58w ago - Following up on Sony's
PS Vita Firmware Update v1.67, this weekend PlayStation Vita hacker
wololo has announced news of a new Hello World on PS Vita 1.67 alongside details of a VHBL update with a demonstration video below.
To quote: Hope you didn’t wait too long since our last VHBL release a bit more than 2 weeks ago… This is a new PSP user mode exploit by
thecobra (also discovered a while ago by WosRet), which I confirmed runs on a PS Vita with Firmware 1.67. Unlike Motorstorm and Everybody’s Tennis, this game is available in the US store as well as some other countries (details to come). Check the video and details below.
Thecobra already ported VHBL to this exploit, and we already have something running, that just needs a few tweaks here and there before being released. So far I didn’t see anything that would prevent HBL from running on Vita 1.67, but that will need to be fully confirmed in the days to come.
The name of the exploited game is obviously kept a secret until the public announcement, and if you don’t want to miss the release, remember that history repeats itself. Sony will most likely remove the game within hours following the announcement, so stay tuned.
Congrats and thanks to thecobra!
Update: Below is another brief video update (via wololo.net/wagic/2012/04/17/vhbl-on-vita-1-67-tweaking-in-progress/) to quote:
Hey everyone, quickly showcasing the work in progress for VHBL’s port to thecobra’s exploit. To be honest, thecobra’s really done most of the work here, and I merely tweaked it to clean up the code, before compiling and giving it a try.
On the video below, I’m playing doom (again? I should be a bit more creative...) on PS Vita firmware 1.67.
The release should happen soon, although please keep in mind that I also have a real life to deal with in addition to this release, so please be patient while we’re getting ready.
I really want HBL to take off and bring a whole new world of use to my Vita, but I just haven't seen the strides yet. Maybe someday soon we'll get a crack in the firmware that'll allow us to use a cfw, but until then we're left with a good but imperfect option for running homebrews.
Good luck to all the devs.
To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).
"VHBL working on my new exploit
I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.
In the meantime, enjoy a few screenshots!"
Finally, below is yet another exploit from http://wololo.net/talk/viewtopic.php?f=6&t=12544#p154942 with details as follows:
Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN
fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^
I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6
Working homebrew (US):
NesterJ 1,13beta2
Picodrive 1.35b and 1.51
Cavestory (crashes when exiting, use start+select to exit)
Doom (it loads but I have no wads to test it)
TOME 2.3.5
EmuMaster V3 FF XIII Edition (crashes when exiting)
CSPSP 1.56
Wagic 0.13.1
uo gpsp kai 3.2 user 64M test 02 (crashes when exiting)
NOIZ2SA 0.8
Halo hig
Ultra
Squarez
Dodge the Squares 1.3
Ninja Sudoku 0.1 (crashes when exiting)
JellyCar 1.1
Psplorer 1.5
Bookr
PSPDOXMANAGER 1.2 (crashes when exiting)
Daedalus R13
uo_Snes9x 0.02y32
yMenu
CPS2
NZP
Non working homebrew (US):
Python 2.5 (homebrews written in python won't work, i.e: spider, psptools, pymenu, pspguess...)
Mobile Assault 1.7.2
PSP Filer 6.7 and 6.6 (shows language select screen, then black screen)
pspmsx 1.5.1
Zcrisis
Supertux v1
PSP Mario (Phoenix Game Engine Lua 0.03), other Lua homebrews have failed too
Chicken invaders
Warcraft 2D
UAE4ALL r1
SNES9xTYL 0.4.2
snakeSP
Geometry Wars Portable
SQRXZ3 1.0
ScummVM 1.3.0
Visual Novels PSP
Working homebrews (EU):
NesterJ 1,13beta2
JellyCar 1.1
Python 2.5
CSPSP 1.56
Non working homebrew (EU):
Mobile Assault 1.7.2
Snes9xTYL 0.4.2
This lists will be updated as I test more.
Update 2: After a long chat with Wololo, he finally managed to get VHBL running on the EU version of my exploit. Thank you Wololo
Update 3: Here it is, VHBL on my Vita. (pictures attached below)
Update 4: I have another VHBL port ready for my second exploit, and a new exploit (wololo.net/talk/viewtopic.php?f=6&t=12544&p=155755#p155755) .
I have another VHBL port ready. and another exploit:
Select all
Exception - Bus error (instr)
Thread ID -
Th Name -
EPC - 0x61616160
Cause - 0x10000018
BadVAddr - 0xFFFFBB00
Status - 0x60088613
zr:0x00000000 at:0x088B4BB0 v0:0x08A6A2C0 v1:0x00000001
a0:0x00000001 a1:0x00000001 a2:0x089DE0E2 a3:0x089F229E
t0:0xFFFFFFFF t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x08D1C9EC t5:0xDEADBEEF t6:0xDEADBEEF t7:0xDEADBEEF
s0:0x61616161 s1:0x61616161 s2:0x61616161 s3:0x61616161
s4:0x61616161 s5:0x00000000 s6:0x08A70000 s7:0xDEADBEEF
t8:0xDEADBEEF t9:0xDEADBEEF k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 SP:0x09FFF580 fp:0x09FFFA90 ra:0x61616161
So that would be 3 exploits, 2 of them already ported to vhbl
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
PSP: 3K (4g, 6.20 PRO-B10), 2K (v2, 6.60 ME 1.9)
PS3 (60GB PAL, 4.00)
PS2 (v19, Duo 3 Ultra)
PS Vita
Gamecube (dol-001, xeno-gc)
Dreamcast (v1, mil-cd)
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