Vita Half-Byte Loader is a project to port the PSP homebrew loader HBL to the PlayStation Vita, through the PSP emulator on the PlayStation Vita.
This is the official VHBL download page for people who own a copy of the PSP Game Apache Overkill, and a firmware 2.06 or lower. If you don't own this game, or have a higher firmware, go back to the VHBL page to see if we have a version of VHBL working with a game you own.
How to Install and Run HBL on Apache Overkill
It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don't know where it is, check your settings in CMA
Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
To run HBL, start the game, then go to "High Scores". At this point, VHBL should start
OpenCMA is strongly recommended to install if you want to use VHBL. Open CMA is a tool by Virtuous Flame that allows you to copy files from and to your vita without being connected to the internet. This is useful, especially if you don't want Sony to forcefully update your firmware.
How to Install and Run Homebrews
Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it's quite a pain in the rear. The CMA will only let you copy savedata, and will not recursively browse folders. To address this, HBL comes with a tool that can extract archives with a specific structure.
Packaging the homebrew for installation on the Vita:
1) download PSP homebrews from your favorite Web site
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the store setting (no compression), in a file that you will name "INSTALL.ZIP" (uppercase is important). If your compression tool does not have compression options, I recommend 7zip.
3) take any PSP savedata (but not the one used for HBL!), and add the "INSTALL.ZIP" to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:
1) Run OpenCMA on your PC, and CMA on your Vita
2) Copy the previously packaged SAVEDATA (see above) with your homebrew in "INSTALL.ZIP" on your Vita
3) Run HBL (how to run HBL is explained in the previous section)
4) Navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and click cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew
Update (via wololo.net/talk/viewtopic.php?f=53&t=31767): 2.06 VHBL Fix and Compatibility Update for Apache Overkill: Proof of Concept by jeoway
Comes compiled in any menu of choice (wMenu, pyMenu, yMenu)
Less lagging when starting VHBL and during its process.
NOTE: THE FIX WAS BASED ON WMENU AND THE NID TABLES! OTHER MENUS THAN WMENU MAY NOT HAVE FULL COMPATIBILITY!!! PLEASE TRY TO USE WMENU IF YOU WANT TO BE ABLE TO RUN ALL YOUR HOMEBREW!!!!!
If you find a working version of one of the non-working games listed below, please reply to this thread with the Name, Version, and link to download and I will add it to the working list (After I have checked it works) Thanks!
Hello community! Today, I have compiled a fix and a compatibility update for Apache Overkill VHBL for Firmware 2.06. This update will fix some of the lagging issues when starting up certain homebrew (For me, it was Wagic latest update). This fix/patch for VHBL 2.06 will also include compatibility improvement! I will keep a list below of homebrew that are NOW compatible.
List of Homebrew that now are CONFIRMED working by me!
Lamecraft (The terrain actually generates now)
DOOM (Sound Threads work right most of the time, playable)
SNES9xTYL 042 (Must be this version because it optimized to be played on VHBL w/ no intro) (Works fine, roms play, no problem here)
gpsp Kai (GBA Emulator) (It works fine, great sound, no lag, nothing here) (The savegame is a problem with gPSP Kai itself, not VHBL)
yMenu (Works like a charm! Will come pre-compiled with the new VHBL Fix!)
pyMenu (Works amazing! Will come pre-compiled with the new VHBL Fix too!)
Nazi Zombies Portable (Only some versions work, Wololo's version sometimes crash on map loading or gun data, but it will still be playable)
Here is a list of confirmed homebrew working from forum user Hydraulicelf
Geometry Wars is working with no problems now!
Dragon Ball Z works, but in a different Language.
MARIO FUSION v2 works great! Pretty fun actually...
Silveredge works fine.
Mario's Road v2 works
Homebrew that DOES NOT work! (This can always change in future updates)
DaedalusX64 (Freezes on Rom Start R13)
CPS2PSP (Black Screen and No rom found for some versions)
Mobile Assualt (Just won't work right)
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Recently PlayStation Vita developer Total_Noob has announced news of TN-V for PS Vita, which will bring forth both XMB and PSN access for users.
6.60 TN-V is a Custom Emulator Firmware (CEF) for the PS Vita. It offers the XMB design and the most important feature: the ability to access the PSN - the SOLUTION for 2.02 UNO owners.
It is still work in progress. There is no release date. There are quite some bugs and I have only little time to work on that.
Below are the full details and video via wololo, to quote: Total_Noob has officially announced his new project: 6.60 TN-V for the PlayStation Vita.
6.60 TN-V is a Custom Emulator Firmware (CEF) for the PSVita 2.02 UNO exploit. Total_Noob's TN-V will be different from his last release (TN-C) as it will include a fully functioning XMB something we saw only briefly in pictures awhile back, however now Total_Noob has a video to show it in action.
TN-V will support PSN access, so you’ll be able to connect to the PlayStation Network to download PSP games and access content, something that has been not possible after the mandatory 2.05 update and blocking of the Charles & Fiddler proxies. You’ll only be able to connect to the PSP's store since TN-V uses part of the PSP 6.60 firmware (to connect), and we are limited to the PSPemu on the Vita.
There isn't a concrete, established release date yet. TN-V is still a work in progress. Right now the UNO 2.02 exploit is the only targeted exploit, no word if the other exploits will be supported yet. Total_Noob says that there are quite some bugs that ll need to be worked on, however you can see a video of it working below!
Update: Total_Noob has now announced a TN-V update presumably for PS Vita FW 2.12 with details below, as follows:
Hi guys, You haven't heard from me since a long time? I didn't touch any code for some months, but now I am back again - with an update for TN-V.
The next revision will have high memory support and many bug fixes... and perhaps... maybe a release for 2.12 How many of you are still interested in this update?
Update #2: Its unfortunate however, that with the latest firmware that space that allowed us to use the extra RAM is no longer available. So the summation is that TN-V4 will not be able to support the increased memory for 2.60 and above. However, this feature will be available to those under 2.60 when Total_Noob releases the new version of his CEF TN-V later.
As for an estimated release date on TN-V4 (and possibly a kernel exploit); Total_Noob says that it will most likely be after the launch of the PS4.