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TN-V4 for PS Vita 3.01 (and Below) by Total_Noob is Now Available


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36w ago - Following up on the PS Vita Firmware 3.01 update and the PS Vita FW 3.01 TNV4 Exploit Games announcement, today Sony PlayStation Vita hacker Total_Noob returns with TN-V4 followed by TN-V6, TN-V7 and TN-V7.1 for PS Vita v3.01 followed by v5 and v6 with details below.

From wololo, to quote: The long wait is over! Almost one year after his latest release, Total_Noob is back with an eCFW for the PS Vita.

Total_Noob’s TN-V4 lets you run a variety of PSP Homebrews, plugins, and emulators on your PS Vita. It is compatible up to firmware 3.01 included (the latest PS Vita firmware at the time of this writing), and requires you to own one of the exploitable games that was revealed recently in our Ninja release.

Credits

Credits for the Hitman Reborn exploit in JP go to Patchouli with help from 173210.
Credits for the 101-in-1 megamix exploit for EU/US go to Xerpi and Qwikrazor87.
Credits for TN-V4 go to Total_Noob.

Additional thanks go to hackinformer, Acid_Snake, mamosuke, and the /talk mods, who have all contributed to this release.

How to download and install TN-V4

For now, the installation process is a bit rough, but I’m sure our community will have tutorials and more “user friendly” packages up in a few hours. In the meantime, please follow the instructions below:

Downloads

  • Download 660.PBP HERE. (choose the PSP 1000/2000/3000 version, *not* the PSP Go version). Depending on the download links, if the file you download is named EBOOT.PBP, rename it into 660.PBP
  • Download TN-V4′s binary files [Register or Login to view links].
  • Download the TN-V4 Loader for your game here. Choose the download that matches your game and region!

- [Register or Login to view links] - FW 3.01 and below
- [Register or Login to view links] - FW 3.01 and below
- [Register or Login to view links] - FW 3.01 and below
- [Register or Login to view links] - FW 3.01 and below

  • If you don’t have it already, download and install OpenCMA.

Preparation

  • Extract the savedata from the TN-V4 loader of your game on your hard drive, in your CMA’s PSAVEDATA/xxxxx folder (where xxxx are a bunch of letters and numbers).
  • Copy TN.BIN, FLASH0.TN, and 660.PBP in the game’s savedata folder (where you can find ‘H.BIN’
  • Copy the game’s savedata to your Vita, using OpenCMA

Running TN-V4

  • Now run the exploit for the game (the trigger varies on the game. For 101-in-1 megamix, just loading the savedata should be enough) and TN-V should start.
  • On the first boot, the recovery menu will appear automatically.
  • Select ‘Advanced ->’ menu and then select ‘Install 6.60 files’ (this step is only needed if you’ve never used TN-V4 before).
  • Enjoy the install progress.
  • After the install is done, go back and exit the recovery menu.
  • Enjoy TN’s awesome work.

If the instructions above are not enough to get you started, head over to hackinformer.com for more details and files. You can also ask for help in the comments section below, or in the forums.

What to do next?

We’ll try to keep you up to date with more user friendly packages and tutorials, as I said above I’m sure they will come soon. Now get crazy and start downloading a few emulators and homebrews, we have a huge list here, and here

Please post feedback and issues below. This is a huge release with many files and many possible scenarios, so it is highly possible a few mistakes slipped in the release. If it doesn’t work for you right now, please report your problems as precisely as possible, and don’t lose your temper!

PS Vita: How to Install ISOs on FW 3.01 TN-V4 eCFW by lilmikey201





PS Vita: How to Install the FW 3.01 TN-V4 eCFW by The Zett





Psvita 3.01fw TNV4 by Hackinformer





How to transfer ISO/CSO Games to PS Vita [Using FTP and TN-V] by GodmanGen





Error C1-2858-3 System language to English US Bug Fix by cleomar

Download: [Register or Login to view links]

Finally, from Wilha93: For those having difficulty installing:

*Make sure you have OPEN CMA installed.

1. extract the correct Megamix.rar file or the KingOfPool.rar, whichever one you have based on your country provided by the links above.

2. put the extracted folder in the folder with random numbers that is inside the “PSAVEDATA” folder inside the “PS Vita” folder.

3. Copy TN.BIN and FLASH0.TN from the tnva file that you downloaded. Put both of those files inside the saved data folder, this is the folder that you put into PS Vita/PSAVEDATA, make sure that you put the TN.BIN and FLASH0.TN files inside the saved data folder where you will see ICON0.PNG AND PIC1.PNG

4. Now you rename the EBOOT.PBP file to 660.PBP and put that file in the same location where you put the TN.BIN and FLASH.TN files - if for example you are using the 101-in-1 Megamix (US version) , the location will be something similar to this: PS Vita\PSAVEDATA\47269000cf38502d\NPUH10088

5. Open the Content Manager on your PS Vita and select PC -> PS Vita under Copy Content, then Applications, then under Saved Data press PSP/Other and select either 101-in1 Megamix or King Of Pool, the press copy. After the transfer is done you can quit Content Manager on you PS Vita.

6. Open your game and it should automatically bring you to the Recovery Menu, where you then select Advanced, then Install 6.60 Files

7. After the installation is done go back on the Recovery Menu and exit. Voila the PSP Environment will then start.

Hope I could help. All of this is explained in the readme.txt inside tnv4.rar that you downloaded.

Update: Total_Noob releases the 5th revision of his TN-V eCFW!
(via wololo.net/2013/12/21/total_noob-releases-the-5th-revision-of-his-tn-v-ecfw/)

Download: release_tnv5.rar

Even though Total_Noob just released TN-V4 and various fixes for his eCFW, he just released a 5th revision of his TN-V eCFW, which now adds some new neat features. Which features exactly? Well, how about we take a look at the fancy changelog.

The changelog of TN-V5

  • Added ‘Plugins installer’ to recovery menu (Plugins -> Plugins installer ->).
  • Added option to hide non-working items in XMB (these items will be hidden: Character Set, UMD Auto-Start, USB Auto Connect, Format Memory Stick, Power Save Settings, Network Settings and Remote Play).
  • Added option to hide the volume bar in the home menu.
  • Fixed bug that made some ISO’s showing as corrupt.
  • Fixed plugin loading crash.
  • Fixed autorun feature (also corrected its filename in recovery menu).
  • Fixed the sleep-timer in music player. It’s cool, because the Vita’s music player doesn’t have this feature.
  • Improved ‘Install Addon’ feature. Kxploit’ed homebrews, aka 1.50 homebrews can now be installed correctly.
  • ZIP’s which do not contain EBOOT.PBP don’t create corrupt icons anymore.
  • Improved system stability. Hopefully there are no issues with FTP app and no blue screen of death anymore.
  • Renamed ‘Hide CFW folders’ to ‘Allow anti-CFW games’. People who play DJMAX game should enable this.

Wow! This huge changelog surely looks fantastic! If you are already running TN-V4, just boot into the XMB, go to Settings -> System Update and then just update via network.

TN himself suggested that this is the best and easiest way to update, and you’ll be able to see the new fancy installer, which is a neat surprise.

How about a little showcase of what he added in his new TN-V5 eCFW?





Another nice thing I would like to tell you is, that, thanks to Qwikrazor, there are now exploit savedata files for nearly every game from our exploit game chart, with the exception of:

  • Everybody’s Tennis
  • Monster Hunter Freedom 2
  • Monster Hunter Portable 2ndG
  • Monster Hunter Portable 3rd

PS Vita Exploit game chart

If you need any help with triggering the exploits, feel free to watch this compilation/playlist of youtube videos that Ive made for you guys, which exactly shows how to boot TN-V with said game at said firmware.

Nearly every released PS Vita usermode exploit is showcased, so enjoy this compilation of videos.




Update #2: I haven't taken a rest - on the contrary, I have worked hard on a new update for you guys!

Download: release_tnv6.rar

This update brings you many pretty features, many bug fixes and also, now you have got a 'Plugin installer' included in the recovery menu! In the package, there are some plugins as examples. Also, check this thread for homebrews and plugins: wololo.net/talk/viewtopic.php?f=56&t=17071

Further, small revisions won't have such a big interval... in example TN-V6.1

The pretty new changelog of TN-V6:

  • Added 'Plugins remover' to recovery menu (This does only remove the path line in 'vsh.txt', 'game.txt' or 'pops.txt').
  • Fixed the blue screen of death / setup reset, finally.
  • Fixed sleep-timer in music player, again.
  • Fixed 'Tekken 6' game and probably some other games.
  • Removed 'Use TN network update' from recovery menu. This option is now always enabled.

Also, you can grap TN-V6 directly from your XMB! Just go to 'Network update' - in TN-V, not in PS Vita livearea (also, you can just create a random SSID when you are asked to connect to a WLAN). READ README.TXT!!

Otherwise... download it here, but I suggest you to download it from XMB, as you'll see a pretty updater using VLF by Dark_AleX!

Have fun! Total_Noob

Update #3: TN-V6 for the Ben 10 AFVA exploit (PS Vita 3.01) (via wololo.net/2013/12/23/release-tn-v6-for-the-ben-10-afva-exploit-ps-vita-3-01/)

If you’ve been lucky enough to grab the Ben 10 exploit last week while the ninja release was ongoing (the game got pulled from the PSN store before we could make a public announce), the long wait for you is over. Enjoy this release and TN-V6.

Credits

Credits go to Kankertje for the Ben 10 exploit, to Qwikrazor87 for porting the exploit into a TNV Loader, and of course to Total_Noob for TN-V6.

How to download and install TN-V4

To download and install TNV6 on your PS Vita, please follow the instructions below:

Downloads

  • Download 660.PBP (linked above - choose the PSP 1000/2000/3000 version, *not* the PSP Go version). Depending on the download links, if the file you download is named EBOOT.PBP, rename it into 660.PBP
  • Download TN-V6's binary files (linked above)
  • Download the TN-V6 Loader for your game (linked above). Choose the download that matches your game and region!
  • If you don’t have it already, download and install OpenCMA (linked above).

Preparation

  • Extract the savedata from the TN-V4 loader of your game on your hard drive, in your CMA’s PSAVEDATA/xxxxx folder (where xxxx are a bunch of letters and numbers).
  • Copy TN.BIN, FLASH0.TN, and 660.PBP in the game’s savedata folder (where you can find ‘H.BIN’
  • Copy the game’s savedata to your Vita, using OpenCMA

Running TN-V4

  • Now run the exploit for the game (the trigger varies on the game) and TN-V should start.
  • On the first boot, the recovery menu will appear automatically.
  • Select ‘Advanced ->’ menu and then select ‘Install 6.60 files’ (this step is only needed if you’ve never used TN-V4 before).
  • Enjoy the install progress.
  • After the install is done, go back and exit the recovery menu.
  • Enjoy TN’s awesome work.

What to do next?

Now get crazy and start downloading a few emulators and homebrews.

There have been many releases, patches, etc... of TN-V and its loaders over the past few days. If you’re having problems with your specific exploit, please ask around on our forums, it is possible a more recent of TN-V, or of the loader, is available for your specific game.

Please report success/issues with the Ben 10 exploit in the comments below!

Update #4: Total_Noob has released more updates (via wololo.net/2013/12/28/unstoppable-total_noob-releases-7th-version-of-his-tn-v-ecfw/) to his eCFW for the PS Vita, featuring a NoDRM engine, improved DLC compatibility and more!

Yet again, Total_Noob has released more updates to his neat eCFW for the PS Vita. TN-V 7.1 features a NoDRM Engine, improved DLC compatibility, and many more additions and bug fixes. Sadly, it looks like this one will probably be his last update.

Download: release_tnv71.rar

Here's the full changelog: This week is a coding week for me That's why I brought so many updates to you. But this one is probably the last update. Further I have really no time anymore. Also, I won't go through the forum to read the bugs and problems anymore. So if you guys want to let me know the bugs, please make a list of them.

While my colleague Acid_Snake is showing you 7 Days of Metal Gear, I am presenting you 7 Days of TN-V, in which we’ve reached the 7th revision of Total_Noobs TN-V eCFW.

After the promised TN-V4 kernel mode release, Total_Noob brought us even more revisions of his PS Vita eCFW, which now reached the status of TN-V7. In TN-V7 he fixed various bugs and added another few awesome features, that every user of TN-V should really appreciate.

Changelog of TN-V7:

  • Added NoDRM engine. This allows you to play DLC's and more. Valkyria Chronicles 3 E2 English Patch is now also supported. (thanks to hrimfaxi for the idea (this one is written by me)).
  • Added 'PLUGINS MANAGER' to VSH Menu. Now you can manage your plugins directly from VSH.
  • Added 'Restore 'QSP' folder' to recovery menu (Advanced ->).
  • Added support for homebrews without DISC_ID in their PARAM.SFO. This fixes for example RIN emulator.
  • Added check whether you have installed 6.60 files yet. If not, the recovery menu will boot automatically.
  • Fixed loading of static ELF. An other factor that makes RIN emulator and more homebrews working.
  • Fixed bug where kxploit'ed/1.50 homebrews were not hidden when 'Hide exploit game' was enabled.
  • Increased ISO limit from 32 to 128 games.
  • Improved system stability. The 'QSP' bug shouldn't appear anymore.
  • Removed 'Allow anti-CFW games' from recovery menu, because it is only used for 'DJ MAX Portable 3'. However, this game works now flawlessly without this option.
  • The updater does not reset TN-V configurations anymore.

Changelog of TN-V7.1:

  • Added possibility to hide DLC's in game menu.
  • Fixed black screen with some games when using the NoDRM engine.
  • Improved DLC compatibility.
  • Removed 'Use VSH Menu' from recovery menu.

Total_Noob once again delivered a giant new changelog, with a lot of necessary fixes, some new features and even more improvements for his PS Vita TN-V eCFW.

What is your new favorite feature of TN-V7? Be sure to let us know in the comment section below. TN-V7 is now officially supported by every (PS Vita) Exploit game. TN wasn’t the only one who was working on some code. Thanks to various people (qwikrazor, KanadeEngel and others) there are now available files for every released PS Vita exploit game.




Everyone who owns a working VHBL or eCFW at their PS Vita is now able to run TN-V7, if they are using the provided exploit savedata files. The only game that got no files for any of the various TN-V eCFW revisions is the first PS Vita exploit game, Everybody’s Tennis. We think that no one uses the exploit anymore, and that’s the reason that no one bothered to create files for it.

Every other exploit game has its files and is ready to go for using TN-V. Here’s once again the list of every released PS Vita exploit game so far, and if you need the advice, then refer to this YouTube Playlist, which shows for every exploit game how to launch it properly.




Update #5: Total_Noobs SaveStates Plugin for TN-V coming soon!

To quote (via wololo.net/2014/01/22/total_noobs-savestates-plugin-for-tn-v-coming-soon/):

Don’t we all hate that we have to reach a specific point in a game, so we are able to save? Wouldn’t it be easier if we could save when ever we want, where ever we want? Would you like to get a second chance without replaying the last 10 minutes?

Don’t worry, because TN’s SaveState Plugin for his TN-V eCFW can help you with these problem!

SaveStates – Saving when ever you want, where ever you want!




Total_Noobs newest plugin, TN SaveStates, allows you to save a game when ever you want, where ever you want! You can access the TN SaveStates menu from within any PSP game within the TN-V eCFW and you can save your game at the exact moment you want to.

Currently in the loading screen right before an important race? Just save. Is it your turn in a sports game and you dont want to mess up? Just save. You have a 50:50 chance at winning or failing a game? Just save.

Total_Noob ported the well known SaveStates plugin from the PSP to the PS Vita (ePSP), and also enhances it! Now you can’t only save and load your savestates how you want, but it seems also to be possible to swap between multiple games via saving/loading the savestates. This is a great feature!

Enough good news? I don’t think so. Where the old savestates failed, at the PSP 1000 devices – you know, those limited to 32MB RAM – can TNs SaveStates plugin succeed.

Total_Noobs SaveState plugin seems to be compatible with the non-64MB RAM TN-V eCFWs, which means it will be possible to use it, regardless of your PS Vita firmware (a working version of the TN-V7 eCFW is necessary!).

Be sure to check Hackinformers video at the top of the news and be patient for the official release of Total_Noobs SaveStates Plugin for his TN-V eCFW!

From HackInformer: TN savestate plugin is working great on most homebrew: pbs.twimg.com/media/BetQxkuCIAAAAGu.jpg

Finally, from Mathew_Wi (via wololo.net/2014/01/25/heads-up-new-incoming-ninja-release-for-tn-v-on-vita-3-01/) comes news of another new incoming Ninja release for TN-V on Vita 3.01, as follows:

Despite releasing no less than 4 exploits last month, we’re seeing a growing number of people asking for a new exploit release in order to run Total_Noob’s TN-V on the Vita 3.01. Dev Mathew_Wi on our /talk forums was kind enough to share with me details on an exploited game he is willing to release in order to bring TN-V to even more users.

That’s right. If somehow you missed the 4 previous announcements, or if you got your Vita for Christmas recently and just found out about the TN-V CFW, or if you lost the previous exploits by mistake, this release is for you.

Let me get the cat out of the bag and say that this is not the “perfect” release, there are a few issues (in particular, the game is not available in all locales, I strongly advise people to create an account on the US PSN, and if you need to be convinced read here how PSN Games in other locales are 50% more expensive), but it should be considered as the final chance for people who still do not have TN-V and want it (Sony will eventually release a patch in their new firmware, to block TN-V).

For those who still don’t know, TN-V is basically a PSP Custom Firmware running on your PS Vita. It does give you access to pretty much everything you would find on a PSP running a Custom firmware: plugin support, homebrew support, PSP ISO support, a wide variety of emulators (GBA, SNES, N64, Megadrive, ...).

The Vita’s OLED screen enhances the experience you could have on a PSP, even when you emulate old school consoles. TN-V does not let you play Vita games backups, this is a Custom Firmware running withing the PSP emulator of the PlayStation Vita. Total_Noob even ported the entire PSP XMB inside TN-V, so in essence it is exactly as if you carried both your Vita AND a hacked PSP (but with a much better screen) within the same device.

TN-V requires to run through an exploit within a PSP game, that must be purchased from the PSN. When Sony are made aware of the name of the game, they remove it from their store within hours, to prevent people from accessing the exploit. For this reason, we are secretly revealing the name of the game to our community. This is why we cannot be precise about the date this will be announced, or the price of the game, or anything that could give more information than is necessary. Just know that this will be happening.

Sony will probably be releasing a new firmware for the Vita soon. We expect that new firmware to block the kernel exploit behind TN-V, technically blocking TN-V itself. People on firmwares above 3.01 will most likely not be able to run TN-V. Therefore if you are waiting for this exploit, but Sony ends up releasing a new firmware before we announce the exploit, it is strongly recommended that you stay on firmware 3.01. There are ways to access the PSN from a lower firmware, and this is what you might end up having to do in that scenario.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#13 - PS3 News - 2w ago
Following up on his previous releases, today Sony PlayStation Vita hacker Total_Noob released TN-V v9.7 for PS Vita which increases support for the PS1 POPS Plugin as outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

Total_Noob has just released TN-V9.7 for lower firmware, which fixes some issues with PEOPS SPU plugin. The PS1 games I have tested on TN-V9.7 all work and you may see some improvements. I would try to mess with the SPU thread priority options to see if your favorite PS1 game will get any better results.

You can check out are PS1 compatible list of games. Download the newest revision directly on your PS Vita via the ‘System Update’ option on the XMB in TN-V or grab the files here (linked above) and thanks to SebasRTorron for putting together the super TN-V 9.7 game exploit pack you can download here (linked above).

Changelog TN-V9.7:

  • Added CDDA support for PEOPS SPU plugin -> enhanced PS1
  • Added in-XMB recovery menu.
  • Fixed freeze in many PSP games.

TN-V9 PS1 Sound Compatible List (via hackinformer.com/forum/showthread.php?tid=59&pid=231#pid231)

More PlayStation 3 News...

PS3 News's Avatar
#12 - PS3 News - 22w ago
Following up on his previous releases, Sony PlayStation Vita hacker Total_Noob has updated his TN-V PS Vita homebrew application with the recently released exploitable games from katsu, heleius and qwikrazor87 for 3.01 and 3.10 Firmware with details below.

Download: PS Vita TN-V Exploit Updates

From The Jay Doctor (via wololo.net/2014/03/27/release-new-exploit-games-for-firmwares-3-01-and-3-10/): For those of you still on PS Vita firmware 3.01, and even 3.10, there has been a big bang of events today. Six more titles were released for 3.01, and a game was re-exploited for 3.10.

Today was a hectic day of releases. First, katsu, recently more known for his hardware hacking, released 5 different games that are exploitable on Vita firmware 3.01. Later on, a cohort of mine, heleius, released another game that is also exploitable. I would like to make it known, that qwikrazor87 was actually the one man show who exploit all 6 of these games.

Now on to what the games actually are. Again, these will only work for those on firmware 3.01. If you don’t know how to to this, Jd8531′s guide (below) should be a big help.

World of Pool - You are probably wondering, wasn’t this game patched in a previous update? Just like Urbanix, it was, but re-exploited again.

Pool Hall Pro - Again this game was also patched and re-exploited. for those of you that still have the game, but updated to 3.01, you can use it again.

Arcade Pool & Snooker - You guessed it, another game that was re-exploited. Wow.

Arcade Airhockey & Bowling - This one is special, it not only can load up TN-V but also VHBL.

Pirates of the Carribean: Dead Man’s Chest - This game is actually a new one that hasn’t before been exploited.

Numblast/Qruton - This game is also newly exploited. The Japanese version of this game is called Qruton.

Out of all of these games, I would recommend Numblast. Here is why, a quote from heleius:

Numblast is the ‘Field Runners’ of 3.01, it is fast, cheap $2.99, and takes up 36mb of space. I’d recommend getting it for anyone on 3.01 it is cheap, and you just start the game and it loads directly into TN-V.

Firmware 3.10 Exploit!

Jikkyo Pawafuru Puro Yakyuu 2012 and PawaPuro 2012 Ketteiban - This one is for firmware 3.10. It is really cool because using the way that Sony patches exploits, this exploit is impossible to patch. The game is Japanese only, and is permanently gone from the store. It will only work for those who already have it. This exploit was made by 173210. See instructions on installation here (via wololo.net/talk/viewtopic.php?p=341617#p341617):

[RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Ketteiban

A new exploit for PawaPuro: PawaPuro Pennant Exploit

It's for 2012 and 2012 Ketteiban, not for 2013. They are no longer available.

Description: This is a binary loader which works on Jikkyo Pawafuru Puro Yakyuu 2012 and 2012 Ketteiban.

Download: [Register or Login to view links]

How to use it:





Make your exploited savedata:

1. Download VHBL or TN-V for the first PawaPuro exploit (TN-V won't work on 3.10).
2. Copy EXPLOIT.ARR to the backup folder(NPJH50594BK or NPJH50708BK).
3. Push circle to start the game.
4. Select ARRANGE(アレンジ.
5. Select 読み込む(Load).
6. Push circle and select EXPLOIT.ARR.
7. Select はい(Yes).
8. Push cross 3 times to back to the menu.
9. Select PENNANT(ペナント
10. Select はじめから(New game).
11. Select 変更する(Change).
12. Select a team.
13. Select the exploited team.
14. Push cross to back and select OK.
15. Select the exploited team.
16. Select OK 4 times.
17. Select はい(Yes).
18. Push START to skip and push circle to continue.
19. Select システム(System).
20. Select セーブ(Save).
21. Save your exploited savedata. You can push cross to back to the pennant menu.

Execute the binary loader:

1. Show the pennant menu.
2. Select 試合へ(Game).
3. Push circle twice to continue.
4. The binary loader will be executed. Enjoy!

About the "arranged data"

EXPLOIT.ARR is not savedata. It makes it impossible to patch the exploit with Sony's usual way.

Downloads and installation:

Once you have these files, you will need to put the TN-V core files into the savedata folder, and copy to your PS Vita with OpenCMA. If you already have OpenCMA, you will have to delete the files, update the official CMA, and reapply the OpenCMA files.

Let’s summarize:

  • Get the TNV Loader (exploit) matching your game on our dedicated download page
  • Get the TN-V Core files and copy them to your exploit savedata folder
  • Copy the exploit to your Vita using OpenCMA

FAQ:

I’m on Firmware 3.10, will any of these 3.01 exploit work for me? Can I downgrade to 3.01?

No, and No. But the pawapro exploit above (JP only) will work on 3.10!

How to buy the games without having to update, if I’m on Firmware 3.01?

Follow this guide from Jd8531 (via wololo.net/2013/04/17/lower-ps-vita-firmwares-for-dummies/):

Lower PS Vita Firmwares for Dummies

Still on a lower firmware and don’t want to update? Here is a comprehensive guide to manually updating to a firmware, activating and linking a PS Vita, getting exploits after they’re pulled, copying content and more!

Just like the popular “For Dummies” guides, this guide will follow in the same fashion making it easy to understand, efficient, and quick for you to learn from without getting too technical. Ill be covering a wide variety of topics and issues that can be intrinsic when being on a lower OFW on the PS Vita. Some of these tricks have been previously posted and some haven’t been posted on the blog until now. Make sure to follow each step carefully and thoroughly and you will be well on your way to owning the Vita instead of it owning you.

(Note: Most of these use Charles Proxy, however you can also use Fiddler in the same manner.)

Manually Updating to any firmware from a lower firmware

Manually updating to a certain firmware from a lower one can be extremely helpful, especially if you’d like to get a certain exploit (which I describe how to do later on). This is not a way to downgrade, currently there is no such method to do so. If needed, you can grab any update backed up [Register or Login to view links] thanks to The Z.

1. Download and install “PS3.ProxyServer.GUI
2. Start PS3.ProxyServer.GUI and Type in your PC’s IP then select “PSP Mode” and click Start..
3. Click the Logs Tab, Then on your Vita Go to WiFi Settings and enter your PC’s IP for the Proxy.
4. Go to System Update and click “Update Using Wi-Fi”.. It will show the Latest Version then click “Next” and “Yes” Then “Do Not Accept” and “Yes”.. This will give you the Link to the PUP file it will download and install..
5. Copy this link from the Logs screen and click “Replace File” Tab.. Past that link on the left side. On the Right side click the Little button and select the PUP file you want to install.
6. Now click the “Logs” Tab again and click “Update Using Wi-Fi” and make sure in the “Logs” Tab is says that the files has been Redirected to a local file.
7. Done you can update to any Version you want.. (You can not downgrade this way)

Using Content Manager on a lower firmware and without an internet connection

The official CMA (Content Manager Assistant) for the computer from Sony doesn’t allow you to use it on a lower firmware or without internet thus blocking you from being able to copy content to your Vita. In addition it also contacts Sony’s servers exchanging information about you which pretty much invades your privacy. Most of you by now should be aware of the solution to this, Open CMA.

So what exactly is Open CMA? Open CMA is the same as the official Sony version but modified, so that you can copy files without any internet connection unlike the official Sony CMA which requires a constant internet connection to the Sony Servers. It will also not sneak a patch or do a forced firmware update on your device if one comes out and it will not send any data to Sony or their servers about whats being copied, edited, and transferred. Open CMA also does not collect data regarding crashes.

So to install Open CMA, you’ll need to first download it, there are two versions to compensate for a block that Sony incorporated in earlier firmwares. (Note: Open CMA is right now for PC only, but will be posted for Linux and OSX soon.)

As of Vita firmware 2.10 if you already had Open CMA 5 you’ll need to download the latest Official CMA client from Sony and then reinstall the Open CMA patch.

Transferring content/ Obtaining Exploits (that are back on PSN) and transferring (PS3 Required)

Now here is something a lot of people are unaware of; you can download exploits that were taken off PSN and put back up later and use it as long as your Vita is on the right firmware. So this is extremely helpful if you happen to buy a new Vita, miss the exploit release or happen to accidentally delete the exploitable game while it was pulled.

Below is the method and a chart containing the exploits, their respective firmwares, if they’re on PSN and if they’re either Usermode or Kernel exploits. Note that a kernel exploit IF released can be ported to older usermode exploits in most cases.

Remember:

  • Usermode>VHBL>Limited access so Homebrew/Emulators ONLY (No PSX either)
  • Kernel exploit>CustomEmulatorFirmwares (TN-C,TN-V, ARK)>PSP backups, PSX games, Plugins, homebrew ect.
  • VitaExploitChart

Getting a exploit game (or any other content) on to your Vita via OpenCMA PS3 trick

1. Look in the Playstation Store for an exploit game (or other content) that is working on your OFW.
2. Download it to your PS3 and leave it in the bubble.
3. Connect your PS Vita with your PC via Open CMA.
4. Remove the Vitas USB cable and plug it on to your PS3 (Leave the usb still plugged into the port thats on the Vita.) (Dont close out the error message if you get one, until its plugged into the PS3)
5. Copy exploit game (or other content) on to your Vita.

Activating and Linking a PS Vita (PS3 Required)

This is a highly unknown trick and can save you a lot of trouble and stress. This trick is especially useful if you happen to reset your Vita or buy a new one. If you need to just activate, follow and skip to part 2 (however if that doesnt work for some reason try redoing it but by following both parts.)

Part 1 (Linking your PSN account)

1. Power off your Vita completely
2. Push and hold the PS Logo Button + the R shoulder Button + the Power Button. Hold them for a few seconds, till the screen goes on and the recovery menu appears.
3. Select option 4. Restore the PS Vita System.
4. Wait till the Vita boots up again and follow the instructions till it asks you if you would like to link you’re Vita with you’re PSN Account. Do this now because it’s the only way to avoid the update.

Part 2 (Activating your PSVita)

1. To activate you simply need to download any game that you’ve bought previously (or get a new one) with the PSN account thats tied to your Vita on the PS3.

2. Transfer said game over to your Playstation Vita and install it. Launching the game will then activate your Vita with your account.

Netflix on a lower firmware

Netflix is not available to you on lower firmwares and will ask you to update, but luckily I have an easy-to-use method to get around that barrier by blocking certain domains. You’ll need a computer to do this.

1. You have to have Charles installed first. Start it up, and route your internet Vita traffic to it. This is done by setting your proxy in the vita to the IP address of your computer Charles is running on. It would be something like 192.168.1.1 (though this only works on your local network, unless you do port forwarding, ect). Then you set the port, 8888.

2. Now, you can navigate to the Netflix app and start it up.

3. You should see items popping up on Charles. Right click and blacklist at least “[Register or Login to view links] (though I did every viable non-Netflix url.)

4. Then run Netflix again, and it works. Next time you try to log into Netflix, the Vita will think Sony’s servers are down and will give you an error (NW-10743-5) which is fine, just hit OK and login! Simple as that!

If you want some extra protection against Sony you could also blacklist these as well, which are active while using Netflix.


Thats the end of the guide everyone. Hopefully this helps everyone new or experienced and will help take care of any questions.

That’s all for now from me, The Jay Doctor. I hope that all of you who didn’t have the chance to get TN-V before, get it now.

Update from The Z (via wololo.net/2014/04/02/ps-vita-half-byte-loader-for-firmware-3-10-3-12-available/): PS Vita Half Byte Loader for Firmware 3.10 & 3.12 available!

Download: Half Byte Loader r173 for FW 3.12 (Jikkyou Powerful Pro Yakyu 2012 Ketteiban) (VHBL-312-PawaPuro-R173-JP-Only.zip)

A few days ago, Sony released the firmwares 3.10 and 3.12 which both fixed the vulnerabilities in the previous firmware, that allowed the execution of the TN-V eCFW via various exploit game titles.

Since kernel mode exploits are rare and scarce, it should be obvious that there won’t be a working TN-V eCFW release for said new firmwares anytime soon.

This brings us back to our old Half Byte Loader, which is indeed still working at firmware 3.10 & 3.12, as long as you own the right game from the right PSN store.





Some months ago, we blogged about the PawaPuro exploit (Jikkyu Powerful Pro Yakyu 2012 Ketteiban) for the PS Vita firmware 2.61, which happened to be a rather expensive exploit, which was only available at the japanese PSN store.

Why I am mentioning this specific exploit, you might ask yourself, well, the developer 173210 found yet another way to exploit said game, which enables you to run the PS Vita Half Byte Loader at the new firmwares 3.10 and 3.12. We’ve mentioned this new exploit before, but we thought you’d love some additional videos and “how to”.

It is a rather long instruction, which tells you how exactly you are able to launch the VHBL.





After these good news, we still have a bad one for you, which is that the exploit game is not available at the Japanese Store anymore, and will never return to it.

It is a special game, that gets a new release every year. If a new version is released, the old one gets removed and you are not able to buy it anymore.

ripplar's Avatar
#11 - ripplar - 25w ago
I saw this today. I'm glad I had time to get this game.. Does anyone know if it is still available on psn?

Also from 173210 (via wololo.net/talk/viewtopic.php?p=343679#p343679) comes PSPLink 2.0 (not usb) Final for 6.60 (TN-V) with details below, as follows:

Download: [Register or Login to view links]

Source code: github.com/173210/psplink

How to use it:

1. Copy psplink directory to ms0:/PSP/GAME
2. Launch PSPLink. It will show the IP address and the port.
3. Open command prompt and type the following command:

4. Enjoy!

If the string you type don't show on your command prompt, type Ctrl+] and the following command:

After that, type enter to back.

Finally, in related PS Vita news below is a Music.prx and videos for TN-V 6.60 by ErikPshat as follows:

Download: P_MP3.ZIP / [Register or Login to view links]

Music.prx for TN-V 6.60 by ErikPshat

Made by Cpasjuste, ported by ErikPshat. Supported formats: mp3, at3, aa3, oma, omg

Info: This is plugin for playing music that is stored on your memory card in XMB, games, homebrews, and in POPS. The original music.prx was complied directly for 3.02 ОЕ/3.52 M33-2, later ported to 3.90, anyway it was semi-compatable with 6.60 somehow, but some functionality wasn't work right. A few days ago this plugin was rebuilded and fully ported to 6.60. One of the new features is "in game mute" - now works for psp/minis games on vita/psp!

Tips:

  • Some games/homebrews/pops may not work with any version of the music.prx, there is some reason for that like homebrews, that using MediaEngine (ME).
  • Most pops and games that i was tested - works just fine on vita.
  • Music file names must be only latin/roman script characters, don't use too long names too.
  • Be very careful of using music.prx with TN save state and screenshot plugins together in one time, also don't use it in XMB of TN-V.





1. Clean release with source (linked above)
2. Copy the P_MP3.ZIP to your exploited savedata and copy that to your Vita;
3. When launching the exploit, hold the R trigger;
4. Go to Plugins > Plugin Installer and install the zip; / or you can use FTP /
5. Put music in ps vita music application like always with CMA (outside of TN-V);
6. Start GAME/POPS/HOMEBREW and read "controls" spoiler.

Where i can get the music for my ps1 %game_name%?
Well, there is about ~three main formats of ps1 music.

1. CD-DA music, you can extract wav from your iso with CDmage, then to mp3
2. stream music files inside of game files/under archive encryption/ect.
this one is not simple like CD-DA, sometimes easy, sometimes extremely hard to extract, actually you can record music/sound what you need with pc emu for example
3. tracker music or PSF you can find here for example: zophar.net/music/psf.html

Convert your psf to wav-mp3 through foobar2000.. controls (picture) - put this in your ps vita image application:

s3nint3!
Table with specification and details about porting this plugin [for developers]:

s3nint3!
Old video about old music.prx version:




PS3 News's Avatar
#10 - PS3 News - 25w ago
Following up on his previous updates, this weekend Sony PlayStation Vita hacker Total_Noob has released TN-V v8 eCFW for PS Vita alongside a video of it in action below.

Download: [Register or Login to view links]

From Wololo: TN-V 8 release brings in-XMB FTP and other features on your Vita

PSP/PS Vita legend Total-Noob has just released his final update for TN-V. The new release is titled version TN-V8 and brings some great new features to the table, such as an integrated FTP service in the XMB.

This TN-V update has added two new features, and fixed two bugs. One of the things added is Coldbird’s Inferno Driver, and a NoDRM crash has fixed for firmwares below 1.80. Here is the complete TN-V8 changelog:

Changelog of TN-V8

  • Added Inferno Driver by Coldbird.
  • Added in-XMB FTP feature.
  • Fixed NoDRM crash in FW’s below 1.80.
  • Fixed bug where PSPFiler didn’t work without any plugins activated.

Have fun! Total_Noob

Private release exploit game leaked, get it while it’s hot! (Vita FW 3.01)

The private release by Matthew_Wi was leaked! Last chance for TN-V on firmware 3.01!

After noticing that his download got hundreds of clicks, Matthew_Wi decided that his exploit should be publicly released. Here are the details:

These files are in no way an official release here, so do not bother anyone but me about any issues regarding the exploit. I’m releasing this also because the game is half price for a limited time. So here goes!

Details

Game: Shin Megami Tensei: Persona 2 Innocent Sin (Do not screw this up, there are two Persona 2 games on the shop, Innocent Sin is the only one that works!)
Regions: US & EU (Sorry no Japan from me.)
Type: TN-V
Firmware: 3.01 or below

Triggering the Exploit

Simply load the provided save from the main menu.

Thanks

quikrazor87
wololo
Acid_Snake

Again, the game is Shin Megami Tensei: Persona 2 Innocent Sin. It is available for $9.99 on the US and EU stores.

You can download the savegame files for the game here: http://www.ps3news.com/forums/psp-ps-vita-news/sony-announces-ps-vita-3-01-system-software-update-details-128606.html

After you download that, just use copy the files from the TN-V download page (attached below), into the same folder (to make sure you have the latest TN-V version), and transfer to your Vita (Open CMA is recommended for the transfer).

More details on the installation process can be found on the TN-V download page, or you can also check the video below:





It is a bit sad that Matthew_Wi’s private release were leaked. Well anyway, that’s all for now from me, The Jay Doctor.

Update: PoC: TN-V8 Running On PS Vita Firmware 3.15 from The Jay Doctor (via wololo.net/2014/05/04/poc-tn-v8-running-on-ps-vita-firmware-3-15/)

It had to have happened sooner or later. The (in)famous Katsu recently came out with a PoC showing TN-V8 running on PS Vita firmware 3.15. Can a release be expected?

The most complex public Vita hack to date would be PSP eCFW paired with either TN-V or ARK. Whenever a new PS Vita firmware is released, devs try to see if they can get it TN-V/ARK (ARK is no longer in development) to run in the latest firmware. A few people already have VHBL running on 3.15, and I’m pretty sure that Acid Snake ad his cronies have got some cool stuff too. But now, Katsu also has got his little boat sailing down the river.

When you think of Katsu (or at least when I do) the software realm is not where I think of his hacking. I think of his hardware accomplishments. After a little disagreement with the scene surrounding his HDMI out hack (honestly, I don’t care about any of your opinions on this so please don’t state them in the comments) Katsu went away and then came back with some really good stuff, this time software hacking.

Katsu had made a PoC Youtube video, showing that it is indeed possible to run TN-V on PS Vita firmware 3.15. The odd thing, as it seems always happens whenever Katsu releases a video of this sort, it is either made private, or taken down. because of this, I have no video proof to show, but I trust that will believe in my words. As far as I know, a release, if it will happen, will not happen soon.

Two things for you guys to be aware of:

  • There is a VHBL ninja release coming up. It is Japan only, but if you want to be involved, go create an account on /talk.
  • TheASHfire06 is hosting a PS Vita Borderlands 2 Bundle giveaway. There are only a few days left, but go ahead and give winning a shot here (gleam.io/Qnulz-WiiTHE).

That’s all for now from me, The Jay Doctor.

Update #2: Total Noob Announces TN-V9 And a New Plugin PEOPS

Is it my second, my third or even my fourth comeback? I used to leave the scene often, but I had never got a good reason if I am honest... I hadn't got time or I just got bored.

But this time, something sad had happened in my family and I thought I wouldn't have enough strength to work for the scene, so I decided to leave you with the last update TN-V8.

I have been in a hole in my life for a short time, but I was stronger than I thought and I could climb up the hole and here I am again. And as usually, every time I came back I also brought something great to you guys.

What can it be this time, heh? PS1 games with sound. I have to admit, I was wrong with my statement about the PEOPS SPU plugin. I used to say that it is going to run at 5 FPS and this is completely wrong, it was a stupid thesis.

You all have surely heard about the 'PEOPS plugin' by Coldbird. This is the most brilliant idea ever guys. Here is his proof of concept 2 years ago.





The main idea of PEOPS SPU plugin is simple:

As the ME CPU isn't emulated in the PSPEMU, which is responsible for SPU emulation, we have to redirect the SPU calls (register write, DMA, XA processing) to the PEOPS SPU plugin and let it do the job for us. It sounds pretty simple, but the problem is, we have to find these callbacks in the pops module by Sony, which is pretty huge! It requires reverse engineering skills, experience and time.

Coldbird has given me his POC a long time ago, but sadly I could never have his plugin working.
Two weeks ago, I decided to write the plugin on my own and now I've nearly finished it. Most of the time I spent with reversing parts of the pops module, because primarily, the module must be understood, before any custom codes can be inject.

Anyways, I don't think you're interested in what I am blabbering here. So I show you a video now, just watch and listen carefully to the beautiful sound in Tekken 3. Enjoy:





I know, I know, it's awesome. But still there are quiet some bugs to fix. There are many games which don't have any sound effects yet or some sounds do always repeat (which sounds quiet funny haha )

But whenever it is done, the PEOPS SPU plugin will get shipped together with 6.60 TN-V9. If you're interested in how the PEOPS SPU plugin looks like, check this impressive work out here: pbernert.com/html/spu.htm

More PlayStation Vita News...

metzen's Avatar
#9 - metzen - 29w ago
Following up on the previous updates, today hgoel0974 shared news of yet another PS Vita Firmware 3.01 exploit using FIFA 11 alongside another leak with details below.

To quote: Ok guys, you might want to hurry up and grab the game as Mathew_Wi has decided to release the exploit now as the game seems to have been leaked. This is quite disappointing actually because this is the second leak for this kernel exploit.

So, the game is Fifa 11 and it is available on the US and JP stores. Although Mathew hasn’t described where the leak happened, I’d like to send out a message to the leaker saying that he hasn’t helped anyone by leaking and instead he has not only ruined many of our plans (like my sleep ) but has also ruined it for all the people who were going through the ninja release the right way.

I’d like to point you and everyone else to the “Regarding ninja releases” thread just to remind you about how a ninja release works. Anyone who has ever wondered why we do ninja releases, it’s because leaks like this just ruin it for everyone.

On to the release, Mathew_Wi posted here on the forums about how annoyed he was with the leak and thus released his exploit.

"Since some genius decided to leak the exploit, and wololo isn’t online right now, I am releasing this now. Sorry for breaking rules, but hey some dickhead leaked it and it will likely disappear. I’m doing this because I’d rather not punish the people who were waiting because of some asshat."

Qwikrazor quickly () responded by releasing the TN-V loaders for the exploit. The loaders can be downloaded from the link below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Note that the loaders have not been tested yet.

This is most likely your last chance to get eCFW on your Vita before the next firmware update is released which will almost definitely patch the kernel exploit required to run eCFW.

Leaks like this are totally unfair towards everyone who waits for them, towards the dev responsible for the exploit and towards the scene as a whole, We’ve already seen how much leaks can damage the scene as with the coldbird incident.

Leaking an exploit does not make you helpful to people who aren’t members of the /talk forums, it makes you an ignorant person who has no respect for another’s hard work and precious time. If you were looking for attention, look at what you’ve gotten, no one will even know your name.

Act quick as I'm sure the game won't be up much longer.

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