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TN-V v2 Custom Emulator Firmware (CEF) 6.60 for PS Vita Arrives


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73w ago - Following up on the initial release, Sony hacker Total_Noob has released the TN-V v2 Custom Emulator Firmware (CEF) 6.60 for PS Vita handheld consoles.

Download: [Register or Login to view links] (229 Kb) / EBOOT.PBP (Mirror)

To quote: Great news, an update to TN-V is here to fix a lot of issues and features!

After the recent release of TN-V users have been actively reporting their issues and bugs here which has allowed us to efficiently get these fixed. Here’s the full change log for Version 2 of TN-V.

Added option in ‘Advanced’ to delete ISO cache. This may help if you’ll get an infinite loop while opening game menu.

  • Added option in ‘Advanced’ to delete ISO cache. This may help if you’ll get an infinite loop while opening game menu.
  • Added possibility to launch backup file from savedata folder.
  • Added ability to move backup file to ‘ms0:/ISO’.
  • Added support for custom PS1 DOCUMENT.DAT.
  • Fixed msfs driver bug that caused data corruption which led to resetted settings.
  • Fixed msfs driver bug that caused Lamecraft not seeing savedatas.
  • Fixed folder ‘.’ and ‘..’ extension patch.
  • Improved Virtual PBP Manager (faster ISO loading in game menu).
  • Changed ISO boot mode to ‘umdemu’ – may fix some ISOs.
  • Optimized recovery menu.

To update simply go to ‘Network Update’ in the XMB or alternatively you can find a download linked above (Install it like a homebrew). Thanks again to Total_Noob for his hard work and contributions.

Finally, in related PlayStation Vita homebrew news PFile for PS Vita CEF 6.60 TN is now available with details below, as follows:

Download: [Register or Login to view links]

About pfile v0.1: The plugin has support for pops.txt game.txt and so you can perform the functions described in any place and at any time. And though it is just an early version GUI is very well developed and is expected in future versions add more features to this excellent tool.

It should be mentioned that also features support for the PS Vita in the famous CEF 6.60 TN, and top it off as it is fully customizable in the file: pfile_ini.txt included in the download you can change the default button to start the plugin.

Note: start_key = LTrigger +

pfile_theme.txt file and can change some settings on the GUI:

foreground_color = 0xFFFFFFFF
background_color = 0xFF000000
select_color = 0xFF00FF80

Note: You must have Seller cmlibMenu, and to not complicate everything needed is already in the download of the plugin.

Controls:

Trigger L + SELECT: Open pfile (For 6.60 TN CEF).
Trigger L + Note: Open pfile.
Digital Pad Up, Down: Move between files and directories.
Digital Pad Right, Left: Scoot.
R Trigger: Open directory.
Trigger L: Up Directory.
Start: Reload.
O: Cancel / Exit the plugin.
X: Open menu options: copy, cut, delete and paste.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#11 - PS3 News - 74w ago
According to PS3 homebrew developer Mr.Goodfrag, the next Wololo Ninja Release (new exploited PSP game to run VHBL on Firmware 2.06 for PS Vita) found by TomTomDu80 is in Apache Overkill (a PSP Mini).


Linx86's Avatar
#10 - Linx86 - 75w ago
Pardon my ignorance, but does the PSP Uno that's still on the Australian PS store still work as an exploit to be able to use this TN-V?

ConsoleDev's Avatar
#9 - ConsoleDev - 75w ago
Following up on the initial announcement and video demo, today Sony hacker Total_Noob has released the TN-V Custom Emulator Firmware (CEF) 6.60 for PS Vita handheld consoles.

Below are the details, to quote: The highly anticipated Custom Emulator Firmware TN-V from Total_Noob is finally here!

TN-V brings the XMB experience to the Vita and has been in development for over half a year, and is finally ready to be released. The goal was to bring a full PSP CFW to Vita and its been finally accomplished.

TN-V supports ALL exploits we have ever released and will support any future kernel exploits that happen to get released, but remember that there’s a small chance of one being released anytime soon considering the rarity of them. The next release will probably be VHBL which doesn’t support TN-V and can only do emulators and homebrew.

Below you can find the features, instructions and some tips. Please read through it thoroughly but if you have any issues, head over to the /Talk forums! We hope everyone enjoys this, and special thanks to TN for his hard work!

Some of the features of TN-V include:

  • The whole PSP environment
  • Recovery menu and VSH menu (many options to set)
  • Support of plugins
  • CPU speed changement (makes no sense, as the difference is only minimal )
  • Install Addon
  • Network update
  • 1.50 kernel homebrews compatibility
  • Higher homebrews compatibility (VLF homebrews)
  • High PSX compatibility (without sound)
  • High backups compatibility
  • Support of prometheus patched backups

Instructions: (Note: This requires an exploit to use, TN-V is not an exploit itself!)

1. Search the game which you own in ‘savedatas’ and extract the associated savedata to ‘\PS Vita\PSAVEDATA\XXXXXXXXXXXXXXXX\’, (The ’XXXXXXXXXXXXXXXX’ is a bunch of random numbers and letters.)

2. Transfer it to your PS Vita using CMA.

3. Obtain the 6.60 EBOOT (link HERE!) and copy it to the savedata folder with the name ’660.PBP’

4. Run the exploit game and hold the R trigger while the game is loading the exploited savedata.

5. Once you are in the recovery menu, select: -> Advanced -> Install 6.60 files

6. As original OFW files are needed, this step has to be done. But ONLY ONE TIME.

7. If you are not familiar with the recovery menu, only adjust the settings which are recommended.

8. Enjoy 6.60 TN-V

If you’ve found a bug, please either contact Total_Noob or write the problem in the official /Talk forums topic which is collecting bugs. If your problem lies on the initializing of the exploit, please report the debug color which appeared.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

Credits:

  • Thanks to Dark_AleX for all his great work since 2005.
  • Thanks to frostegater for the wlan kernel exploit.
  • Thanks to The_Zett for providing his server.
  • Thanks to every developer who provides his game exploit to the scene.

Update: TN-V ports for MH, Urbanix JP and fix for UNO version

TN-V has been ported and updated!

Below you can find an extended package of TN-V with ports for Urbanix Japan, the Monster Hunter Exploit and an updated version for UNO that fixes it. We are aware of some of the bugs existing, please continue to report them in the /Talk forum here. Also please read through the read me included as it covers most of your questions and issues. Also remember that with homebrew it has to be named FBOOT.PBP if its not it will show corrupt. You can use PSPFILER to rename it or use Acid_Snake’s app that will conveniently rename them all automatically for you!

Vita Eboot Renamer


What is this?

Vita Eboot Renamer (or VER for short) is a tool that allows you to rename all Eboots in your Vita Memory Stick to a different name with a single click.

Why do I need this?

You don't need this if you are using a menu that allows different eboot names, such as pyMenu, vMenu and yMenu, but other menus such as tnMenu and the XMB only allow one name to be used, so you have to rename all your eboots to that specific name, this apps eases this tedious job for you.

Why are the eboots named like that?

The Vita doesn't allow us to have files named EBOOT.PBP, so to install a homebrew we must rename it. Depending on the installation method, for example if you install a homebrew using wMenu or pyMenu it will be renamed to wmenu.bin, but if you use FTP on ARK it will be named VBOOT.PBP or if you use FTP on TN CEF it'll be named FBOOT.PBP

Why can't the different menus support all naming types?

Usually they do, pyMenu, yMenu and vMenu all support all naming types, but other menus such as tnMenu don't support it, this has to do with how the programmer makes the menu.

So, when should I use this tool?

To put simple, use this tool on tnMenu or the XMB, those are the known menus that only support one naming convention, FBOOT.PBP to be more precise. So if you launch tnMenu or the XMB and you see that some of your homebrews show up as corrupted, or don't show up at all, then use this tool to rename them.

Just a reminder for some of you that still are confused; you must have an exploit that has been released on 1.6x – 2.02 to be able to use TN-V. You can not update to 2.05 and above because no usermode exploits with a kernel exploit have been released and any exploits previously released are blocked.

Finally, TomTomDu80 has confirmed (via wololo.net/2013/03/16/vita-hack-tomtomdu80-confirms-his-vhbl-port-will-be-released/) that his VHBL port will be released, to quote:

VHBL Ninja releases are like the Fight Club. The first rules of the ninja releases is that you’re not supposed to talk about them. Then again, there’s always the difficulty of letting people know that they should be ready for an upcoming hack, without saying too much… TomTomDu80 confirmed to me that he will be releasing his VHBL (compatible with OFW 2.06) port sometimes soon.

The release date is of course not disclosed, as this is a key part of the success of such releases. But at this point, it is not a question of “if”, but a question of “when”.

As for all previous VHBL ports, running this exploit will require you to purchase a specific PSP game on the PSN (the exploit relies on a vulnerability in that one game). Given the history of these exploits, we know that Sony take the problem seriously enough to pull the exploited games from their stores, usually within hours of the public announcement. For this reason the announce is secretly made to members of our community before it is announced publicly.

As a reminder, VHBL is a homebrew loader for the psp and in particular will not let you run psp isos or vita isos. VHBL has an ok compatibility rate with the most popular PSP homebrews and emulators (snes, nes, gba, megadrive, …, although this highly depends on the exploited game. I haven’t tested this port myself yet. For those of you on 2.05 or 2.06, this will probably be your best bet for now to run a psp emulator hack on your Vita.

For those who are running on 2.02 or lower, with CEF or ARK, the choice is more difficult, as you’ll have to choose between running a PSP Custom Firmware, and get to the latest Vita firmware but stick to a less compatible homebrew experience with VHBL. In general I would recommend to keep your eCFW over updating in order to get VHBL, but the choice is yours.



As usual, I recommend that you do not update until you actually know for sure that you want to. Stay tuned.

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sharks's Avatar
#8 - sharks - 76w ago
Great! Now we just need to see some PS Vita ISOs loading from memory card and i'll finally buy of these otherwise ordinary low-resolution hand-held gaming devices.

seeman's Avatar
#7 - seeman - 76w ago
yeah thats what i like to see!!! now i need a vita

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