About pfile v0.1: The plugin has support for pops.txt game.txt and so you can perform the functions described in any place and at any time. And though it is just an early version GUI is very well developed and is expected in future versions add more features to this excellent tool.
It should be mentioned that also features support for the PS Vita in the famous CEF 6.60 TN, and top it off as it is fully customizable in the file: pfile_ini.txt included in the download you can change the default button to start the plugin.
Note: start_key = LTrigger +
pfile_theme.txt file and can change some settings on the GUI:
Note: You must have Seller cmlibMenu, and to not complicate everything needed is already in the download of the plugin.
Trigger L + SELECT: Open pfile (For 6.60 TN CEF).
Trigger L + Note: Open pfile.
Digital Pad Up, Down: Move between files and directories.
Digital Pad Right, Left: Scoot.
R Trigger: Open directory.
Trigger L: Up Directory.
O: Cancel / Exit the plugin.
X: Open menu options: copy, cut, delete and paste.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Following up on the initial announcement and video demo, today Sony hacker Total_Noob has released the TN-V Custom Emulator Firmware (CEF) 6.60 for PS Vita handheld consoles.
Below are the details, to quote: The highly anticipated Custom Emulator Firmware TN-V from Total_Noob is finally here!
TN-V brings the XMB experience to the Vita and has been in development for over half a year, and is finally ready to be released. The goal was to bring a full PSP CFW to Vita and its been finally accomplished.
TN-V supports ALL exploits we have ever released and will support any future kernel exploits that happen to get released, but remember that there’s a small chance of one being released anytime soon considering the rarity of them. The next release will probably be VHBL which doesn’t support TN-V and can only do emulators and homebrew.
Below you can find the features, instructions and some tips. Please read through it thoroughly but if you have any issues, head over to the /Talk forums! We hope everyone enjoys this, and special thanks to TN for his hard work!
Some of the features of TN-V include:
The whole PSP environment
Recovery menu and VSH menu (many options to set)
Support of plugins
CPU speed changement (makes no sense, as the difference is only minimal )
1.50 kernel homebrews compatibility
Higher homebrews compatibility (VLF homebrews)
High PSX compatibility (without sound)
High backups compatibility
Support of prometheus patched backups
Instructions: (Note: This requires an exploit to use, TN-V is not an exploit itself!)
1. Search the game which you own in ‘savedatas’ and extract the associated savedata to ‘\PS Vita\PSAVEDATA\XXXXXXXXXXXXXXXX\’, (The ’XXXXXXXXXXXXXXXX’ is a bunch of random numbers and letters.)
2. Transfer it to your PS Vita using CMA.
3. Obtain the 6.60 EBOOT (link HERE!) and copy it to the savedata folder with the name ’660.PBP’
4. Run the exploit game and hold the R trigger while the game is loading the exploited savedata.
5. Once you are in the recovery menu, select: -> Advanced -> Install 6.60 files
6. As original OFW files are needed, this step has to be done. But ONLY ONE TIME.
7. If you are not familiar with the recovery menu, only adjust the settings which are recommended.
8. Enjoy 6.60 TN-V
If you’ve found a bug, please either contact Total_Noob or write the problem in the official /Talk forums topic which is collecting bugs. If your problem lies on the initializing of the exploit, please report the debug color which appeared.
Thanks to Dark_AleX for all his great work since 2005.
Thanks to frostegater for the wlan kernel exploit.
Thanks to The_Zett for providing his server.
Thanks to every developer who provides his game exploit to the scene.
Update: TN-V ports for MH, Urbanix JP and fix for UNO version
TN-V has been ported and updated!
Below you can find an extended package of TN-V with ports for Urbanix Japan, the Monster Hunter Exploit and an updated version for UNO that fixes it. We are aware of some of the bugs existing, please continue to report them in the /Talk forum here. Also please read through the read me included as it covers most of your questions and issues. Also remember that with homebrew it has to be named FBOOT.PBP if its not it will show corrupt. You can use PSPFILER to rename it or use Acid_Snake’s app that will conveniently rename them all automatically for you!
Vita Eboot Renamer
http://www.mediafire.com/?rrqff9asrpq85vx by Acid_Snake
http://www.mediafire.com/?4o5088dnfuf2dmn by GBOT
What is this?
Vita Eboot Renamer (or VER for short) is a tool that allows you to rename all Eboots in your Vita Memory Stick to a different name with a single click.
Why do I need this?
You don't need this if you are using a menu that allows different eboot names, such as pyMenu, vMenu and yMenu, but other menus such as tnMenu and the XMB only allow one name to be used, so you have to rename all your eboots to that specific name, this apps eases this tedious job for you.
Why are the eboots named like that?
The Vita doesn't allow us to have files named EBOOT.PBP, so to install a homebrew we must rename it. Depending on the installation method, for example if you install a homebrew using wMenu or pyMenu it will be renamed to wmenu.bin, but if you use FTP on ARK it will be named VBOOT.PBP or if you use FTP on TN CEF it'll be named FBOOT.PBP
Why can't the different menus support all naming types?
Usually they do, pyMenu, yMenu and vMenu all support all naming types, but other menus such as tnMenu don't support it, this has to do with how the programmer makes the menu.
So, when should I use this tool?
To put simple, use this tool on tnMenu or the XMB, those are the known menus that only support one naming convention, FBOOT.PBP to be more precise. So if you launch tnMenu or the XMB and you see that some of your homebrews show up as corrupted, or don't show up at all, then use this tool to rename them.
Just a reminder for some of you that still are confused; you must have an exploit that has been released on 1.6x – 2.02 to be able to use TN-V. You can not update to 2.05 and above because no usermode exploits with a kernel exploit have been released and any exploits previously released are blocked.
Finally, TomTomDu80 has confirmed (via wololo.net/2013/03/16/vita-hack-tomtomdu80-confirms-his-vhbl-port-will-be-released/) that his VHBL port will be released, to quote:
VHBL Ninja releases are like the Fight Club. The first rules of the ninja releases is that you’re not supposed to talk about them. Then again, there’s always the difficulty of letting people know that they should be ready for an upcoming hack, without saying too much… TomTomDu80 confirmed to me that he will be releasing his VHBL (compatible with OFW 2.06) port sometimes soon.
The release date is of course not disclosed, as this is a key part of the success of such releases. But at this point, it is not a question of “if”, but a question of “when”.
As for all previous VHBL ports, running this exploit will require you to purchase a specific PSP game on the PSN (the exploit relies on a vulnerability in that one game). Given the history of these exploits, we know that Sony take the problem seriously enough to pull the exploited games from their stores, usually within hours of the public announcement. For this reason the announce is secretly made to members of our community before it is announced publicly.
As a reminder, VHBL is a homebrew loader for the psp and in particular will not let you run psp isos or vita isos. VHBL has an ok compatibility rate with the most popular PSP homebrews and emulators (snes, nes, gba, megadrive, …, although this highly depends on the exploited game. I haven’t tested this port myself yet. For those of you on 2.05 or 2.06, this will probably be your best bet for now to run a psp emulator hack on your Vita.
For those who are running on 2.02 or lower, with CEF or ARK, the choice is more difficult, as you’ll have to choose between running a PSP Custom Firmware, and get to the latest Vita firmware but stick to a less compatible homebrew experience with VHBL. In general I would recommend to keep your eCFW over updating in order to get VHBL, but the choice is yours.
As usual, I recommend that you do not update until you actually know for sure that you want to. Stay tuned.