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TN-C eCFW for PlayStation Vita by Total_Noob is Now Available


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114w ago - Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.

To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!

The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.

TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.

“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.

~Andy, aka Total_Noob”

The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!

Changelog CEF 6.60 TN-C

  • Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
  • Added ability to alter user name and button assign (enter button).
  • Added possiblity to change buttons to exit and its hold duration.
  • Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
  • Added custom folder hider(fixes dj max portable 3 crash).
  • Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
  • Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
  • Updated the whole user interface (by Darkenvy).
  • Added memory space check.
  • Added PIC1 display.
  • Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
  • Fixed crash when you move a backup file and the ISO folder does not exist.
  • Made everything smoother.
  • Improved ZIP reading (increases menu boot with packages).

Controls

  • [] to open the configuration menu.
  • /\ to delete a file.
  • X to install a homebrew, move backups, or to load a homebrew/game.
  • Arrows to move.

Prepare homebrews

  • Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
  • “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
  • Save the archive in the savedata folder.

Install ISO/CSO

  • Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
  • Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

DATA.TN

This is a ZIP file which contains images for TN Menu.

Source Code

CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

Credits

  • Thanks to Dark_AleX for his impressive work.
  • Thanks to Darkenvy for his TN Menu graphics.
  • Thanks to Takka for his ISO/CSO reader.
  • Thanks to xerpi who found Urbanix Exploit EU.
  • Thanks to Frostegater for MBA Exploit.
  • Thanks to teck4 for Gravity Crash Exploit.
  • Thanks everyone who collected bugs.

Download

  • (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: [Register or Login to view links]
  • (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: [Register or Login to view links]
  • (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): [Register or Login to view links]

Game exploit for up to Firmware 1.81

  • eCFW 6.60 TN-C for Gravity Crash EU/US/JP/HK: [Register or Login to view links]
  • eCFW 6.60 TN-C for Urbanix EU/US: [Register or Login to view links]
  • eCFW 6.60 TN-C for Urbanix JP: [Register or Login to view links]
  • eCFW 6.60 TN-C for Mad Blocker Alpha EU/US: [Register or Login to view links]

Game exploit for up to Firmware 1.80

  • eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: [Register or Login to view links]
  • eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): [Register or Login to view links]

Game exploit for up to Firmware 1.6x

  • eCFW 6.60 TN-C for Motorstorm EU/JP/KR: [Register or Login to view links]
  • eCFW 6.60 TN-C for Super Collapse 3 EU/US: [Register or Login to view links]

From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.

  • PSP CFW 6.20 PRO-C2
  • PSP CFW 6.60 PRO-C2
  • PSP CFW 6.39 PRO-C2
  • PSP CFW 6.35 PRO-C2

PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.

Features:

Homebrew Compatible

  • Run your own unsigned applications, both user and kernel mode. Plugin Compatible
  • Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
  • Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
  • Use the previously locked RAM range within your own homebrews. NODRM Engine
  • Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
  • Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 115 Comments - Go to Forum Thread »

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#55 - StanSmith - 120w ago
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Quote Originally Posted by GrandpaHomer View Post
I'm sure there will be another one soon again. The whole Vita environment is full of holes like an Emental cheese as it was apparently rushed out to meet the deadlines so I wouldn't worry much about missing this one

Looks like older exploits are working again now.

#54 - Jigsawpuzzle - 120w ago
Jigsawpuzzle's Avatar
Nice thanks for the info ^^

#53 - Renold - 120w ago
Renold's Avatar
Quote Originally Posted by Tidusnake666 View Post
Just received a call from EMS, they have my vita ready in the post office, too bad I missed another exploit

I feel you man.

Mine will be here in 3 hours.

#52 - GrandpaHomer - 120w ago
GrandpaHomer's Avatar
I'm sure there will be another one soon again. The whole Vita environment is full of holes like an Emental cheese as it was apparently rushed out to meet the deadlines so I wouldn't worry much about missing this one

#51 - Tidusnake666 - 120w ago
Tidusnake666's Avatar
Just received a call from EMS, they have my vita ready in the post office, too bad I missed another exploit

#50 - PS3 News - 120w ago
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Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: [Register or Login to view links]

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.

More PlayStation 3 News...

#49 - Renold - 120w ago
Renold's Avatar
My Vita will be here tomorrow or the day after tomorrow so I guess I will lose this chance too.

#48 - PS3 News - 120w ago
PS3 News's Avatar
Below are also some Pre-Packaged eCFW TN-A for Older vHBL Releases for those interested.

To quote (via wololo.net/2012/10/09/pre-packaged-ecfw-tn-a-for-older-vhbl-releases/):

As announced early this morning, a modified H.bin has been created to effectively utilize Total_Noob’s TN-A on the older vHBL releases. This is great news for everyone who hasn’t updated, and doesn’t plan on updating to 1.81.

Thanks to VIP user & owner of zload.net, The Z, you can now download prepackaged TN-A releases for older vHBL releases. Simply head on over to zload.net‘s Vita section (zload.net/v2/archives/vita/) and download the archive of your choice, named according to the exploited game you have.

You will need OpenCMA installed before attempting. You can read on how to achieve this here.

Then, once you have downloaded the archive from zload.net and have installed OpenCMA on your computer extract the archive to your C:\Users\xxxx\Documents\PSAVEDATA\xxxxxxxxxxxxxxxx\ folder (in Windows, path may be slightly different for MAC/Linux) and transfer the content to your Vita using the Content Manager app.

Load up your game and load the exploit just as you did with vHBL, and you will be presented with TNLoader.

Most importantly, remember to have fun, and thank the numerous people involved in these releases.

Note by Wololo: It has been confirmed that this will not work on any firmware below 1.80, so technically this is useful only for Monster Hunter owners. The problem comes from offset differences in older firmwares, that prevent TN’s exploit from running in its current state. Bringing compatibility to older firmwares is just a matter of changing the offsets to the right values, but that requires somebody to do the dev work.

#47 - PS3 News - 120w ago
PS3 News's Avatar
Here are a few updates from Total_Noob and teck4 (teck4.com/blog/?p=453) and also hiroi01 (hiroi01.com), as follows:

CEF 6.60 TN-A MHP2ndG

Custom Emulator Firmware 6.60 TN-A. For PSVita 1.80 with MHP2ndG (Monster Hunter Portable 2nd G) Exploit.

eCFW 6.60TN-A H.BIN mod

Modified H.BIN for VHBL on PSVita 1.81 with Urbanix Exploit.

[Register or Login to view code]



CEF 6.60 TN-A MHP3rd

Custom Emulator Firmware 6.60 TN-A. For PSVita 1.80 with MHP3rd (Monster Hunter Portable 3rd) Exploit.

From wololo (via wololo.net/2012/10/08/release-6-60-tn-a-h-bin-mod-by-hiroi01-run-tn-hen-on-any-usermode-exploit/):

6.60 TN-A H.BIN mod by Hiroi01: run TN HEN on any usermode exploit

Good news, everyone! If you happen to be running VHBL on one of the previous exploits such as Monster Hunter, this is for you: Japanese developer Hiroi01 created a new loader that makes Total_Noob’s 6.60 CFE TN-A compatible with your game. That’s right, this is not limited to Urbanix anymore.

Please note that I haven’t tested this yet, and I suspect it might only work on 1.80 and 1.81, so technically this could be a solution limited to Monster Hunter owners (as far as I know, some offsets are different between all these firmwares, and that could prevent TN’s exploit from working correctly on earlier firmwares), but please give it a try and report success or failure.

Installation is relatively simple, but requires you to follow the steps carefully, don’t mix up the files

  • Get VHBL for your user exploit (for example, VHBL for Monster hunter if you have Monster Hunter and are running on 1.80). The purpose of this step is not to get VHBL, but to get the exploited savegame for your game. VHBL is actually not used at all in this process.
  • Get Total_Noob′s TN-A for Urbanix (yes, it’s the Urbanix version, at this point it does *not* matter that you don’t have the game Urbanix
  • Get Hiroi01′s mod (attached below)
  • Replace your VHBL’s H.BIN with the H.BIN from the mod
  • Install all of that to your Vita with Open CMA, and run the exploit like you would normally run VHBL
  • TN’s exploit should load.

Again, I haven’t tested this yet, so please report failure or success

Finally, from HGunified on YouTube comes what allegedly may be the next exploitable game (Mad Blocker Alpha: ROTF) from PSN... although unconfirmed by PS Vita developers at the moment along with Angry Birds - Mini Game also. Below is the video:





Missed the Urbanix exploit? TN will soon release a port of his CFW to the PSP Mini Mad Blocker Alpha : ROTF. I am doing this Ninja release in a hurry so that you can grab it asap if you are interested. The port is done and beta tested, although I haven't tested personally myself. For those of you with Monster hunter or Super Collapse3, at this point I would say the decision to update and buy this game is entirely yours.

TN announced the release for Tuesday, so if you're interested you should buy the game before that. It seems the game is available in US and EU stores, but not on Asian stores (JP, HK,...). If the game is not available in your region, the best solution is probably to create a US or EU account.

#46 - Renold - 120w ago
Renold's Avatar
It would be cool.

 

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