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TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

Category: PSP & PS Vita News  By: PS3 News - (wololo.net)
Tags: tn-c ecfw tn-c ps ecfw ps vita playstation vita hacks ps vita hacks total_noob ps vita cfw

26w ago - Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.

To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!

The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.

TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.

“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.

~Andy, aka Total_Noob”

The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!

Changelog CEF 6.60 TN-C

  • Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
  • Added ability to alter user name and button assign (enter button).
  • Added possiblity to change buttons to exit and its hold duration.
  • Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
  • Added custom folder hider(fixes dj max portable 3 crash).
  • Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
  • Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
  • Updated the whole user interface (by Darkenvy).
  • Added memory space check.
  • Added PIC1 display.
  • Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
  • Fixed crash when you move a backup file and the ISO folder does not exist.
  • Made everything smoother.
  • Improved ZIP reading (increases menu boot with packages).

Controls

  • [] to open the configuration menu.
  • /\ to delete a file.
  • X to install a homebrew, move backups, or to load a homebrew/game.
  • Arrows to move.

Prepare homebrews

  • Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
  • “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
  • Save the archive in the savedata folder.

Install ISO/CSO

  • Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
  • Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

DATA.TN

This is a ZIP file which contains images for TN Menu.

Source Code

CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

Credits

  • Thanks to Dark_AleX for his impressive work.
  • Thanks to Darkenvy for his TN Menu graphics.
  • Thanks to Takka for his ISO/CSO reader.
  • Thanks to xerpi who found Urbanix Exploit EU.
  • Thanks to Frostegater for MBA Exploit.
  • Thanks to teck4 for Gravity Crash Exploit.
  • Thanks everyone who collected bugs.

Download

  • (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.mediafire.com/?acozzpfngqu6n62
  • (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://uploaded.net/file/5b0uhyp8
  • (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.sendspace.com/file/qvfbjb
  • eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
  • eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587

Game exploit for up to Firmware 1.81

  • eCFW 6.60 TN-C for Gravity Crash EU/US/JP/HK: http://zload.net/v2/archives/file/?id=2417582
  • eCFW 6.60 TN-C for Urbanix EU/US: http://zload.net/v2/archives/file/?id=2417586
  • eCFW 6.60 TN-C for Urbanix JP: http://zload.net/v2/archives/file/?id=2417591
  • eCFW 6.60 TN-C for Mad Blocker Alpha EU/US: http://zload.net/v2/archives/file/?id=2417583

Game exploit for up to Firmware 1.80

  • eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
  • eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
  • eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587

Game exploit for up to Firmware 1.6x

  • eCFW 6.60 TN-C for Motorstorm EU/JP/KR: http://zload.net/v2/archives/file/?id=2417585
  • eCFW 6.60 TN-C for Super Collapse 3 EU/US: http://zload.net/v2/archives/file/?id=2417584

From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.

  • PSP CFW 6.20 PRO-C2
  • PSP CFW 6.60 PRO-C2
  • PSP CFW 6.39 PRO-C2
  • PSP CFW 6.35 PRO-C2

PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.

Features:

Homebrew Compatible

  • Run your own unsigned applications, both user and kernel mode. Plugin Compatible
  • Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
  • Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
  • Use the previously locked RAM range within your own homebrews. NODRM Engine
  • Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
  • Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 107 Comments - Go to Forum Thread »

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Tidusnake666's Avatar
#82 - Tidusnake666 - 28w ago
Reply
As soon as wololo or someone finds an exploit, the name of the game begins to be visible only for Senior members, after a week or two - for Juniors, after some weeks - for regular users/newbies. Then, after a week it becames public (like now).

It's not like keeping to themselves, it's releasing to small trusted group, then broading it more. The official reason is keeping the game safe, but everyone knows, that this scheme benefits to his forum a lot

GTluver's Avatar
#81 - GTluver - 28w ago
Reply
I just purchased/downloaded that game. Will b nice to play some HB on the vita as well as psp iso/cso's I'm on FW. 1.81. Is that ok?

PS3 News's Avatar
#80 - PS3 News - 28w ago
Reply
I have now mainpaged the news and +Rep to ConsoleDev for the update!

It appears the rumor was correct after all, however, Sony went on record with major media sites not long ago stating they don't pull 'suspected' games until after the actual exploit is publicly released... meaning apparently they aren't intimidated by unsubstantiated claims, rumors, etc.

That said, unless I am missing something what is the point in keeping live game names a secret? Only after wololo releases the exploits themselves will the games get pulled from PSN, and some (not myself, I say share vs trying to profit off them as people in the PS3 scene do with ReDRM dongles) would even suggest it's his fault they get pulled as a result.

ConsoleDev's Avatar
#79 - ConsoleDev - 28w ago
Reply
Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.

Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.

A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.

The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.

As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.

The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.

Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.


More PlayStation 3 News...

sharred's Avatar
#78 - sharred - 28w ago
Reply
Gravity crash is a ps3 game, gravity crash psp is the game you need to get.

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