157w ago - Today Gamasutra.com (linked above) have posted an extensive interview with Sony Computer Entertainment of America's Rob Dyer, who stated that SCEA is working on implementing code to make new PSP games unhackable for up to 60 days from release.
To quote: "A lot of the stuff that will be announced at E3 we're very excited about, because they are huge titles. And we also believe that there's a way that you will be able to, not stop, but slow down the piracy in the first 30 to 60 days from a tech perspective.
There's some code that you can embed that we've been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.
That's been the biggest problem, no question about it. It's become a very difficult proposition to be profitable, given the piracy right now. And the fact that the category shrunk inside of retail."
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
60 days? improbable it will fall before 60 days... they could crank up there encryption on the psp but you can only go so far with it because they are limited by hardware. you can only push encryption so far on hardware... this the ps3s unhackability is largely drivin by this (with one SPU as powerful as a psp handling the encryption alone).... the encryption/decryption power psp is verry limited, where the ps3 has adiquate resourses to encrypt/decrypt much more complex code faster... if you get a psp doing to much work its going to slow things down considerably...
Not entirely true sadly - what about PS3 (around for over 3 years and still not hacked to play games) or lets say Sky (BSB) subscription cards (10 years for new ones) - just two examples of "unhackable" encryptions or protections after considerably long period of time and very VERY attractive to hackers as well as potential "consumers".
While - in principle - almost nothing really is unhackable - the ratio between the effort / cost / time / resources needed to hack the particular thing and the cost of getting the same normal / official way sets of course the limits on it's "hackability"
The typical easy way to "hack" some hard to brake in system would be simply to bribe some insider to leak the code / hw needed and you're in - but that would be in case you want to "sell" your product later on.