157w ago - Today Gamasutra.com (linked above) have posted an extensive interview with Sony Computer Entertainment of America's
Rob Dyer, who stated that SCEA is working on implementing code to make new PSP games unhackable for up to 60 days from release.
This news comes just months after Sony's recent effort to combat PlayStation Portable piracy through
online registration requirements.
To quote: "A lot of the stuff that will be announced at E3 we're very excited about, because they are huge titles. And we also believe that there's a way that you will be able to, not stop, but slow down the piracy in the first 30 to 60 days from a tech perspective.
There's some code that you can embed that we've been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.
That's been the biggest problem, no question about it. It's become a very difficult proposition to be profitable, given the piracy right now. And the fact that the category shrunk inside of retail."
They could use weaker encryption and make it more secure. It's not the crypt-text/binary that gets compromised.
Right. Probably to better protect their games on PS3 in case of OS lv2 is smashed.
PSP is sony tools for testing piracy advances and better protect PS3
Think about it..
Not entirely true sadly - what about PS3 (around for over 3 years and still not hacked to play games) or lets say Sky (BSB) subscription cards (10 years for new ones) - just two examples of "unhackable" encryptions or protections after considerably long period of time and very VERY attractive to hackers as well as potential "consumers".
While - in principle - almost nothing really is unhackable - the ratio between the effort / cost / time / resources needed to hack the particular thing and the cost of getting the same normal / official way sets of course the limits on it's "hackability"
The typical easy way to "hack" some hard to brake in system would be simply to bribe some insider to leak the code / hw needed and you're in - but that would be in case you want to "sell" your product later on.
Of course $ony are a bunch of greedy liars and would never actually do something as intelligent as my idea above.
kinda yea, since if you don't buy the game from the first 60 days, you're pretty much going to buy it second-hand and save a couple of bucks there.