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Sony to Add Code Making PSP Games Unhackable for 60 Days

Category: PSP & PS Vita News  By: PS3 News - (gamasutra.com)
Tags: sony add code making psp games psp hacks unhackable 60 days

157w ago - Today Gamasutra.com (linked above) have posted an extensive interview with Sony Computer Entertainment of America's Rob Dyer, who stated that SCEA is working on implementing code to make new PSP games unhackable for up to 60 days from release.

This news comes just months after Sony's recent effort to combat PlayStation Portable piracy through online registration requirements.

To quote: "A lot of the stuff that will be announced at E3 we're very excited about, because they are huge titles. And we also believe that there's a way that you will be able to, not stop, but slow down the piracy in the first 30 to 60 days from a tech perspective.

There's some code that you can embed that we've been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.

That's been the biggest problem, no question about it. It's become a very difficult proposition to be profitable, given the piracy right now. And the fact that the category shrunk inside of retail."



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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xrayglasses's Avatar
#26 - xrayglasses - 156w ago
Reply
Originally Posted by laggmaster View Post
Quote 60 days? improbable it will fall before 60 days... they could crank up there encryption on the psp but you can only go so far with it because they are limited by hardware. you can only push encryption so far on hardware... this the ps3s unhackability is largely drivin by this (with one SPU as powerful as a psp handling the encryption alone).... the encryption/decryption power psp is verry limited, where the ps3 has adiquate resourses to encrypt/decrypt much more complex code faster... if you get a psp doing to much work its going to slow things down considerably...

They could use weaker encryption and make it more secure. It's not the crypt-text/binary that gets compromised.

laggmaster's Avatar
#25 - laggmaster - 156w ago
Reply
60 days? improbable it will fall before 60 days... they could crank up there encryption on the psp but you can only go so far with it because they are limited by hardware. you can only push encryption so far on hardware... this the ps3s unhackability is largely drivin by this (with one SPU as powerful as a psp handling the encryption alone).... the encryption/decryption power psp is verry limited, where the ps3 has adiquate resourses to encrypt/decrypt much more complex code faster... if you get a psp doing to much work its going to slow things down considerably...

lerobotnono's Avatar
#24 - lerobotnono - 156w ago
Reply
Originally Posted by xxLindenxx View Post
Quote sounds more like a challenge..

Right. Probably to better protect their games on PS3 in case of OS lv2 is smashed.

PSP is sony tools for testing piracy advances and better protect PS3

Think about it..

GrandpaHomer's Avatar
#23 - GrandpaHomer - 156w ago
Reply
Originally Posted by Tristan Young View Post
Quote Not once has a copy protection be created that couldn't be circumvented.

Not entirely true sadly - what about PS3 (around for over 3 years and still not hacked to play games) or lets say Sky (BSB) subscription cards (10 years for new ones) - just two examples of "unhackable" encryptions or protections after considerably long period of time and very VERY attractive to hackers as well as potential "consumers".

While - in principle - almost nothing really is unhackable - the ratio between the effort / cost / time / resources needed to hack the particular thing and the cost of getting the same normal / official way sets of course the limits on it's "hackability"

The typical easy way to "hack" some hard to brake in system would be simply to bribe some insider to leak the code / hw needed and you're in - but that would be in case you want to "sell" your product later on.

xxLindenxx's Avatar
#22 - xxLindenxx - 157w ago
Reply
Originally Posted by Kraken View Post
Quote This actually leads me to a very good idea; potentially one that would make both the industry and consumers happy. What if they put ultra-restrictive DRM on media, but then after 60 days it all went away? That way, piracy wouldn't affect the first 60 days of sales (which are the most important) and then DRM wouldn't affect your permanent ownership of the media like it currently does.

Of course $ony are a bunch of greedy liars and would never actually do something as intelligent as my idea above.


kinda yea, since if you don't buy the game from the first 60 days, you're pretty much going to buy it second-hand and save a couple of bucks there.

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