82w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.
To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.
There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...
So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking, which led to a terrible performance result on the PSP, but is not that visible on the vita. Once again, the superior hardware of the Vita is helping us out.
While I'm at it, here's a tip for those who didn't know: if you press start and select simultaneously while in a homebrew, you will be taken back to the VHBL menu. This is useful for games that don't have an exit button. you can also change this key combination in the VHBL hbl_config.txt file.
Finally, TheCobra has made available an unofficial update as follows (wololo.net/2012/07/11/release-vhbl-154-tc-for-super-collapse-3-by-thecobra/):
This is an "official-unofficial" release for you guys who are still lucky enough to be on 1.67 and run VHBL on the Super Collapse 3 exploit.
TheCobra released today an updated version of VHBL for this exploit. This is an official build because TheCobra is the one who initially ported VHBL to this exploit, but "unofficial" in a way because the sources are not available yet, and I haven't had the opportunity to test it on a Vita (I'm on 1.69 now...). That being said, it worked fine on my PSP, and several users have reported a better experience than the previous release (understand: better stability) overall in some games such as Jelly Car or Lamecraft.
The idea behind the fix is that theCobra hooked a bunch of functions with a generic "ok" response instead of having HBL trying to estimate their syscall. What this means is that these functions will not work, but at least they won't crash. Depending on the function, and on how well the homebrew handles errors, this can lead to less crashes overall. Thanks to TheCobra!
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
It's pointless. People send a message to wololo. He confirms. People start to download it spreading "Hey works". 5 minutes later PSN doens't has anymore this game, we cannot download and use it anymore. He blames people for spread news. WTF?
Congrats for discover this method, nice to see it works, whew. Pfff
There is no real forum, it's just when people find them they send a message to wololo to confirm.
I think they're trying to expose more and more games, thus forcing Sony to remove them from PSN, causing a stir among people that want the game. Sometimes bad publicly can lead to better outcomes (this is just a theory though).
Maybe i miss something, but what's the point about reading news of a game who allow this exploit, when the game is no more available on PSN, so we cannot apply this method? Just to say congrats to who found the new game for this exploit? Wow cool, thanks, pfff
If it's a secret society if you want to know the new exploited game, or Sony will remove the game, what's the point on it? Is it just for an elite group? Explain me how this stuff works, because i find all of this quite pathetic.
Over all, i want to know the forum's name where new games are found.