53w ago - Following up on the
previous updates, today PlayStation Vita homebrew developer
wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.
Download:
PS Vita HBL (VHBL r150) for Super Collapse 3 /
VHBL R154-TC For Supper Collapse 3 (US/EU)
To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.
There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...
So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking, which led to a terrible performance result on the PSP, but is not that visible on the vita. Once again, the superior hardware of the Vita is helping us out.
While I'm at it, here's a tip for those who didn't know: if you press start and select simultaneously while in a homebrew, you will be taken back to the VHBL menu. This is useful for games that don't have an exit button. you can also change this key combination in the VHBL hbl_config.txt file.
Finally,
TheCobra has made available an unofficial update as follows (wololo.net/2012/07/11/release-vhbl-154-tc-for-super-collapse-3-by-thecobra/):
This is an "official-unofficial" release for you guys who are still lucky enough to be on 1.67 and run VHBL on the Super Collapse 3 exploit.
TheCobra released today an updated version of VHBL for this exploit. This is an official build because TheCobra is the one who initially ported VHBL to this exploit, but "unofficial" in a way because the sources are not available yet, and I haven't had the opportunity to test it on a Vita (I'm on 1.69 now...). That being said, it worked fine on my PSP, and several users have reported a better experience than the previous release (understand: better stability) overall in some games such as Jelly Car or Lamecraft.
The idea behind the fix is that theCobra hooked a bunch of functions with a generic "ok" response instead of having HBL trying to estimate their syscall. What this means is that these functions will not work, but at least they won't crash. Depending on the function, and on how well the homebrew handles errors, this can lead to less crashes overall. Thanks to TheCobra!
I really want HBL to take off and bring a whole new world of use to my Vita, but I just haven't seen the strides yet. Maybe someday soon we'll get a crack in the firmware that'll allow us to use a cfw, but until then we're left with a good but imperfect option for running homebrews.
Good luck to all the devs.
To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).
"VHBL working on my new exploit
I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.
In the meantime, enjoy a few screenshots!"
Finally, below is yet another exploit from http://wololo.net/talk/viewtopic.php?f=6&t=12544#p154942 with details as follows:
Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN
fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^
I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6
Working homebrew (US):
NesterJ 1,13beta2
Picodrive 1.35b and 1.51
Cavestory (crashes when exiting, use start+select to exit)
Doom (it loads but I have no wads to test it)
TOME 2.3.5
EmuMaster V3 FF XIII Edition (crashes when exiting)
CSPSP 1.56
Wagic 0.13.1
uo gpsp kai 3.2 user 64M test 02 (crashes when exiting)
NOIZ2SA 0.8
Halo hig
Ultra
Squarez
Dodge the Squares 1.3
Ninja Sudoku 0.1 (crashes when exiting)
JellyCar 1.1
Psplorer 1.5
Bookr
PSPDOXMANAGER 1.2 (crashes when exiting)
Daedalus R13
uo_Snes9x 0.02y32
yMenu
CPS2
NZP
Non working homebrew (US):
Python 2.5 (homebrews written in python won't work, i.e: spider, psptools, pymenu, pspguess...)
Mobile Assault 1.7.2
PSP Filer 6.7 and 6.6 (shows language select screen, then black screen)
pspmsx 1.5.1
Zcrisis
Supertux v1
PSP Mario (Phoenix Game Engine Lua 0.03), other Lua homebrews have failed too
Chicken invaders
Warcraft 2D
UAE4ALL r1
SNES9xTYL 0.4.2
snakeSP
Geometry Wars Portable
SQRXZ3 1.0
ScummVM 1.3.0
Visual Novels PSP
Working homebrews (EU):
NesterJ 1,13beta2
JellyCar 1.1
Python 2.5
CSPSP 1.56
Non working homebrew (EU):
Mobile Assault 1.7.2
Snes9xTYL 0.4.2
This lists will be updated as I test more.
Update 2: After a long chat with Wololo, he finally managed to get VHBL running on the EU version of my exploit. Thank you Wololo
Update 3: Here it is, VHBL on my Vita. (pictures attached below)
Update 4: I have another VHBL port ready for my second exploit, and a new exploit (wololo.net/talk/viewtopic.php?f=6&t=12544&p=155755#p155755) .
I have another VHBL port ready. and another exploit:
Select all
Exception - Bus error (instr)
Thread ID -
Th Name -
EPC - 0x61616160
Cause - 0x10000018
BadVAddr - 0xFFFFBB00
Status - 0x60088613
zr:0x00000000 at:0x088B4BB0 v0:0x08A6A2C0 v1:0x00000001
a0:0x00000001 a1:0x00000001 a2:0x089DE0E2 a3:0x089F229E
t0:0xFFFFFFFF t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x08D1C9EC t5:0xDEADBEEF t6:0xDEADBEEF t7:0xDEADBEEF
s0:0x61616161 s1:0x61616161 s2:0x61616161 s3:0x61616161
s4:0x61616161 s5:0x00000000 s6:0x08A70000 s7:0xDEADBEEF
t8:0xDEADBEEF t9:0xDEADBEEF k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 SP:0x09FFF580 fp:0x09FFFA90 ra:0x61616161
So that would be 3 exploits, 2 of them already ported to vhbl
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
PSP: 3K (4g, 6.20 PRO-B10), 2K (v2, 6.60 ME 1.9)
PS3 (60GB PAL, 4.00)
PS2 (v19, Duo 3 Ultra)
PS Vita
Gamecube (dol-001, xeno-gc)
Dreamcast (v1, mil-cd)
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