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PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed


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136w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking, which led to a terrible performance result on the PSP, but is not that visible on the vita. Once again, the superior hardware of the Vita is helping us out.





While I'm at it, here's a tip for those who didn't know: if you press start and select simultaneously while in a homebrew, you will be taken back to the VHBL menu. This is useful for games that don't have an exit button. you can also change this key combination in the VHBL hbl_config.txt file.

Finally, TheCobra has made available an unofficial update as follows (wololo.net/2012/07/11/release-vhbl-154-tc-for-super-collapse-3-by-thecobra/):

This is an "official-unofficial" release for you guys who are still lucky enough to be on 1.67 and run VHBL on the Super Collapse 3 exploit.

TheCobra released today an updated version of VHBL for this exploit. This is an official build because TheCobra is the one who initially ported VHBL to this exploit, but "unofficial" in a way because the sources are not available yet, and I haven't had the opportunity to test it on a Vita (I'm on 1.69 now...). That being said, it worked fine on my PSP, and several users have reported a better experience than the previous release (understand: better stability) overall in some games such as Jelly Car or Lamecraft.

The idea behind the fix is that theCobra hooked a bunch of functions with a generic "ok" response instead of having HBL trying to estimate their syscall. What this means is that these functions will not work, but at least they won't crash. Depending on the function, and on how well the homebrew handles errors, this can lead to less crashes overall. Thanks to TheCobra!




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Comments 47 Comments - Go to Forum Thread »

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#47 - lxmadrid - 126w ago
lxmadrid's Avatar
I bought a Vita hoping, at first, that this awesome bit of hardware was going to offer me the kind of portable gaming experience I was waiting for. Pretty graphics and a few random games aside, I'm staring at a handheld slowly collecting dust.

I really want HBL to take off and bring a whole new world of use to my Vita, but I just haven't seen the strides yet. Maybe someday soon we'll get a crack in the firmware that'll allow us to use a cfw, but until then we're left with a good but imperfect option for running homebrews.

Good luck to all the devs.

#46 - camalala - 127w ago
camalala's Avatar
I hope that they get something soon thanks

#45 - moja - 127w ago
moja's Avatar
Everytime I see a new exploit out I get a little more excited to see the day when I can retire my dear old psp phat for vita emulators. Thanks to the devs keeping progress going along.

#44 - PS3 News - 127w ago
PS3 News's Avatar
Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by [Register or Login to view links].

To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).

"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"

I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.

In the meantime, enjoy a few screenshots!"

Finally, below is yet another exploit from [Register or Login to view links] with details as follows:

Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN

fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^

I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For EU users, we are working on porting it to the Eu version of the game.

Working homebrew (US):

  • NesterJ 1,13beta2
  • Picodrive 1.35b and 1.51
  • Cavestory (crashes when exiting, use start+select to exit)
  • Doom (it loads but I have no wads to test it)
  • TOME 2.3.5
  • EmuMaster V3 FF XIII Edition (crashes when exiting)
  • CSPSP 1.56
  • Wagic 0.13.1
  • uo gpsp kai 3.2 user 64M test 02 (crashes when exiting)
  • NOIZ2SA 0.8
  • Halo hig
  • Ultra
  • Squarez
  • Dodge the Squares 1.3
  • Ninja Sudoku 0.1 (crashes when exiting)
  • JellyCar 1.1
  • Psplorer 1.5
  • Bookr
  • PSPDOXMANAGER 1.2 (crashes when exiting)
  • Daedalus R13
  • uo_Snes9x 0.02y32
  • yMenu
  • CPS2
  • NZP

Non working homebrew (US):

  • Python 2.5 (homebrews written in python won't work, i.e: spider, psptools, pymenu, pspguess...)
  • Mobile Assault 1.7.2
  • PSP Filer 6.7 and 6.6 (shows language select screen, then black screen)
  • pspmsx 1.5.1
  • Zcrisis
  • Supertux v1
  • PSP Mario (Phoenix Game Engine Lua 0.03), other Lua homebrews have failed too
  • Chicken invaders
  • Warcraft 2D
  • UAE4ALL r1
  • SNES9xTYL 0.4.2
  • snakeSP
  • Geometry Wars Portable
  • SQRXZ3 1.0
  • ScummVM 1.3.0
  • Visual Novels PSP

Working homebrews (EU):

  • NesterJ 1,13beta2
  • JellyCar 1.1
  • Python 2.5
  • CSPSP 1.56

Non working homebrew (EU):

  • Mobile Assault 1.7.2
  • Snes9xTYL 0.4.2

This lists will be updated as I test more.

Update 2: After a long chat with Wololo, he finally managed to get VHBL running on the EU version of my exploit. Thank you Wololo I will post pictures of my Vita running VHBL soon.

Update 3: Here it is, VHBL on my Vita. (pictures attached below)

Update 4: I have another VHBL port ready for my second exploit, and a new exploit (wololo.net/talk/viewtopic.php?f=6&t=12544&p=155755#p155755) .

I have another VHBL port ready. and another exploit:

[Register or Login to view code]


So that would be 3 exploits, 2 of them already ported to vhbl

[Register or Login to view code]


  • PSP: 3K (4g, 6.20 PRO-B10), 2K (v2, 6.60 ME 1.9)
  • PS3 (60GB PAL, 4.00)
  • PS2 (v19, Duo 3 Ultra)
  • PS Vita
  • Gamecube (dol-001, xeno-gc)
  • Dreamcast (v1, mil-cd)

More PlayStation 3 News...

#43 - CREEPSHOW - 128w ago
CREEPSHOW's Avatar
one day it will be fully hack so people can play all the emulators on the PS Vita without using a games run the VHBL and i get feeling that some will hack it by next year

 

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