- Following up on the previous
updates, today PlayStation Vita homebrew developer wololo
has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.
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To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.
There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...
So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking, which led to a terrible performance result on the PSP, but is not that visible on the vita. Once again, the superior hardware of the Vita is helping us out.
While I'm at it, here's a tip for those who didn't know: if you press start and select simultaneously while in a homebrew, you will be taken back to the VHBL menu. This is useful for games that don't have an exit button. you can also change this key combination in the VHBL hbl_config.txt file.
has made available an unofficial update as follows (wololo.net/2012/07/11/release-vhbl-154-tc-for-super-collapse-3-by-thecobra/):
This is an "official-unofficial" release for you guys who are still lucky enough to be on 1.67 and run VHBL on the Super Collapse 3 exploit.
TheCobra released today an updated version of VHBL for this exploit. This is an official build because TheCobra is the one who initially ported VHBL to this exploit, but "unofficial" in a way because the sources are not available yet, and I haven't had the opportunity to test it on a Vita (I'm on 1.69 now...). That being said, it worked fine on my PSP, and several users have reported a better experience than the previous release (understand: better stability) overall in some games such as Jelly Car or Lamecraft.
The idea behind the fix is that theCobra hooked a bunch of functions with a generic "ok" response instead of having HBL trying to estimate their syscall. What this means is that these functions will not work, but at least they won't crash. Depending on the function, and on how well the homebrew handles errors, this can lead to less crashes overall. Thanks to TheCobra!