PS Vita Half Byte Loader (VHBL) Release Incoming, Details Arrive


111w ago - Following up on his previous update, today PS Vita homebrew developer wololo has announced that the PS Vita Half Byte Loader (VHBL) will arrive shortly after March 1, 2012 with details below.

To quote: "This has been a tough week for lots of you, coming to my blog everyday to see that no new information was available about the release of VHBL. Trust me, it's been a much tougher week for me, making sure things go according to my humble plan, coping with a few more issues than expected, and overall, taking all the insults about "being a faker" or "trying to boost my ego" without being able to say anything else than "please trust me".

Ok, let's reveal a few essential things here, starting with the bad news: The game used by Teck4′s exploit is not available on the US vita store. Blame Sony and their "275 out of 900 PSP games available for your vita" scheme for this, not us. Part of the waiting time was to see if Sony would add this game to the US store at some point. It is obviously compatible since it is available in other continents, so my guess is that this is a marketing or a legal decision.

Long story short, people in the US who want to enjoy HBL on their vita, for now, will have to create a European (or HK, or JP,...) PSN account, buy a PSN card for that specific store (google for online shops that can sell you those and email you the code within a few minutes), and buy the game from there. A 20 euros card will cover for the price of the game as far as I know (Update: a 20 pounds card will be enough on the UK store).

This also means you'll have to "link" your vita to a European store every time you want to use HBL. Yes, it's super impractical, yes, it makes HBL even less likely to be interesting for you if you're in the US, but no, that clearly was not part of the plan. The game is, after all, available on the US PSN Store, just not for the vita.

I do not plan to wait even more until Sony adds the game to the US Vita store, since that could pretty well never happen, and is wasting everybody's time (people waiting for HBL in Asia have been waiting for this release for almost 3 months now, keep that in mind if you are one of the few who complained that you had to wait for a week). We waited a week for good measure, and saw that Sony is not adding PSP titles on a daily basis.

Waiting in hope for the game to be added to the US store is not the only reason that I "waited" for the release, but that's one of the reasons. Another reason is that there is a maintenance of the PSN, inconveniently scheduled on march 1st, that is, basically 2 days after I initially planned to publicly reveal the name of the game.

After discussing with a bunch of people, I've decided to wait until after the PSN maintenance to reveal the name of the game. Best case scenario, the game magically appears on the store and everybody's happy (I wouldn't dream about that), worst case scenario, the PSN update patches some of the vulnerabilities used for VHBL, and we're screwed. So we'll see...

I'm using the opportunity to remind everybody that HBL is only a PSP homebrew loader. The exploit and HBL do not give you any access to PSP isos, or vita isos, or the vita system, or anything like that. Even compatibility with PSP homebrews is limited, so basically you're better off getting a hacked PSP if playing homebrews is really what you want, and you're better off going elsewhere if piracy or pure vita hacking is what you're looking for. Basically, this hack is for those of us who want to be part of the "first step", however insignificant that step might be. Other people should not buy the game and then blame me for spending their money foolishly, the choice is entirely yours.

I'm just trying to cover my #ss here: don't go and buy a PSN PSP game for your vita if you're deeply expecting something useful out of this. You should buy the game first to play it, second, as a bonus, to get HBL to (maybe) work with it. Again, HBL has been confirmed to work by a few people already, but I cannot predict if Sony will do a magical trick to patch the game under our feet.

Unless something goes wrong, the name of the game will be publicly announced here on March 2nd, after the March 1st PSN maintenance (give me up to 24 hours, I'm not necessarily in the same timezone as you and I also have a real life). The files for VHBL itself will be available shortly after that."




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 188 Comments - Go to Forum Thread »

Quick Reply Quick Reply

PS3 News's Avatar
#178 - PS3 News - 111w ago
I have promoted this to the main page now and +Rep for the update technodon!

technodon's Avatar
#177 - technodon - 111w ago
As previously reported, PlayStation Vita developer wololo has now released the PS Vita Half Byte Loader (VHBL) and updated the source code for the Motorstorm Arctic Edge buffer overflow exploit according to plan!

Download: PS Vita VHBL for Motorstorm Arctic Edge (EU) / PS Vita VHBL for Motorstorm Arctic Edge (JP) / PS Vita VHBL for Motorstorm Arctic Edge (KR) / PS Vita VHBL for Motorstorm Arctic Edge (US) / VHBL Motorstorm r141 wololo / PS Vita VHBL SVN

To quote: If you are lucky enough to be one of the few owners of Motorstorm Arctic Edge, VHBL is now available for download.

Please report Success/Failure here or on our forums (wololo.net/talk). As you will see, installing homebrews is a bit of a pain, so if you’re a good hearted guy who understands my explanations in the readme, please feel free to share homebrews packaged “correctly” for VHBL.

Note: you can have several homebrews in one “install” file. For example if you zip all your PSP/GAME folder, all the homebrews in there can be installed at once by VHBL.

Credits

HBL port to the KR/US/EU/JP versions of the exploit by Wololo. Thanks go to:

  • Teck4 for the Motorstorm exploit
  • All the devs who made HBL what it is today, in particular m0skit0 and JJS
  • Mamosuke, j416, Some1, and all the other devs who kept the secret, that’s much appreciated guys
  • Monsieur2T2R for the cool VHBL icons/wallpapers

For now, I’m off to bed, but I'll be sure to post more in the days to come, with updates, tutos, technical explanations, etc...

Vita Half-Byte Loader

Vita Half-Byte Loader is a project to port the PSP homebrew loader HBL to the Playstation Vita, through the PSP emulator on the Playstation Vita.
For the latest news about Vita Half Byte Loader, check the VHBL Category on this blog.

Half-Byte Loader (HBL) is an open source Homebrew Loader for the Sony PSP and the PS Vita. It allows to play fan-made games on any PSP up to firmware 6.60, and on the Vita up to firmware 1.61. HBL allows to run emulators for the Game Boy, Nintendo 64, Sega Megadrive, NES, Super NES... and many other applications.

Disclaimer

  • VHBL does not technically allow you to play any pirated PSP or Vita games.
  • Although VHBL is free and open source, the current version relies on a vulnerability in a specific PSP game (Motorstorm Arctic Edge) that you need to buy from the PSN. VHBL comes with no guarantee, especially I cannot guarantee it will work on your Vita, so remember that you pay for a PSP game, and not for anything else. I do not do refunds for the money you gave to Sony
  • It is super easy for Sony to patch the vulnerabilities used by this tool, given the amount of control they have on the PS Vita. VHBL runs fine on firmware 1.61, but for all I know it is possible for Sony to patch the game’s vulnerability without a firmware update. So, once again, before buying the game and downloading VHBL, you need to understand that you pay for the game, and VHBL is a bonus that might or might not work

How to Install and Run HBL

  • It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA (wololo.net/downloads/index.php/download/1252) on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
  • Extract this HBL archive in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don’t know where it is, check your settings in CMA
  • Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
  • To run HBL, start the Motorstorm game, select “Load” in the savegame menu, open the HBL savegame, then go to “Wreckreation > Time Attack” and select “No”. At this point, HBL should start. See the video below for details:








Motorstorm Arctic Edge VHBL r141 Changelog:

  • Games using the Quake Engine such as KurokPSP (and probably Quake itself) now work!
  • Geometry Wars Portable, which was also not working for some reason, is now working fine.

How to Install and Run Homebrews

Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it’s quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.

To address this, HBL comes with a tool that can extract archives with a specific structure.

Packaging the homebrew for installation on the Vita:

1) download PSP homebrews from your favorite Web site (wololo.net/downloads)
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the *store* setting (no compression), in a file that you will name “install.zip”
3) take any PSP savedata (but not the one used for HBL!), and add the “install.zip” to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:

in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:

  • ICON0.png
  • PIC1.png
  • DATA.bin
  • PARAMS.SFO
  • install.zip

Here you can download an example of packaged homebrew: Doom (http://www.mediafire.com/?yl8518xxh8v9xvp)

Installing:

1) run OpenCMA on your PC, and CMA on your Vita
2) copy the previously packaged SAVEDATA (see above) with your homebrew in “install.zip” on your Vita
3) run HBL (how to run HBL is explained in the previous section)
4) navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and clikc cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

More

OpenCMA is strongly recommended to install if you want to use VHBL. Open CMA is a tool by Virtuous Flame that allows you to copy files from and to your vita without being connected to the internet. This is useful, especially if you don’t want Sony to forcefully update your firmware.

Looking for homebrews that run on VHBL? Check this list (wololo.net/wagic/2010/07/18/15-essential-homebrews-that-run-on-half-byte-loader/) of 15 essential homebrews that run fine with VHBL.

Quick Installing/Using VHBL FAQ

As you might have noticed, using HBL on the PSP wasn’t easy, but on the vita it’s even worse. That’s partially because of the many limitations enforced by Sony’s CMA, but also because I was too lazy to make too many improvements to HBL and the wMenu (mostly because I didn’t want to spend too much time on a tool that people might ditch at the next Firmware update)

Anyways, here are quick answers to the most frequently asked questions I got over the past 3 days

Do I really need to have Motorstorm Arctic Edge in order to run VHBL?

For now, yes. Later versions of VHBL (if any) might rely on other games, but for now, MAE is required.

I don’t have Motorstorm Arctic Edge, and I can’t find it on the Store, where do I buy it?

You can’t. Sony removed the Game from their store on March 2nd.

Is there a way to install Motorstorm Arctic Edge even if I didn’t buy it in time? By sharing my account with somebody, or downloading it from somebody’s server?

No. Each copy of the game is tied to the account that bought it, and Sony made it so that the game cannot be re-downloaded for now, even for those who bought it.

I tried to copy the exploit savedata, but The Vita tells me the data is corrupt, and refuses to copy it?

This seems to be happening mostly with the JP version of the VHBL exploit. Some sites have reported that if you mark all files in the savedata to not be read only, this will work. I’ll see if I can fix that in a future release.

I put a homebrew in “install.zip” as you explained, but the HBL menu isn’t able to install it. I’m pretty sure I did things right the “install.zip” file has to be a zip with “no compression” (also known as “store”. This option is available in most compression tools. I recommend 7zip.

I installed an emulator (or a Book reader). Now I want to install roms (ebooks) for it, do I have to reinstall the entire emulator?

In theory no, if you put the full path in your install.zip archive. For example, if you have a rom named “wololo.bin”, and want to put it in PSP/GAME/Snes9xTyl, just create all those folders, put the rom in it, and create an install.zip that will contain your rom (install.zip/PSP/GAME/Snes9xTyl/wololo.bin).

Practically, that can be difficult to remember, in which case the best is indeed to re-install the full homebrew with the roms in it. The benefit of this technique is that the HBL menu will detect the EBOOT file in your archive, and automatically understand where you want to install your stuff.

Note: you can have many homebrews in one install.zip, as long as they are in different subfolders. I personally simply zipped my entire PSP/GAME subfolder from my PSP Go, and installed the result on my vita)

How do I delete homebrews?

The easiest way is to go in the CMA on your Vita, and delete from there. Unfortunately it makes it difficult to know what you’re deleting. An alternate way is to install PSPFiler and use it to delete. I’m hoping to see some volunteer devs out there to provide alternatives if possible

More PlayStation 3 News...

latexghost's Avatar
#176 - latexghost - 111w ago
try uploading again maybe different server?

technodon's Avatar
#175 - technodon - 111w ago
oh well, there must have been a problem with the upload. i don't think that there is a way to transfer the game anyway. it says must sign in and redownload the content. the only other method i can think of is if sony puts a patched version of the game back on the store we could maybe link to this version with the vulnerability using charles and install it that way..

TrustDevil's Avatar
#174 - TrustDevil - 111w ago
Yea.. Same problem here













Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News