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PS Vita eCFW SaveStateShot v0.1 to v0.4 Updates by LeecherMan Arrive


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38w ago - Following up on his previous release, PlayStation Vita developer LMAN (aka theleecherman) has made available PS Vita eCFW SaveStateShot v0.1 to v0.4 updates with details below.

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About:

eCFW SaveState Shot (c) LMAN 2014 ~ Build Date: 03/04/2014

This Plugin lets you save the current state of the game (up to 10 slots per game) and load it at any time. This Plugin will only works with eCFW on PSVita.

This Plugin is based on and uses TN SaveState Plugin open source codes by Total_Noob. This plugin is for the eCFW for PSVita.

Features:

  • Display Screen-shot of the saved state.
  • Display Game-ID and Correct Title for non Japanese games.
  • Ability to Close the menu by Pressing the (O) Circle Key.
  • Ability to Set and load the Control Key and Menu Colors from the INI file.
  • Ability to Reset State by Pressing the emulated Home Key if Enabled in the INI file.
  • Ability to Set and Change the waiting seconds to open the menu from the INI file.
  • Ability to Swap O by X Key if Enabled in the INI file.
  • Ability to Use the default close Key when setting SwapKey to Default in the INI file.

Usage:

  • Copy the release folder to "ms0:/PSP/GAME" then run the EBOOT file VIA XMB to Install\Uninstall the plugin.
  • To Open the plugin, Press and Hold START button for one second ( you can change it to any key VIA INI file )
  • To Delete the saved state Press the SQUARE button, To Cancel or to Close the Menu Press the CIRCLE button.
  • To Save the state Press the RIGHT-TRIGGER and go to livearea (by Pressing the Blue PS button) then return back to the eCFW.
  • To Load the state Press the LEFT-TRIGGER and go to livearea (by Pressing the Blue PS button) then return back to the eCFW.

Change-log:

v0.1:

  • Initial release.

v0.2:

  • Ability to Set and Change the waiting seconds to open the menu from the INI file.

v0.3:

  • Ability to Swap O by X Key if Enabled in the INI file.
  • Updated Installer.

v0.4:

  • Ability to Use the default close Key when setting SwapKey to Default in the INI file.

Knowing Issues: (quoted from TN's readme file)

Those bugs are already known and couldn't be fixed yet:

  • Savestates of XMB are not stable at the moment, so don't use them. However loading states from XMB should work fine.
  • Some savestates have got sound issues when they are loaded from XMB or from an other game,
    so better launch the game first and then load its savestate.

For Developers:

Source-code for this plugin and also the plugin installer is available under GPL3 licence,
in case you interested in improving or extending this plugin.

Credits and Special Thanks to:

Total_Noob for his TN SaveState Plugin, this plugin is based and uses his source code. maxem, James F, neur0ner, codestation, hiroi01, plum for using parts of their open source codes.

Update: ARK-2: The ARK eCFW for the PS Vita gets an Update! (from The Z via wololo.net/2014/06/03/ark-2-the-ark-ecfw-for-the-ps-vita-gets-an-update/)

Since TN left the scene a few months ago, and without a way to run an eCFW at the most recent PS Vita firmware, it got a bit quiet about eCFWs.

The developers of the ARK eCFW, an alternative choice for your PS Vitas PSPemulator, are currently updating the ARK eCFW to revision 2, which should enhance the features and functions of said eCFW.

Our well known developer Acid_Snake is currently offering some beta builds of the ARK-2 eCFW, which can be tested by anyone, as long as the firmware is 3.01 or below.

The ARK eCFW is basically a port of the PRO PSP CFW for the PS Vita, except that the ARK eCFW does not offer the PSPs XMB for the PS Vita (yet!).

Keep an eye at said thread, it should get pretty interesting in the future.

From Acid_Snake: This is the official thread for betatesting ARK-2, an updated and reworked version of ARK eCFW for the Vita.

THIS IS NOT A NEW KERNEL EXPLOIT, although we might release a new one if we get too happy with the results.

To install ARK: Download the below archive and extract its contents into the savedata of your game. Copy the savedata and trigger the exploit.

Download: ARK2_testing5.zip

That's it! no need to recompile anything, ARK should work right out of the box with most exploits, although it may fail with some as we're still in a very early experimental stage.

When providing test results please include the following:

  • what firmware version you're on
  • what game you're using
  • what menu you're using
  • where it crashed (what homebrew, iso, etc)
  • any other useful information






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