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PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha is Released


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93w ago - Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

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From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 110 Comments - Go to Forum Thread »

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GTluver's Avatar
#80 - GTluver - 90w ago
I just purchased/downloaded that game. Will b nice to play some HB on the vita as well as psp iso/cso's I'm on FW. 1.81. Is that ok?

PS3 News's Avatar
#79 - PS3 News - 90w ago
I have now mainpaged the news and +Rep to ConsoleDev for the update!

It appears the rumor was correct after all, however, Sony went on record with major media sites not long ago stating they don't pull 'suspected' games until after the actual exploit is publicly released... meaning apparently they aren't intimidated by unsubstantiated claims, rumors, etc.

That said, unless I am missing something what is the point in keeping live game names a secret? Only after wololo releases the exploits themselves will the games get pulled from PSN, and some (not myself, I say share vs trying to profit off them as people in the PS3 scene do with ReDRM dongles) would even suggest it's his fault they get pulled as a result.

ConsoleDev's Avatar
#78 - ConsoleDev - 90w ago
Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.

Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.

A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.

The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.

As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.

The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.

Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.

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sharred's Avatar
#77 - sharred - 90w ago
Gravity crash is a ps3 game, gravity crash psp is the game you need to get.

ldeveraux's Avatar
#76 - ldeveraux - 90w ago
Would this be Gravity Crash, or Gravity Crash Portable ?

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