PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha is Released


80w ago - Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: PS Vita 6.60 TN-B for Urbanix and Mad Blocker Alpha

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: PS Vita 6.60 CEF TN HEN-B (EU MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (EU MH2 Exploit) / PS Vita 6.60 CEF TN HEN-B (US MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (JP MHP3rd Exploit)

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.




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Tidusnake666's Avatar
#87 - Tidusnake666 - 76w ago
Following up on their previous announcement, today wololo has revealed that Total_Noob's CEF TN-B (port by Teck4 and Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.

Download: Total_Noob's CEF TN-B for Gravity Crash on PS Vita (JP / EU / US)

From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.

As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.

Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.

Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.

Thanks to TheZ for a video of the tool in action:





HOW TO INSTAL AND USE

Installation and usage are explained in the readme (thanks Frostegater!), but here they are again:

  • Copy both savedata folders to PSVita by CMA(Open CMA is preferred)
  • Run game->Editor->Press START->Load level->Choose “exploit”->
  • Save level
  • Enjoy




More PlayStation 3 News...

SoulofDeity's Avatar
#86 - SoulofDeity - 76w ago
Whaddaya know... the same bs secrecy with PSP hacking is going to continue it's legacy on the PS Vita. It's a shame, if all that 'secret' info weren't so secret, there's a good chance the slim could actually be fully exploited.

"Sorry guys, I'm afraid I can't release the 1.80 files myself because my parter TheZ (Skype: mzet94) says the public doesnt deserve it because they would abuse it.

He said if you wanted the files, you have to beg for it on his site zload.net or create a profile on Wololo and send him a PM begging yourass for him."

Renold's Avatar
#85 - Renold - 76w ago
Well... I only have a couple of posts on their forum and I was able to see the ninja release 6 days after it was announced there was one going on. So it's not so many weeks... this time, at least.

PS3 News's Avatar
#84 - PS3 News - 77w ago
The official reason is keeping the game safe, but everyone knows, that this scheme benefits to his forum a lot
Ahh LOL, so the main reason is to make them feel "elite" and gain traffic to his site... funny stuff indeed, but thanks for letting me know as I don't really follow the PS Vita scene that closely. I didn't think there was a real legitimate reason for not naming titles, heck someone could make up 10 different names and none could be the next exploitable game and Sony wouldn't pull them all hehe.

TitanTX's Avatar
#83 - TitanTX - 77w ago
Should be ok, unless somethings change.













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