79w ago - Shortly after the
PS Vita PKG AES Key news from
SKFU,
mamosuke reports that Japanese PlayStation Vita developer
teck4 is rumored to have
discovered a PSP Save Game v6.31 exploit that works on PS Vita and is demonstrated by the typical Hello World pictured below.
To quote, roughly translated: The title of the PSP PlayStation Vita (only available for PSN) is to launch the strength of the Vita. What worries me is the save game exploit what works for PSP, PS Vita me to try to work immediately on Mr. teck4 owns a PSP save game exploit unpublished.
The result was of course also take over the vulnerability of the PSP. Hello World at PS Vita (own code) can be performed.
PS_Vita_Hello_World
PS Vita PSP at the first place only because it is emulation, emulator running on the fact that just because we can run your own code does not change much. So while hacking into the system are reproduced in an environment that is running on the PSP will own code.
Half-start at the maximum of the PSP Homebrew Byte Loader (reproduction of) is enough. Some might suspect that I'll not do FAKE, exploit teck4 his unpublished exploit is genuine. PSN version save game exploit with other titles, so there are some that may be realized in the start of the PSP Homebrew PS
Vita Once you have established how to start the HBL, the saved data is Sony " Administrative Assistant for PlayStation content "must be transferred to the PS Vita, and further to transfer the state must now transfer the save data folder into the Hello World binaries that only the saved data . Will be transferred into the data folder in the save if the body can then be started with Vita HBL.
And that is a big possibility that such measures are easily crushed to prevent unwanted save game file transfer for applications that work under the control of Sony. In addition, PS Vita Min Gol exploit so far as such details as if it had been like the PSP PS Vita measures also seem to emulate the PSP.
Those who try to exploit in the PSP PS Vita looking for if not, carefully examine whether the game supports PS Vita first. Everybody's clean trial and trial period Patapon 2 demo is so handy that non-PS Vita not come again in the first place. Incidentally, I'm looking forward to the future from those who were successful on the PS Vita Hello World, will tell for sure.
That only the listed vulnerabilities have been reproduced PSP Hello World is displayed, the display is reproduced even if just how far the system area of Vita Mi Meru potential from here is almost zero. That is not even the first step in hacking it.
Finally, from
teck4: PS VITA tried in the Save Game Exploit the PSP.
The PSP exploit exists, it is put out to pasture and some of them without being exposed. I tried PS VITA released today by one of them on System Software 1.50. The picture at the time. (Coarse quality). About the crash I thought I would, and go to display Hello World.
HBL will hopefully be running?
You may also have the opportunity to increase the video. Without even ironic joke emulation But I could see perfectly well.
PS: 6.31 is the view that the exploit is found so that time. This has diverted the time of creation without any further.
Finally, below is a second PS Vita Hello World video from another anonymous PlayStation Vita developer via YouTube.
(Not talking about import ....)
To quote via http://wololo.net/wagic/2012/01/20/vita-hack-skfu-finds-new-vulnerabilities/#more-3890: Few hours ago, developer SKFU (known for his work on the PS3, but also recently for some investigations on the Vita security) posted a screenshot of his Vita showing some HTML in what is supposed to usually show official messages from Sony’s updates or packages.
Knowing SKFU's passion for everything network-related, I'm assuming he's doing some tests using some local DNS changes... or maybe he managed to put some of his own files in an official package? That would be exciting.
In previous tweets this week, he mentioned he found 2 potentially usable vulnerabilities on the Vita
VITA is back to life, since last tweet found 2 new possibile vulnerabilities. If it runs good, news in blog this evening!
That was, however, 2 days ago, and his blog wasn’t updated since then, so I’m assuming he ran into a few issues. (the “back to life” comment refers to the official 1.52 firmware which bricked his Vita…or appeared to do so... which turned out to be that the battery had to charge for almost 24 hours before the Vita accepting to turn on, for some reason)
Obviously lots of this experimentation will probably not lead to anything, but for now, every bit on info on the internals of the Vita is interesting. Let’s keep digging
Also from SKFU (linked above) is an update on the recent PlayStation Vita 1.52 Firmware status below, as follows:
Ok guys we tested the possibilities on firmware 1.52 for a few days now. What I can confirm is the following:
Tech4's exploit still works
Wololo's HBL still works
Everything I research atm didn't change from 1.50 to 1.52
If that is fine for you, there's no reason not to update. Anyways, I have to mention that this can change without a firmware upgrade!
If you are online with your PS VITA, it can download and install silent updates for any application which runs in usermode and has nothing to do with system critical modules.
The good is, those updates are removed once the system is restored to the current firmware, so it would not be a major problem to remove a fix.
- SKFU
More PlayStation 3 News...
Wasn't it actually 1.51 as it was released around that time?