43w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by Xerpi.
To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).
"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"
I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.
In the meantime, enjoy a few screenshots!"
Finally, below is yet another exploit from Acid_Snake with details as follows:
Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN
fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^
I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For EU users, we are working on porting it to the Eu version of the game.
Working homebrew (US):
Picodrive 1.35b and 1.51
Cavestory (crashes when exiting, use start+select to exit)
Doom (it loads but I have no wads to test it)
EmuMaster V3 FF XIII Edition (crashes when exiting)
uo gpsp kai 3.2 user 64M test 02 (crashes when exiting)
Dodge the Squares 1.3
Ninja Sudoku 0.1 (crashes when exiting)
PSPDOXMANAGER 1.2 (crashes when exiting)
Non working homebrew (US):
Python 2.5 (homebrews written in python won't work, i.e: spider, psptools, pymenu, pspguess...)
Mobile Assault 1.7.2
PSP Filer 6.7 and 6.6 (shows language select screen, then black screen)
PSP Mario (Phoenix Game Engine Lua 0.03), other Lua homebrews have failed too
Geometry Wars Portable
Visual Novels PSP
Working homebrews (EU):
Non working homebrew (EU):
Mobile Assault 1.7.2
This lists will be updated as I test more.
Update 2: After a long chat with Wololo, he finally managed to get VHBL running on the EU version of my exploit. Thank you Wololo I will post pictures of my Vita running VHBL soon.
Update 3: Here it is, VHBL on my Vita. (pictures attached below)
Update 4: I have another VHBL port ready for my second exploit, and a new exploit (wololo.net/talk/viewtopic.php?f=6&t=12544&p=155755#p155755) .
I have another VHBL port ready. and another exploit:
Exception - Bus error (instr)
Thread ID -
Th Name -
EPC - 0x61616160
Cause - 0x10000018
BadVAddr - 0xFFFFBB00
Status - 0x60088613
zr:0x00000000 at:0x088B4BB0 v0:0x08A6A2C0 v1:0x00000001
a0:0x00000001 a1:0x00000001 a2:0x089DE0E2 a3:0x089F229E
t0:0xFFFFFFFF t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x08D1C9EC t5:0xDEADBEEF t6:0xDEADBEEF t7:0xDEADBEEF
s0:0x61616161 s1:0x61616161 s2:0x61616161 s3:0x61616161
s4:0x61616161 s5:0x00000000 s6:0x08A70000 s7:0xDEADBEEF
t8:0xDEADBEEF t9:0xDEADBEEF k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 SP:0x09FFF580 fp:0x09FFFA90 ra:0x61616161
So that would be 3 exploits, 2 of them already ported to vhbl
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
From his blog, to quote: Less than 24hours after our public announcement of the existence of a vulnerability in the PSP game "Super Collapse 3″, Sony pulled out the game from their store, like they did for Motorstorm and Everybody's Tennis before.
Now comes the stressful moment for me: releasing the VHBL files publicly, and cross fingers that it works correctly on everybody's Vita.
It is worth mentioning that, as for our previous releases, members of the /talk forums knew about the game's name up to one week in advance, which gave most of them enough time to get the game without any issue.
I want once again to thank the community for being able to keep the secret, although it didn't go without issues. Way too many people talked about the release publicly on our forums, despite the message on the forum clearly stating not to. We appreciate the support, but next time, if you want to say "thanks", say it with a PM.
There were also a few leaks on a few websites, we are in the process of tracking down the sources of the leaks, and making sure these people will not get access to future Ninja releases.
Many thanks go to thecobra for this release, he found the exploit and did the VHBL port, I just tweaked it for the EU version of the game. I'd also like to mention that this game exploit had been sent to me years ago by WosRet on the lan.st forums, so thanks go to WosRet as well.
How to Install and Run HBL on Super Collapse 3
It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA (wololo.net/downloads/index.php/download/1252) on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don't know where it is, check your settings in CMA
Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
To run HBL, start the game, select "Continue" in the Main Menu. Load the VHBL savegame, then go to "High Scores". At this point, VHBL should start
How to Install and Run Homebrews
Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it's quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.
To address this, HBL comes with a tool that can extract archives with a specific structure.
Packaging the homebrew for installation on the Vita:
1) download PSP homebrews from your favorite Web site (wololo.net/downloads)
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the *store* setting (no compression), in a file that you will name "install.zip"
3) take any PSP savedata (but not the one used for HBL!), and add the "install.zip" to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:
Here you can download an example of packaged homebrew: http://www.mediafire.com/?yl8518xxh8v9xvp
1) run OpenCMA on your PC, and CMA on your Vita
2) copy the previously packaged SAVEDATA (see above) with your homebrew in "install.zip" on your Vita
3) run HBL (how to run HBL is explained in the previous section)
4) navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and click cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew
gpSP for VHBL R148
The GameBoy Advance Emulator for PSP - This GBA emu for PSP was recompiled by PSP developer Hysen to make it compatible with the latest VHBL (R148). However, there are some games with save issues, so save your game first to see if its affected by this.
More info: WARNING: GBA.bios is needed! Put in in the root of the gpsp folder before you follow the instructions below. You must also have Winrar installed!
Put desired roms into gpSP/GBA/ROM
Put any of your old save files into gpSP/GBA/SAV
After that is done, right-click on the gpSP folder
Select "add to archive"
A window will pop up
Select "ZIP" in the "Archive format" box
Under Compression method, select "storage"
Finish up by clicking "OK"
Then rename the new zip file to "install"
Delete or move the old gpsp folder
Delete or move this readme out of the folder
After this is done, you are ready to transfer the homebrew to your Vita via CMA.
Following up on his previous updates, today PlayStation Vita homebrew developer wololo has unveiled the title of the next PSP game that VHBL will support on PS Vita to be Super Collapse 3.
To quote from his blog: Insert here random rant for Sony.
Insert here weird explanation on why people should buy the PSP game Super Collapse 3 on their Vita. Implicitly make it clear that this is the next game being used for VHBL. Don’t forget to thank thecobra for his exploit and the port.
Mention that the game is mostly unavailable for the vita in Europe/Asia, but has been so far spotted in the US, UK, Canada, Mexico, Finland, Czech, Sweden, and Poland.
Tell people to wait a bit more for the VHBL files.