28w ago - Following up on the
previous release and confirming the
rumor, today
wololo has officially named the next exploitable game that
Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.
Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.
A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.
The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.
As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.
The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.
Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.
Download: http://anonfiles.com/file/0b0a85deb21cfbc6f6b942cc2611a37b
From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.
As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.
Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.
Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.
Thanks to TheZ for a video of the tool in action:
HOW TO INSTAL AND USE
Installation and usage are explained in the readme (thanks Frostegater!), but here they are again:
Copy both savedata folders to PSVita by CMA(Open CMA is preferred)
Run game->Editor->Press START->Load level->Choose “exploit”->
Save level
Enjoy
More PlayStation 3 News...
"Sorry guys, I'm afraid I can't release the 1.80 files myself because my parter TheZ (Skype: mzet94) says the public doesnt deserve it because they would abuse it.
He said if you wanted the files, you have to beg for it on his site zload.net or create a profile on Wololo and send him a PM begging yourass for him."
Ahh LOL, so the main reason is to make them feel "elite" and gain traffic to his site... funny stuff indeed, but thanks for letting me know as I don't really follow the PS Vita scene that closely. I didn't think there was a real legitimate reason for not naming titles, heck someone could make up 10 different names and none could be the next exploitable game and Sony wouldn't pull them all hehe.