57w ago - Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.
Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.
A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.
The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.
As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.
The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.
Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Google Translate: Yes I have struck again with a do I just want to say again for the record that it does not include instructions on how to install homebrew and / or Isos. And I do not support piracy, eh!
Ok, it works. I suggest you to put Coldbird's FTP for VITA in your console (inside NPEG00020DATA01) and install it. It's very useful.
Remember to turn on the wifi when you use it and that if you leave it there without doing nothing for some minutes at all it shuts down.
Playing Gungnir with a couple of cwcheats activated and I have no problems at all.
You have just to get used to how things works on the Vita (structure for the homebrews, where they go, names in caps (extensions too!!), max 8 characters, and so on...).
If, when you move a folder from pc to the root of the ms you don't see it, just close the ftp connection on pc, close the program (i use filezilla), start it again and connect to the Vita ftp again and it should be there.
Or just create a new folder on the root of the ms, rename it (seplugins for example) and just put the contents in it from the folder on your pc.