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Glitchy Pixel Introduces Poltergeist: A Pixelated Horror on PS Vita

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11h ago - Glitchy Pixel's Italo Capasso officially introduced Poltergeist: a pixelated horror on PS Vita today with details below.

To quote: Hello to everyone who plays games! We must first introduce ourselves. We are Glitchy Pixel, a small development group from Colombia, South America.

We really love to make games! Glitchy Pixel is composed of 50% Diana Pacheco (artist, designer) and 50% Italo Capasso (programmer).

We are writing to to tell you about our game Poltergeist: A Pixelated Horror, and also to write about the challenge of developing games in Latin America.

Poltergeist is a puzzle game. Your objective is to scare the tenants that live in a haunted manor with the help of certain powers at your disposal. That's right! You can now call it payback time for all those other games where you were the scared one!

But be careful, it will not be easy. In each level, you'll have a limited amount of powers and objects to use to scare the tenants. Possessions, spectres, and portals are just a sample of the powers you can use. You must be clever and not waste away your powers, or you will lose.

Poltergeist is more of a calm puzzle game, than an endless, action type of game. But we hope you can feel like geniuses each time you manage to solve a level. In Poltergeist,...
 

Video: Senran Kagura Shinovi Versus Hits PS Vita on October 14th

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11h ago - Sony Social Media Production Assistant Kelly Nylander made available a PlayStation Vita video trailer today announcing that Senran Kagura Shinovi Versus hits PS Vita on October 14th, 2014.

To quote: Have you ever dreamed of your perfect game? Does it include a huge cast of lovably quirky shinobi girls whose fighting skills allow them to mow down armies of opponents?

Can they unleash special attacks that crush their foes with giant pancakes? Do they hide the armories of entire militaries beneath their clothes?

Is their entire epic saga of good versus evil set to the tune of a heart-pumping metal soundtrack? Well, we have heard your wishes, you people of frighteningly-specific desires!

A follow-up to Senran Kagura Burst, Shinovi Versus on PS Vita kicks the series up a dimensional notch. Beefing up the formerly side-scrolling beat-em-up into a full-fledged 3D experience, there are now plenty of expansive environments for you to traverse - dashing, slashing, and smashing every enemy along the way.

Bringing back the fast-paced, combo-heavy combat from the first game, Shinovi Versus makes use of all that extra space by packing it with even more adversaries and high-flying boss battles.



 

Soul Sacrifice Delta: Wield the Power of the Gods Eaters on PS Vita

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1d ago - Sony Producer Kumi Yuasa invites PlayStation Vita fans to wield the power of the Gods Eaters in Soul Sacrifice Delta on PS Vita with an update below, as follows:

Hi fellow sorcerers, it's time to hit the download button again! We have a special treat for you today in the form of the mighty Marduk of Gods Eater 2 infamy.

Your mission, if you accept it, is to take on the role of Gods Eaters and hunt down this blazing fiend.

If you are to play as God Eaters you might as well look the part, so you will find nice leathery outfits in the Men and Women sections of Carnatux's Shop. Defeat the Marduk not once, not twice, but three times and these frocks are yours to keep, ladies and gentlemen.

Victory alone won't be quite enough if you want to get your hands on the Red Lupine Ruby and Red Lupine Wing offerings, however and you will have to destroy the fiend's cursed parts to claim the powerful spells.

To Geoffrey Chaucer's quote "All good things must come to an end," Thornton Wilder added "[...] but all bad things can continue forever." The Eternal Recursion could have been the inspiration for these words of wisdom.

I also believe they are a fitting conclusion to the last blog post update for Soul Sacrifice Delta, for the dreaded time for long goodbyes has...
 

Video: How Multiplayer Works in Frozen Synapse Prime on PS Vita

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1d ago - Double 11 Design Manager Gareth Wright shared a video today detailing how multiplayer works in Frozen Synapse Prime on PS Vita below.

To quote: Hey Folks, We're getting very close to the release of [Register or Login to view links], and I wanted to go over what is really the biggest aspect of the game - the online multiplayer.

Online multiplayer in Prime is both synchronous and asynchronous, as the game is hosted off Double Eleven's set of dedicated Amazon cloud servers.

In other words, two players can either play against each other at the same time when they both have a PS Vita in hand, or they can play it like chess by post, where turns can be taken minutes to days at a time. So you could quick-match against an online opponent now, or take a weekly turn against your friend if you're not able to meet at the same time to play.





The asynchronous multiplayer aspect allows you to have several games on the go at once, against friends and opponents around the world. The game alerts you when a turn has been made in one of your matches, and players can track and manage their matches via their...
 

Video: Murasaki Baby is Out Today Exclusively on PlayStation Vita

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3d ago - Ovosonico Studios Founder Massimo Guarini shared a PS Vita launch video announcing that Murasaki Baby is out today exclusively on PlayStation Vita.

Below are the details, to quote: Hey everybody, it's Massimo Guarini here from Ovosonico! To celebrate the launch of [Register or Login to view links] today, I'm bringing you another developer diary.

It's a behind-the-scenes look at the development of Murasaki Baby, which is out now exclusively for PS Vita for $14.99. PS Plus members can pick it up for 20% off / $11.99 during the first week only!





During development, our main focus has been on the interaction with Baby, wanted to make her feel alive to the player so that they could form an emotional bond with her and want to protect her from harm. The simple act of leading her by the hand is one of the areas we spent most development time on, with our focus on making it as believable and lifelike as possible.

We all are passionate about bringing craftsmanship to making games and not just relying on technology. The game has a strong hand drawn style, but this isn't just an effect, almost everything...
 
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