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Videos: PS3 RetroXMB: Boot RetroArch ROMs from PS3 XMB Preview


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87w ago - Following up on the previous updates, today STLcardsWS has shared a preview of RetroXMB which allows users to boot RetroArch ROMs from the PS3 XMB alongside some videos of it in action from UnknownArchive below.

To quote: This hack is very interesting, as it will allow for direct booting of RetroArch playable ROMs from the XMB. Personally I like when i can access more things via the XMB. That's why it's there! So this developer who wishes to be nameless at this time has created a hack/mod from the awesome RetroArch.

This works much like the recently released PS1ToPS3 GUI (for PSOne games XMB direct booting) that was recently released. You will have a PC app that will create the PKG that will also add all required files in order to run. So it is not even required to have the official RetroArch installed However this is not for someone who wants to put a full ROMset on the XMB.

I did however manage to get over 250 roms PKGs installed with no slow down or issues. To see this process of direct booting of a Retro Rom please take a look at the videos below from fellow tester UnknownArchive. Also be sure to take a look at some of the artwork I have uploaded/created. More to come when this is released. There should still plenty of surprises regarding this release.







Features:

  • Easy Access to boot ROMs from the XMB
  • Great for kids, family & friends who are not familiar with the booting of ROMs in RetroArch/mM.
  • Brings some Retro Love to the XMB.
  • PKGs Installable on Internal or External via Game Data Tool
  • GUI that creates the PKG will be fully customizable:
  • Title on the XMB, TitleID, ICON0.PNG, PIC1.PNG, SND0.AT3, & ICON1.PAM
  • Artwork: retroxmb.imgur.com

I would like to personally Thank the developer of this App/mod to RetroArch:

  • Sqaurepusher2: Along will all the RetroArch Developers
  • Tranced for the name RetroXMB
  • Tranced /TitanTX for the various RetroXMB Logos.
  • UnknownArchive for the YouTube videos and Art

Finally, below are some RetroXMB Auto-Boot / Direct Boot PKGs (Packages) as follows:


NOTICE: Doom II will need DOOM2.WAD in order to play at all, rest of titles will play fine but will not be the Full Version.

* Will not play at all as no Demo/Shareware version is available for Doom II, See instructions below.

Convert to Full Version Instructions (Optional)

1.) Obtain Full Version of "DOOM1.WAD"
2.) Install desired "RetroXMB Game pkg" from above if you haven't already.
3.) Locate Game location on HDD (see spoiler below for each game's location)
4.) Replace the "DOOM1.WAD" (shareware version) with the "DOOM1.WAD" (full version) that you obtained in step 1. Keeping the name exactly "DOOM1.WAD" (case sensitive)

Installation Path of each Game

[Register or Login to view code]

Convert to Full Version Instructions (Optional)

1.) Obtain Full Version of "PAK1.PAK"
2.) Install desired "Quake Game pkg" from above if you haven't already.
3.) Locate Game location on HDD (dev_hdd0/game/RXPAK9136/USRDIR/cores/roms/PAK0.PAK)
4.) Replace the "PAK0.PAK" (shareware version) with the "PAK1.PAK" (full version) that you obtained in step 1. Change the name of "PAK1.PAK" to the name "PAK0.PAK" (case sensitive)

Rogero CFW users: (from RetroXMB ReadME)

Rogero FW doesn't patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw (lol) Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks

RetroArch & libretro Developer(s)
RetroXMB Developer & Contributors (unadadosanstlcel)
Tranced for the name "RetroXMB" and the various logos.
All the original DOOM modders for all these mods used.






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 49 Comments - Go to Forum Thread »

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jjjwelch's Avatar
#39 - jjjwelch - 48w ago
I've made a good number of games with this so far, and all have been successful, except for when i try to make Sega 32x games, is it not supported yet, or am i just missing something?

Gfear's Avatar
#38 - Gfear - 56w ago
nice

capitaobr's Avatar
#37 - capitaobr - 56w ago
great!!

jarvis's Avatar
#36 - jarvis - 60w ago
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events





Official ReadMe:

[Register or Login to view code]

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499

Download: [Register or Login to view links] / [Register or Login to view links]

PS3 News's Avatar
#35 - PS3 News - 60w ago
Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: [Register or Login to view links]

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.

Notes:

  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)

Credits:

  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

Finally, from Grim Doe on the M.A.M.E Debugger:

Using MAME Debugger an Playing with (Street Fighter 2 CE) sorry I have Been MIA, just not much time that I use to have. Anyways here is a nice little trick to do just to test out the ROM you are modding (make sure you already have a copy of the ROM your yesting your modding on):





1st. Start M.A.M.E & Your Game in Debug Mode
2nd. Go to your ROM Folder decompress the Zip file of the Game your playing
3rd. Modded it, Zip it back up,
4th. In the Debugger do a Hard Restart and Test out your Work.

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