To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.
As such I'm releasing the last version of the tool he provided prior to his disappearance.
Official RetroXMB README (Partial)
RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that
Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:
Here goes a small intro for RetroXMB..
Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.
PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN
PS2 Classics (Experimental):
PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI
Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app
If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.
Note to Rogero FW Users:
Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).
STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )
Additional Info by STLcardsWS
RetroArch Supported Cores
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)
-- Nintendo NES / Famicom
-- Game Boy / Color
-- SG -1000, Master System, Game Gear, Genesis, Sega CD
-- Neo Geo Pocket / Color
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX
-- Nintendo Virtual Boy
-- Bandia WonderSwan / Color
-- Nintendo NES / Famcom w/Disk System
-- Doom 1 & II Engine
-- Nintendo NES/ Famicom
-- Super Nintendo / Super Famicom
-- Atari 2600
-- Quake Engine
-- Game Boy Advance
EXPERIMENTAL LIBRETRO CORES
-- Experimental Atari 2600
--- Issues ----
.Save / Load States do not work.
Toggle Color/Black and White with R3/L3 on select games.
-- Experimental: MAME 0.78
--- Issues ---
Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.
0.78 Romset should be used
Try lower version if exact cant be found.
Some Games will play well. There others that will not.
-- Experimental: GBA (use VBA_Next instead)
Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported
Requires GBA bios.
-- Experimental: PSone
Use other PS1 methods for the PS3.
Other Emulated Systems Supported
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable
-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22
-- Experimental PS2 Integration: Very early version.
Create CEX or DEX Packages
Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
Custom XMB Title
Customize XMB Appearance
Add XMB Sound: (SND0AT.AC3)
Add Animated Icon: (ICON1.PAM)
Custom HIP: (edit text file)
Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
OR change it to a Custom Title-ID of your choice
Progress Bar to show the app is working, (large files may seem long but it working).
Creates an XMB Auto-Booting package.
RetroArch v9.9.0 is used as a back-end.for all emulation.
BIOS detection on ROMs. (unfinished / bugs)
ROM detection from various archive formats.
Included Custom PIC0.PNG for most cores (unfinished)
Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
Add Extra Files or Multiple Files for roms that require it easily.
* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.
Update to standalone release of PS1toPS3 b10 by doobz
Supports PS1 ISO, BIN
Optional: Cue, toc File.
PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.
PlayStation 2 (Experimental)
Early in development.
Supports PS2 ISO, BIN
Choose PS2 Playback on DEX or CEX (Experimental)
PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed
NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!
An update to doobz PSProPS3 beta 22
Remastered Creation Supported
Minis Creation Supported
PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Notice there is .bin twice? is this why i have so many problems with genesis games with .BIN extensions? manually populating the folder every time takes forever with a full genesis library. otherwise loved this since day one, great stuff devs!!
Following up on their previous releases, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version 0.9.8 with the changes below.
Download: https://anonfiles.com/file/16b54fa33cf849e4a3406b61e4eaf584 (RetroArch.PS3.v0.9.8.FOR.CFW.PS3 - 29 MB) / http://www.mediafire.com/?b4qj04e8p90vuc0 (Mirror) / http://www.mediafire.com/?58vu1xb7791zycm / http://www.mediafire.com/?1awd718ptzisy7a by STLCARDSWS (Post-3.55) / http://www.mediafire.com/?3nh7vp7wzgworfy / http://www.mediafire.com/?fl1272lyv60o7w9 by Captain CPS-X (Post-3.55 EBOOT Fix) / http://www.mediafire.com/?acc7x7zcm2ccboo (SNES9XNext Core Fixed - thanks pete_uk for the compile of the snes core) by CaptainCPS-X / https://anonfiles.com/file/6be6c32a45e7afb0beca7fe8e1e4fd49 (retroarch-wii-0.9.8.zip - 12 MB) / http://forum.themaister.net/viewtopic.php?pid=1202#p1202
Put the PKG file 'retroarch-ps3-v0.9.8-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.
ON CFW PS3
Put the PKG file 'retroarch-ps3-v0.9.8-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.
NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.
HOW TO USE THIS
On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.
You can now select a ROM that this core supports and load it in the Filebrowser.
To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.
To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.
During ingame operation you can do some extra actions:
Right Thumb Stick - Down - Fast-forwards the game
Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)
RStick Left + R2 - Decrease save state slot
RStick Right + R2 - Increase save state slot
RStick Up + R2 - Load selected save state slot
RStick Down + R2 - Save selected save state slot
L3 + R3 - Go back to 'Menu'/'Quick Menu'
WHAT IS RETROARCH?
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.
WHAT IS LIBRETRO?
Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.
For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.
WHAT'S THE BIG DEAL?
Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).
For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all
the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port
at hand instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.
PLAYSTATION 3 PORT
The PS3 port of RetroArch is one of the most developed console ports of RetroArch.
A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:
Game-aware shading in every emulator now (*)
More shader features (motion blurring, etc)
Switching between emulator cores seamlessly, and ability to install new libretro cores
Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two
shaders simultaneously to get the best possible graphical look.
Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/
EMULATOR/GAME CORES BUNDLED WITH PS3 PORT
The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.
For more information about them, see the included 'retroarch-libretro-README.txt' file.
Final Burn Alpha (Arcade - various) [version 0.2.97.28]
FCEUmm (Nintendo Entertainment System) [recent SVN version]
NEStopia (Nintendo Entertainment System) [1.44]
Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.3]
SNES9x Next (Super Nintendo/Super Famicom)
VBA Next (Game Boy Advance)
Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
Mednafen NGP (Neo Geo Pocket Color)
Mednafen VB (Virtual Boy)
All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they
will run better on PS3 (some games would not reach fullspeed without these optimizations).
Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch.
NOTE: For the FBA core (and other cores that have 'block_extract' set to true) - selecting a ZIP file from the Filebrowser will load that game directly.
If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work - Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.
What can you expect in the future?
Do a Blackberry Playbook/Blackberry 10 RetroArch port
Do an iOS port of RetroArch (will need hardware for this - gifts appreciated)
Make the libxenon port release-worthy.
Add console-friendly features (nicely formatted names for FBA, some better way to do core switching, etc)
Fix NxEngine issues on consoles
Finish up MAME 0.72 port
Finish up ScummVM port
Port of VICE to libretro
More emulators, more games that will run on RetroArch
Lots of other crazy ideas that might or might not pan out
Mudlord for his Waterpaint/Noise shaders.
Hyllian for the xBR shader.
Opium2k for the nice manual shaders (bundled with PS3 release).
Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
FBA devs for adopting the libretro port.
Ekeeke for help with the Genesis Plus GX port.
ToadKing for having done a lot of work on RetroArch Wii.
Freakdave for helping out with the Xbox 1 port.
From CaptainCPS-X also comes a RetroArch v0.9.8 Unofficial Mod with details below, as follows:
Hiyas everyone here I bring you my own build of RetroArch with a nice ROM(s) loading fix, and as a bonus I included SNES9X-NEXT (LIBRETRO CORE) and FB ALPHA (LIBRETRO CORE) builds compiled/signed by me.
Loading of ROM(s) can be done directly from multiMAN (retro column) or other external method now. This should work on CFW 3.40 to 4.XX without problems.
Here is the README.txt with more detailed info: RetroArch v0.9.8 (PS3/CFW 3.40-4.XX/Unofficial)(MOD by CaptainCPS-X)
R1: This modified build fixes issues with ROM(s) not loading correctly on multiMAN or other external methods. I will release the code modifications later, I been all day/night messing with code and I need to take some rest (sleep xD), but later I'll get in touch with RetroArch devs to share my "quick" fix for the ROM(s) loading issue.
R2: Included CORE.SELF (SNES9X-NEXT CORE) to avoid issues when installing this unofficial update over the official RetroArch v0.9.8.
1- Install official RetroArch v0.9.8 on your PS3.
2- Install the PKG included here: http://www.mediafire.com/?ptoxvhdzhcbm4v5 [9.63MB] (you MUST do step 1 first).
I have tested this myself with a clean RetroArch install then updating it as mentioned on the instructions, and no problem so far.
Note: Do not bother Squarepusher / TwinAphex / TheMaister or any of the official RetroArch developers if you find any problems with this build. This is a unofficial release.
Thanks to The original LibRetro / RetroArch developers / contributors who have made this application a great free homebrew. And thanks to the original developers who wrote the core of each emulator (arcade/console/handleheld/etc). Thanks to everyone else that I missed here and really deserves credit.
I will release the code modifications later, I been all day/night messing with code and I need to take some rest (sleep xD), but later I'll get in touch with RetroArch devs to share my "quick" fix for the ROM(s) loading issue.
I made 2 packs for manual installation compatible with multiMAN Stealth edition (or if you just don't want to have the icon on the XMB, LOL).
Download these files and keep reading for further instructions:
1- Launch multiMAN Stealth's file manager.
2- Extract "RetroArch_v0.9.8_mmStealth.zip" anywhere you like.
3- Select / Press X twice over the extracted "PS3~dev_hdd0~game~SSNE10000.zip".
4- Extract "RetroArch_v0.9.8_unofficial_R2_capcpsx_mmStealh.zip" anywhere you like
5- Select / Press X twice over the extracted "PS3~dev_hdd0~game~SSNE10000.zip"
Agreed. I probably differ from most people here, but the whole reason I installed CFW was to create a super emulator machine with complete game libraries that worked well with a large TV and good wireless remotes. Glad to see emulation moving forward on the PS3!