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Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB


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57w ago - Following up on the previous update, today an anonymous source has leaked PS3 RetroXMB Beta 3 by doobz which allows users to boot RetroArch ROMs from the PS3 XMB alongside some updates below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by aldostools

To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.

As such I'm releasing the last version of the tool he provided prior to his disappearance.

Official RetroXMB README (Partial)

RetroXMB

RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that

Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:

Emulators:

  • PlayStation 1
  • PlayStation 2
  • PlayStation Portable

Here goes a small intro for RetroXMB..

Emulator Games:

Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.

PS1 Games:

PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN

PS2 Classics (Experimental):

PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI

Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app

If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.

Note to Rogero FW Users:

Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks:

STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )










Additional Info by STLcardsWS

RetroArch Supported Cores

FB_alpha
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)

FCEUmm
-- Nintendo NES / Famicom

Gambatte
-- Game Boy / Color

Genesis_plus_gx
-- SG -1000, Master System, Game Gear, Genesis, Sega CD

Mednafen_ngp
-- Neo Geo Pocket / Color

mednafen_pce_fast
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX

Mednafen_vb
-- Nintendo Virtual Boy

mednafen_wswan
-- Bandia WonderSwan / Color

Nestopia
-- Nintendo NES / Famcom w/Disk System

prboom
-- Doom 1 & II Engine

Quicknes
-- Nintendo NES/ Famicom

snews9x_next
-- Super Nintendo / Super Famicom

Stella
-- Atari 2600

tyrquake
-- Quake Engine

Vba_next
-- Game Boy Advance

EXPERIMENTAL LIBRETRO CORES

Stella
-- Experimental Atari 2600
--- Issues ----

.Save / Load States do not work.

---Notes---

Toggle Color/Black and White with R3/L3 on select games.

mame78
-- Experimental: MAME 0.78
--- Issues ---

Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.

---Notes---

0.78 Romset should be used
Try lower version if exact cant be found.

Some Games will play well. There others that will not.

mednafen_gba
-- Experimental: GBA (use VBA_Next instead)
---Issues---

Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported

---Notes---

Requires GBA bios.
Use VBA-Next

mednafen_psx
-- Experimental: PSone

Slow FPS
Use other PS1 methods for the PS3.

Other Emulated Systems Supported

PlayStation 1:
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable

-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22

PlayStation 2:
-- Experimental PS2 Integration: Very early version.

Features

Global Features

  • Create CEX or DEX Packages
  • Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
  • Custom XMB Title
  • Customize XMB Appearance
  • ICON0.PNG
  • PIC1.PNG
  • PIC0.PNG
  • Add XMB Sound: (SND0AT.AC3)
  • Add Animated Icon: (ICON1.PAM)
  • Custom HIP: (edit text file)
  • Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
  • OR change it to a Custom Title-ID of your choice
  • Progress Bar to show the app is working, (large files may seem long but it working).
  • Creates an XMB Auto-Booting package.

Retro Emulators:

  • RetroArch v9.9.0 is used as a back-end.for all emulation.
  • BIOS detection on ROMs. (unfinished / bugs)
  • ROM detection from various archive formats.
  • Included Custom PIC0.PNG for most cores (unfinished)
  • Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
  • Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
  • Add Extra Files or Multiple Files for roms that require it easily.

* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.

PlayStation 1

  • Update to standalone release of PS1toPS3 b10 by doobz
  • Supports PS1 ISO, BIN
  • Optional: Cue, toc File.
  • PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
  • Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.

PlayStation 2 (Experimental)

  • Early in development.
  • Supports PS2 ISO, BIN
  • Choose PS2 Playback on DEX or CEX (Experimental)
  • PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed

NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!

PlayStation Portable

  • An update to doobz PSProPS3 beta 22
  • Remastered Creation Supported
  • Minis Creation Supported
  • PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.

Update: RetroXMB Cave Story (NXengine) Light & Heavy XMB PKGs

Cave Story (Doukutsu Monogatari)
RetroArch v1.0.0.2 (libretro core: NXEngine)
RetroXMB XMB Direct Boot Applied

Requirements:


Additional Notes:

  • The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.
  • Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.
  • RetroXMB Beta 3 App (with new cores)
  • A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.

Thanks/Credits:

  • Squarepusher / Maister (RetroArch) & All Libretro Contributors
  • doobz (RetroXMB Creator)
  • Daisuke "Pixel" Amaya (Cave Story Creator)

Retro XMB Creator 1.6.2 - Create LUA + PS3 Homebrew Packages / Updated PSX Launcher

What's new:

  • Added support to create Lua packages
  • Added support to create PS3 homebrew packages
  • Updated the PSX launcher (IRISMAN 3.03)

RetroXMB Setup Instructions

Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)

Instructions

  • [Register or Login to view links]
  • [Register or Login to view links]
  • [Register or Login to view links]
  • Once in RetroXMB Creator Tool hit F3
  • Choose RetroArch Cores Path -- "/dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2/"
  • RetroArch Title ID choose SSNE10000
  • Create a Package and Install
  • Enjoy!!!

RetroXMB (Beta 3) Re-released by STLcardsWS (Mar/12/14)

Included the following libretro cores from RetroArch v1.0.0.2: (tested and working for RetroXMB)

  • fbalpha
  • mame78
  • fceumm
  • Nestopia
  • QuickNES
  • GenesisPlusGX
  • Mednafen_VB
  • Mednafen_WSwan
  • Mednafen_ngp
  • Mednafen_PCE_Fast
  • gambatte
  • prboom
  • TyrQuake
  • snes9xnext
  • stella
  • vba_next
  • NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)

Known Issues:

  • Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v1.0.0.2. (just keep the same name for the image)
  • Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.

Thanks / Credits:

  • Squarepusher (& Entire RetroArch/Libretro Team)
  • doobz (RetroXMB developer)
  • RetroXMB Contributors (see ReadME)

Update #2: Espionage (PS3)

This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".

RetroXMB autoboot is applied so direct launch from XMB with ease!

Download: [Register or Login to view links]

Espionage v1.0 - Made for the GBJAM (gbjam.net).

You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.

How to Play

To run the .gb file you will need a Game Boy emulator

Credits

  • Game by: Fredrik Brundin
  • Additional Art (Title & Game Over screen): Dominic Buchholz

Update #3: GBA Indie Roms for you PS3 (Using RetroArch w/ RetroXMB Auto Boot)

Download: [Register or Login to view links] (Dangerous X_MAS (GBA Homebrew Game).pkg) / [Register or Login to view links] (PowerPig (GBA Homebrew Game).pkg)

Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.

The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v1.0.0.2 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.

Update #4: Aldostools has now updated (linked above) the PSX Engine in RetroXMB Creator to support PS3 v4.65 CEX Firmware.

What's New:

  • (August 27 v1.6.5) - Updated PSX engine with IRISMAN 3.24 (adds support for CFW 4.65)
  • (August 08 v1.6.5) - Updated PSX engine with IRISMAN 3.21

Hint: Use [F1] to visit the Repository of ICON1.PAM and Manuals for Retro XMB Creator created by Redemp on [Register or Login to view links].

Retro XMB Creator v1.7 What's New:

  • Added Support for launching Movies from the XMB (using Showtime.SELF)

I made a workaround to have the movies icons with custom images on the XMB using RetroXMB Creator 1.7:

Supported Extension:

  • mkv
  • avi
  • mp4

I will add more extensions later (they are a lot). I first wanted to get some feedback before continue using my time on this.

It works the same way as the roms launched with RetroArch... IRISMAN or multiMAN are required to be installed with the SHOWTIME.SELF made by deank, otherwise it will execute the standard Showtime made by andoma, which doesn't support the SHOWTIME.TXT to auto-load the specified movie when Showtime is started.

About NTFS Drives (Movies)

This method cannot auto-lauch videos on ntfs (even when Showtime fully supports it). It seems that SHOWTIME.TXT validates if the file exists when Showtime is loaded, but the ntfs device is mounted few seconds later. Thus Showtime goes directly to the main menu, instead of play the movie on the ntfs device.

After some tests I noticed that sometimes the movie launcher only started Showtime without auto-play the movie. However, if I first launched a movie via IRISMAN, the XMB shortcuts for the movies launched them fine.

So, I updated the showtime launcher to also load the sky payloads used by IRISMAN.

Supported Extension: mkv, mp4, avi, mpg, mpeg, mov, m2ts, vob, flv, wmv, asf, divx, xvid, pam, bik, bink, vp6, mth, 3gp, rmvb, ogm, ogv, m2t, mts, ts, tsv, tsa, tts, rm, rv, vp3, vp5, vp8, 264, m1v, m2v, m4b, m4p, m4r, m4v, mp4v, mpe, bdmv, dvb, webm, nsv.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 48 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

darksidewalker's Avatar
#43 - darksidewalker - 40w ago
I want to play the king of fighters 2002, but each emulator or package I downloaded is never wrong please, someone pass me the complete package?

I'm on 6.60 pro

ZerotakerZX's Avatar
#42 - ZerotakerZX - 40w ago
Did the fix hotkey mapping?

PS3 News's Avatar
#41 - PS3 News - 40w ago
Following up on the previous update, today RetroArch PS3 v1.0.0.1 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and piaf with details below.

Download: [Register or Login to view links] (50.87 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (176 MB) / [Register or Login to view links] (49.5 MB) by Mogwai / [Register or Login to view links] by Argon (This is the version 1.0.0.1 GhettoBuild that I am currently running and unable to save/detect cores. I used aldostools to edit the param.sfo and disk.sfb)

Changes: PlayStation 3 - v1.0.0.1 - RetroArch.PS3.v1.0.0.1.FOR.DEX.PS3 Changelog

  • Added core info files - forgot to add them in v1.0.0.0 which made the Detect Core functionality not show up
  • Overlays should work now - these will play a big role in future versions
  • Menu controls now honor the 'O Button Behavior' from your PS3'S System Settings
  • (CURRENTLY BROKEN) - Analog to D-pad mapping





Note: If you installed v1.0.0.0 and received a disc required error or had to boot multiMAN first this new CEX resigned by piaf has remedied that issue.

This is a port of RetroArch to jailbroken / debug PlayStation 3. Cores currently supported:

  • Genesis Plus GX
  • SNES9x Next
  • VBA Next
  • NEStopia
  • FCEUmm
  • Mednafen PCE Fast
  • Mednafen NGP
  • Mednafen VB
  • Mednafen Wonderswan
  • MAME 2003 NEW!
  • Prboom
  • QuickNES
  • NX Engine (Cave Story)
  • Tyrquake
  • Final Burn Alpha
  • Gambatte

Finally, from Mogwai: Here's (linked above) a RetroArch v1.0.0.1 ISO that works for me on my super slim:

  • Put the retroarch folder including subfolders on USB stick/HD.
  • Put your ROMs in retroarch/roms folder.
  • Insert stick in USB slot 000 (the right most port closest to the optical drive)
  • Start RetroArch ISO

Things that should work:

  • Save game / save states
  • Core auto-detection
  • Going directly to roms folder in browser
  • Game history

Let me know if it works!

From FizzyBubblech: I tried it and it launched the first time, after exiting and relaunching it would return to the XMB. Also, why is the filesize smaller than the one aaa801 uploaded?

More PlayStation 3 News...

PS3 News's Avatar
#40 - PS3 News - 41w ago
Following up on the previous update, today RetroArch PS3 v1.0.0.0 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and Mainster with details below.

Download: [Register or Login to view links] (retroarch-ps3-v1.0.0.0-dex.zip - 175 MB) / [Register or Login to view links] (retroarch-ps3-v1.0.0.0-cobra-ode.zip - 101 MB) / [Register or Login to view links] (105.7 MB) / [Register or Login to view links] (50.59 MB) / [Register or Login to view links] (New Build with MAME (All Cores) Support - 136.8 MB) by aaa801 / [Register or Login to view links] (30 MB) / [Register or Login to view links] (50.6 MB) by haz367 (works on PS3MFW Rogero 453 style MFW, tested Wonderswan in a hurry.. all good) / [Register or Login to view links] / [Register or Login to view links] by aaa801 / [Register or Login to view links]

Here are the cores currently supported on the PS3 version:

  • MAME 2003 - NEW - Arcade- MAME 0.78 Romset
  • Final Burn Alpha - Arcade - FB Alpha v0.2.97.30
  • Genesis Plus GX - Sega SG-1000 - Sega Game Gear - Sega Master System - Sega Genesis - Sega CD
  • SNES9x Next - Super Nintendo
  • VBA Next - Game Boy Advance
  • NEStopia - Nintendo NES - Nintendo Famicon Disk
  • FCEUmm - Nintendo NES
  • QuickNES - Nintendo NES
  • Mednafen PCE Fast - Turbo Grafx 16 / PC-Engine - Turbo Grafx CD - Super Grafx
  • Mednafen NGP - Neo Geo Pocket
  • Mednafen VB - Nintendo Virtual Boy
  • Mednafen Wonderswan - WonderSwan - WonderSwan Color
  • prBoom - Doom I / II
  • Tyrquake - Quake
  • NX Engine - Cave Story
  • Gambatte - Game Boy - Game Boy Color

Note: MAME 2003 (0.78): Once a game is loaded and disclaimer warning appears press L to R to agree / signal OK.










Here's the changelog of the PS3 version:

  • VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
  • Revised menu - should now have the same functionality as all other RetroArch versions
  • New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
  • Much improved OpenGL driver - the PS3 version of RetroArch should now have the
  • Lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
  • Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
  • Many more changes...

Note: New 'Detect Core' function: this feature currently is not working.

Finally, from fedoraubuntu: To operate 3k3y: To run the Retroarch just follow these steps: Download retroarch and program 3k3y iso patch and follow the link retroarch snake-ode 3k3y Iso patch.

Open 3k3y iso patch, select the iso retroarch snake-ode, click patch iso, ready and just play. Note: SET THE PATH TO ROM DIR.

More PlayStation 3 News...

jjjwelch's Avatar
#39 - jjjwelch - 43w ago
I've made a good number of games with this so far, and all have been successful, except for when i try to make Sega 32x games, is it not supported yet, or am i just missing something?

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