61w ago - Hello all you fans of Resi and Paintown, here's a video demonstrating a Resident Evil Paintown Mugen Character Pack for PS3 3.55 CFW users.
A couple of nights ago I was trawling the net looking for some stuff for the homebrew game paintown on the PS3. After downloading the latest version of Paintown (3.6.1) I noticed that Jonny Rafkind had mad some revisions of the mugen part of his side scroller so I mooched around a bit and found loads of mugen characters. On the initial load up there were a few crashes an buggy moments.
So I messed around a bit an came up with this as good as its gonna get (gameplay wise) themed pack of Resident Evil characters, you have jill, chris, wesker, leon, hunk, nemesis and a few zombies. I'm attaching a preview video I made of it in action...
I hope you all get a real kick out playing as I did. Please read the text file in the download for info on installing these characters... as follows:
First of all turn on your PS3 and go into multiMAN now go to the file manager and go into ''dev_hdd0'' then into ''game'' then scroll down to ''paintown_'' then into ''USRDIR'' then into ''data'' then into ''mugen'' and then into ''chars'' now copy the character name files into the ''chars'' file.
(Please note that this port of mugen will run really slow an buggy if you load lots of characters on in mugen, so only load on 4 or 5 characters at a time, preferably 4, then when you want to play with some others just delete the current 4 then add on another 4.
Enjoy. All the characters moves are quite similar to the joystick movements for ken an ryu in street fighter. (These characters were not designed an built by me they were only converted to run on the PS3 port of mugen by me. All credit of building these characters goes to who ever did it)
For other characters like guyver, predator, chuck norms and other obscure characters like that please visit the website called "mugen database". Thank you an I hope you enjoy my little package.
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Following up on my PoC Demo and the recent Paintown Special CFW 4.21 update by markus95, today I am releasing the PS3 homebrew game Resident Evil Operation Paintown along with a video of it in action below!
Ever wondered what the Resident Evil series would've been like had it been put out on the Snes or Megadrive ? Well ponder no more as I have answered that ultimate question with this.
I have put a load of hours into this, roughly 12 hours a day for 3 weeks and had no help from anyone (even though I did message someone who didn't bother to message me back) If I get a big enough response from this one I shall start work on a ''Aliens'' one with marines, pulse riffles, power loaders, etc, etc
Hello folks, Remember last week how I showcased my Resi paintown colaberation ? Well I said roughly 4 weeks before you'd see a release well I have some exciting news for you all, After working flat out all week I have a beta version ready for you to enjoy, there will be updates in the coming weeks adding stuff that I haven't finished like some more special moves an combos an some levels that I didn't get to finish.
It is totally playable and looks fine, to be honest its just me being a perfectionist. Anyway I thought id release it now as i'm going on holiday for 2 weeks on Monday, I'd say that the game is 97% finished, and i will put an update out when I get back from holiday.
As always there will be the download link an the video in this post...
For those of you that have Markus95's saint seya mod of paintown on there console don't fret, just add this one to your PS3 and you will have 2 on your machine , Markus95s an mine as Markus95 use's a different file path for his mod starting in 'BLESxxxxxx' were as mine will be ''paintown_''..
In my download there are 2 things one is a folder called ''paintown'' and a PKG of paintown 3.6.0. What you need to do if you have Markus95's mod is this...
Install the paintown PKG 3.6.0 via ''install packages'' once installed go into multi-man an use your file browser to go to ''game/paintown_'' now highlight ''paintown_'' and delete it. Once deleted put my one in its place... Then come out of multi-man and you'll see my Resi paintown icon, press ''X'' and enoy... To install if you dont have Markus95's mod... do this:
Go to ''multi-man'' open the file browser go to ''game'' find ''paintown_'' delete it and replace with my one... simples... your now ready to get mashed up by some zombie hoards...
If you watch the quick 54 second video please rate an subscribe to my channel... there's no sound on it cos it was late and I didn't wanna wake my girlfriend, but theres loads of sound in the game.
In the game: you have.... Hunk, Chris Redfeild, Leon Kennedy, Albert Wesker an Jill Vallentine, and as a bonus player you have me, Daveyshambles.
You can pick up herbs for health... and there a lots of familiar enemies to smash to bits.. Every player has a gun attack by either pressing, up then square or up an X, or down an X or down an square... Some of the paintown elements are still there as it is Resident evil paintown. Once again I hope you all enjoy playing this
(A big thank you to Jon Rafkind an all my mugen people) The quick video... Resident Evil Operation Paintown via YouTube:
As I hinted on last week, to tie in with my recent fighter packs for Mugen I have decided to work on the other side of Paintown's features which includes the side scrolling beat em up section.
What Jon Rafkind has given us with his game is a virtually easy to use character editor an level creation tool. This is my first dive into game creation and there's been some trial an error moments as well as some ''oh I see'' moments, but my understanding of this is becoming better an better with everyday I spend with this.
So anyway I sat down and decided that I was gonna do a Resident Evil side scroller. I have a lot of ideas that will work well in this mod, Ive even had a few other ideas for some future mods. I can understand why video games take an age to come out, it took me 3 days to put Hunks character together, that's ripping the sprites an putting them into there move folders then converting them one by one to be transparent so the game doesn't show the coloured background behind the sprite.
I'm using three different computers all with different operating systems to compile this mod, only because they each have different applications I can use like photoshop an ultimate fighter factory. The sprite process is so long that I didn't get to sleep till 7am for 2 nights in a row because I wanted it working before I went to bed, once you get into doing this it becomes worthwhile to see the out come of everything you do...
Anyway here's a video of how far i've got so far,its nothing special at the moment just a test to make sure everything will an should work...
I will be adding things to levels like breakable objects an herbs instead of apples an cakes for power ups, there will also be a load of enemy to beat your way through, all classic Resi bad guys, I hope you've enjoyed this sneak peek into my upcoming mod!