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Video: PS3 XMB Blitting POC Plugin By 3141card is Now Available


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48w ago - Following up on his previous updates, PlayStation 3 developer 3141card has shared a PS3 XMB Blitting POC Plugin alongside a demo video of it in action below.

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To quote: I found a way for blitting information on the XMB screen, it is not perfect atm and work only in main XMB, not ingame. I found some bitmap-data in main ram, and poke other RGBA values on this place.

I make a simple framebuffer, print text in him and poke him on the screen. The example have only a blue background and white text, but more complex things are possible, inclusive nice interactive GUIs.







Here is the sprx+source, it is very simple, not perfect only a quickly written test app... I test it only on rebug 4.46, after booting hold R2 and press Start, it will only work after bootup!!! Not after leaving a Game or App.

Copy PIC1.PNG from download (blitting_xmb_test_PIC1_PNG.rar) in e.g. multiman dir. In XMB go on multiman and press select. Simple example, draw only one frame if select was pressed.

Furthermore, it is a stupid method, but if no better way arises... in principle:

IO module is running all the time the ps3 is running.
IO module awaits input from many devices, not only pad, also Kb and mouse.

The system (XMB, in Game XMB), hombrew like multiman and also in background running prx, need a struct for handle the input.

This is a ram dump from my rebug 4.46C ps3. At offset 0x10389F4 is the pad-data struct.

[Register or Login to view code]

00 00 = DIGITAL2 (if O is pressed = 00 20, see psl1ght header files for pad to understand the flags)

The point, if you are in game and press O on your pad, to set this value in the pad-data struct of the running game to 00 20 or use a in backround running plugin to set this value with poke to 00 20 if you press a special Keyboard button, it is the same.

Analogstick (00 82 00 82 00 80 00 80) 2 Mouse is a little bit more tricky, but also possible.

If you have rebug 4.46C running, here (linked above) is a simple ram viewer prx, based on the blit into PIC1.PNG. Look at offset 0x8000000001038800 and 0x8000000001038A00 for the pad-data struct, press e.g. O and you see the altered values...

I use it only on 4.46C with Users prx loader. Work only in XMB, is not stable, only some playing for me, not a release !

  • Go in games column on the app with the special PIC1.PNG, press select to toggle the hex-viewer on/off.
  • Use R1 and L1 to go one sector up or down,
  • Hold R2 and use R1 und L1 to go 1 KB up or down,
  • Hold L2 and use R1 und L1 to go 1 MB up or down.

EDIT: fixed a stupid copy-past error in source code of prx

Blitting in XMB Background PNG Example (see video and files above):

The background png must be 1920x1080 and set 100% (no scaling!) Select button start/stop blitting, work only in XMB, kk

Its a simple example, no event checks, blitting stop not automatically! Use select to stop blitting before you start a app/game or shutdown the PS3, Otherwise your PS3 crashes.

Update: May 5, 2014: Two freezing bugs fixed.. new sprx+src (linked above) and please notice, its a example, a concept, not really an app.

Will not work, it need the background png (say png, mean the ARGB area in local memory for the bg) to see the blitting area.

I have tried several things, but nothing stop fast enough, the prob are the short time to write a finished frame in local mem. In XMB there are 0x0FE00000 (254MB) accessible, the bg area begins at 0x00C80000, the raw ARGB data 0x200 later. If a eboot.bin starts, only 0x00500000 (5MB) are now accessible, so r/w offset 0x00C80200 and higher = freeze. say it again, blitting is stupid time to look at gcm...

Hhmm, found a more cooperative mutex, now blitting stop automatically by game/app start or shutdown. I also lock now the gcm_lwmutex during r/w processes to local mem.

I use furthermore 4.46 CEX rebug + User's prx-loader for testing a prx, keep that in mind if use other MFW's.. same link as before (write no change log or make revisions, is not a app and simple source code say all, if someone will use the method)

Another change, skip the mutex stuff and stop blitting now each time the X button is pressed, that stop blitting also if you go on trophies or a sub-menu under setting, don't like it but better than a freeze.

I don't know how the power-button can be checked, so if you shutdown over power-button during blitting, PS3 will freeze.






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Comments 23 Comments - Go to Forum Thread »

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BerserkLeon's Avatar
#3 - BerserkLeon - 69w ago
It's not entirely useless. If you have a CFW ps3 and it decides it doesn't want to work anymore, you can use this to grab your crap without having to redownload it all.

I could've used this around january.

StanSmith's Avatar
#2 - StanSmith - 69w ago
Its interesting but you need CFW for it to work which kinda makes it useless. If you have CFW installed you can just FTP to the PS3 to see the HDD.

Its needed for OFW PS3s. Thats what I'm waiting for, OFW HDD access. Even read access would be great then I can copy it over to the CFW PS3.

PS3 News's Avatar
#1 - PS3 News - 69w ago
Today PlayStation 3 developer 3141card has made available a PS3 Slim HDD Reader (Windows Command Line) followed by a GUI from aldostools with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: A simple on-the-fly decrypter and ufs2 reader as comandline tool for windows. To see the content of your gameos(dev_hdd0) and copy files and folders to PC. No write suport! Hdd will only read.

Put your eid_root_key file in the program folder and connect your ps3_slim_hdd to your PC. Comands are "dir" or "ls" for see a directory, e.g.:

ps3 dir /

to see the root of dev_hdd0, or

ps3 ls /home/0000000X

to see your user folder. To copy a file or folder use "cp" or "copy", e.g.:

ps3 cp /home/0000000X/exdata/act.dat

to copy act.dat to the program folder, or

ps3 copy /home/0000000X/exdata

to copy the whole exdata folder. Its not a profie app, quickly written, maybe you found bugs.

Big THX again to ALL involved! Specially to Graf, Glevand, Naehrwert and Flatz

From aldostools: I made this quick GUI prototype (linked above)... but I didn't feel in the mood of remove my internal PS3 HDD to make tests, so it may be very buggy. If someone could post some captures of the DOS output when the tool is copying a file or a folder, and listing other folders with files would help me to improve it.

ok, I added a progress bar and add an initial slash if it is missing. Also added support for some shorcuts from the address bar:

1-9 -> /home/0000000x/
10-99 -> /home/000000xx/
mm -> /game/BLES80608/USRDIR/
iris -> /game/IMANAGER4/USRDIR/
st -> /game/HTSS00003/USRDIR/
pkg -> /packages/

Any title id in lower case -> /game/TITLEID/

A new Description column is now included (like in my FTP Client).

Update: PS3 HDD GUI 1.3 - It's a GUI for the PS3 HDD reader tool created by 3141card. Now includes a [Register or Login to view links] to view/dump sectors.

The tool is a simple on-the-fly decrypter and ufs2 reader that allows to browse the content of your gameos (dev_hdd0) and copy files and folders to PC.

PS3 HDD will only read (Nothing is written to the PS3 HDD, so it should be very safe). PS3 HDD for Slim and FAT models are now supported.

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