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Video: PS3 TEST BD-Emulator in Action & More!


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325w ago - We have had quite a few requests as to how the BD-Emulator on a PS3 TEST console works, and thought the best way to show how it works is through a video!

After formatting a USB HDD (in this case, a 500GB EIDE Drive hooked to the PS3 via an old USB CDROM enclosure) in the PS3, it is transferred to a PC. Once transferred, a properly decrypted, patched and remastered retail game is written to the drive. The drive is then plugged back in via USB to the PS3 TEST, while off.

The Drive is then turned on, followed by the PS3. Once the PS3 is on the BD-Emulator is set to USB. DEV is for a PS3 TOOL, which has an additional internal HDD for BD-Emulator purposes, and BD Drive is self explanatory. The PS3 then gets rebooted.





Upon reboot is where the video starts, it first shows the previous settings in the PS3, and then the game that was remastered, Kane & Lynch: Dead Men is started from BD-Emulator. The BD-Emulator is transparent to the PS3 system, it is accessed and used just like any normal Blu-ray disc is.

The game is then started to the title screen, then is quit and exited back to XMB. Since it works just like a Blu-ray Disc, the BD-Emu isn't much to look at, but it does work great!

On another interesting subject, a resident PS3 Dev has successfully reversed the Debug Disc Layer of encryption, and extracted the Debug Encryption key. Unfortunately, as expected PS3 Retail discs use a different key. He calculated that it would take forever times infinity to pop the Retail key, as there are 2 ^ 128 possible keys.

Precisely, he also wrote a brute forcer for the same kind of key for XBox 360 and got it up to 2 million keys/second, and worked out it would *only* take 5395141535403007094485264.577495 years to guess it.

Even if we got 1 million people working on it full time, you could only divide that number by 1,000,000 so still a HUGE number indeed.

Later this week we will share our current progress with the 1.00 Debug Firmware, stay tuned!


Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 22 Comments - Go to Forum Thread »

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RexVF5's Avatar
#12 - RexVF5 - 298w ago
Quote Originally Posted by imtoodvs View Post
i've been reading alot of the the dev posts, but I do agree that it would be nice if the Devs used a small fraction of their free time to compose a few tutorilas for the test owners. I myself would love to tinker around with the file structure & see how far the ps3 will let me mod software.


Have a look around torrent sites - leaked SDK can be found here and there if you have TEST unit and want to code some stuff...

imtoodvs's Avatar
#11 - imtoodvs - 299w ago
i've been reading alot of the the dev posts, but I do agree that it would be nice if the Devs used a small fraction of their free time to compose a few tutorilas for the test owners. I myself would love to tinker around with the file structure & see how far the ps3 will let me mod software.

jevolution's Avatar
#10 - jevolution - 300w ago
another question that is kinda related to this. Does the internal hd of the ps3 have a filesize limit? cos i know fat32 hav the 4gb limit...getting a full size iso on the hd would be a problem and hence ripping would be required if that is the case. (i know u guys would already know this... just trying to educate myself lol)

PS3 News's Avatar
#9 - PS3 News - 300w ago
I believe he just meant to reduce the size... the extras don't need to be ripped in order to get it working. He did it a lot when they were first testing as it saved time on their patching trial and error sessions from what I recall.

jevolution's Avatar
#8 - jevolution - 300w ago
Quote Originally Posted by CJPC View Post
Well, think back to any other game. Remove extra languages (movies, sounds, text), relink a few unnecessary giant movies, and then use an unencrypted executable to run the game!

The last part gets a bit interesting, but aside from that it's just like how one would rip any PS2 game!


hey i just have a quick question...

was removing the extra stuff actually part of getting it to work? or did it simply serve to reduce the file size and the unencrypted executable was the key?

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