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Video: PS3 TEST BD-Emulator in Action & More!


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315w ago - We have had quite a few requests as to how the BD-Emulator on a PS3 TEST console works, and thought the best way to show how it works is through a video!

After formatting a USB HDD (in this case, a 500GB EIDE Drive hooked to the PS3 via an old USB CDROM enclosure) in the PS3, it is transferred to a PC. Once transferred, a properly decrypted, patched and remastered retail game is written to the drive. The drive is then plugged back in via USB to the PS3 TEST, while off.

The Drive is then turned on, followed by the PS3. Once the PS3 is on the BD-Emulator is set to USB. DEV is for a PS3 TOOL, which has an additional internal HDD for BD-Emulator purposes, and BD Drive is self explanatory. The PS3 then gets rebooted.





Upon reboot is where the video starts, it first shows the previous settings in the PS3, and then the game that was remastered, Kane & Lynch: Dead Men is started from BD-Emulator. The BD-Emulator is transparent to the PS3 system, it is accessed and used just like any normal Blu-ray disc is.

The game is then started to the title screen, then is quit and exited back to XMB. Since it works just like a Blu-ray Disc, the BD-Emu isn't much to look at, but it does work great!

On another interesting subject, a resident PS3 Dev has successfully reversed the Debug Disc Layer of encryption, and extracted the Debug Encryption key. Unfortunately, as expected PS3 Retail discs use a different key. He calculated that it would take forever times infinity to pop the Retail key, as there are 2 ^ 128 possible keys.

Precisely, he also wrote a brute forcer for the same kind of key for XBox 360 and got it up to 2 million keys/second, and worked out it would *only* take 5395141535403007094485264.577495 years to guess it.

Even if we got 1 million people working on it full time, you could only divide that number by 1,000,000 so still a HUGE number indeed.

Later this week we will share our current progress with the 1.00 Debug Firmware, stay tuned!


Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 22 Comments - Go to Forum Thread »

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footylad's Avatar
#17 - footylad - 288w ago
Upon that subject of installing Debug Firmware on Retail consoles, if you wish to do this, you run the risk of bricking your console, as i have. So beware....

Footylad

Mother Brain's Avatar
#16 - Mother Brain - 288w ago
it would be interesting if a full version can be find on torrent.. indeed a debug is necessary to use all functions of sdk

personnaly, if i can find the sdk full, i will try to find a ps3 debug test and it would be very interesting to have a better understand of software devlopment made by sony but the probleme of debug firmware still exist

indeed, i think it's very hard to find firmware debug after 2.20.

PS3 News's Avatar
#15 - PS3 News - 288w ago
the torrent sdk is workless, compilers, toolchain and tools missing.
Correct, as it's the old 1.6 leak... from what I recall last year though, either the 1.6 with the 1.8 compiler/toolchain/etc was leaked (on some 'scene' topsites and among Elotrolado users if I recall correctly) or it was the full 1.8 $DK also.

I can dig through my archives to see which it was, if anyone is curious... perhaps that one didn't make it to torrents though. In any case, without a Debug PS3 it isn't of much use to most I imagine.

Mother Brain's Avatar
#14 - Mother Brain - 288w ago
The leaked sdk doesn't include compilers, so you can't compile any code you write.
especially windows tools for transfer the games on hdd and play it with bd emulator..

the torrent sdk is workless, compilers, toolchain and tools missing.

i think the sdk is watermarked, more simply, if the sdk is really leaked (full) and sony download it, he know who is leaked or leaker and i let think what the next for it.

omar8503's Avatar
#13 - omar8503 - 288w ago
The leaked sdk doesn't include compilers, so you can't compile any code you write.

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