To quote, roughly translated: Little wake-up call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by Scristopher PS3 and lunuxx.
The aim of this game is, as with any beat them all, as much as possible to hit the opponent to reach the end of it.
This mod includes a total of 12 Levels. The program of festivities, there are 3 new bonus stages, support for the multiplayer to 4 (not tested but should work), three new characters (Seiya, Shiryu and Hyoga) as well as new enemies and music for internships.
And good news on top of that, the Wii version is coming soon ...
Download and install pkg on your console via "Install Package Files."
Paintown 3.5 and installed the mod!
The author wishes to thank the whole team Paintown for his help on this mod but cool72 for testing in 3.41 on PS3 and Wii.
Here's a short video of a bonus stage (Saint Seiya) to give you an overview of the final:
And a video of the Wii version, you put your mouth water:
Update: I found where was the crash. For corrected, download this file and replace the file "paintown.txt" by that via FTP in:
Also below is Paintown v3.5 (official) by lunuxx which includes offline multiplayer mode for up to four players, new times and bug fixes.
To quote: Of course these items are things you can add yourself with the level/animation editor some pre built things are in the works as of now. Nothing complete yet tho you can easily make your own or make a request here.
Multiplayer works great and I will recompile paintown later with markus's stuff built in as well for people that would like to try 3.5 with his mods (tho his was only a few days before the official release date). Network mode coming very soon. More moves added for peter and more characters as well.
Update: Also below is Paintown from lunuxx featuring new character Ragna Bloodedge from Blazblue, as follows:
Video was made way before alot of the work on him I have recently done.
paintown engine - added parameter to scale sprites
editor - added a bunch of new tools like overlaying animations and a combo viewer
mugen - probably fixed some bugs
paintown engine - characters can have intro animations now
i guess you can say networking on the ps3 partially works, in a test lan play worked with my ps3 and a laptop the laptop set to:
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Hello peeps, following up on my previous update here is a new Mugen Pack for you I call my Super Mugen Bundle for PS3 Paintown!
I was up all night re-routing commands and making sure the characters I picked would work. Now in this download there are four folders an one read-me file (which is pretty much this whole post) This is the best pack I've done so far so I hope you all enjoy it.
To install just go to ''dev_hdd0'' ''game'' ''paintown_'' ''USRDIR'' ''data'' then ''mugen'' and DELETE your folders called ''chars'' ''data'' ''font'' ''stages'' (don't delete your music folder by accident) and replace them with the ones you've downloaded.
I've been up for like 24 hrs sourcing the characters and getting this to run so smooth I hope you all have loads of fun with this everyone!
The characters from the RE pack 1 and 2
A better jill valentine added to the RE roster
ED-209 , Robocop an Robocain
Optimus prime and Megatron
Scorpion , Subzero and Kano
2x Predators , hunter an warrior
Changed paths in fightfx.def in fonts
Added character name's and attached specific stages to them
Added stages to Vs an Watch modes
Opened out some files in character folders
Fixed some other things in select.def