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Video: Paintown 3.5 Final PS3 Homebrew Game Mod is Released


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146w ago - Following up on his previous release, today French PlayStation 3 developer Markus95 has updated the Paintown PS3 homebrew fighting game modification to version 3.5 Final.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Little wake-up call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by Scristopher PS3 and lunuxx.

The aim of this game is, as with any beat them all, as much as possible to hit the opponent to reach the end of it.

This mod includes a total of 12 Levels. The program of festivities, there are 3 new bonus stages, support for the multiplayer to 4 (not tested but should work), three new characters (Seiya, Shiryu and Hyoga) as well as new enemies and music for internships.

And good news on top of that, the Wii version is coming soon ...

Procedure:

  • Download and install pkg on your console via "Install Package Files."
  • Paintown 3.5 and installed the mod!

The author wishes to thank the whole team Paintown for his help on this mod but cool72 for testing in 3.41 on PS3 and Wii.

Here's a short video of a bonus stage (Saint Seiya) to give you an overview of the final:





And a video of the Wii version, you put your mouth water:





Update: I found where was the crash. For corrected, download [Register or Login to view links] and replace the file "paintown.txt" by that via FTP in:
hdd0/game/Paintown2/USRDIR/data/markus95/levels /

Also below is Paintown v3.5 (official) by lunuxx which includes offline multiplayer mode for up to four players, new times and bug fixes.

Download: [Register or Login to view links]

Changelog:

  • Co-op offline multiplayer (up to 4 players)
  • Lots of things fixed
  • More compatibility

New items:

  • Invincibility and speed!

To quote: Of course these items are things you can add yourself with the level/animation editor some pre built things are in the works as of now. Nothing complete yet tho you can easily make your own or make a request here.

Multiplayer works great and I will recompile paintown later with markus's stuff built in as well for people that would like to try 3.5 with his mods (tho his was only a few days before the official release date). Network mode coming very soon. More moves added for peter and more characters as well.








Update: Also below is Paintown from lunuxx featuring new character Ragna Bloodedge from Blazblue, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Video was made way before alot of the work on him I have recently done.

Changelog:

  • paintown engine - added parameter to scale sprites
  • editor - added a bunch of new tools like overlaying animations and a combo viewer
  • mugen - probably fixed some bugs
  • paintown engine - characters can have intro animations now
  • i guess you can say networking on the ps3 partially works, in a test lan play worked with my ps3 and a laptop the laptop set to:
    192.168.1.110











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PS3 News's Avatar
#50 - PS3 News - 92w ago
I have now promoted the news to the main page and +Rep for the update Daveyshamble501 nice job!

Daveyshamble501's Avatar
#49 - Daveyshamble501 - 92w ago
Following up on my PoC Demo and the recent Paintown Special CFW 4.21 update by markus95, today I am releasing the PS3 homebrew game Resident Evil Operation Paintown along with a video of it in action below!

Ever wondered what the Resident Evil series would've been like had it been put out on the Snes or Megadrive ? Well ponder no more as I have answered that ultimate question with this.

I have put a load of hours into this, roughly 12 hours a day for 3 weeks and had no help from anyone (even though I did message someone who didn't bother to message me back) If I get a big enough response from this one I shall start work on a ''Aliens'' one with marines, pulse riffles, power loaders, etc, etc

Hello folks, Remember last week how I showcased my Resi paintown colaberation ? Well I said roughly 4 weeks before you'd see a release well I have some exciting news for you all, After working flat out all week I have a beta version ready for you to enjoy, there will be updates in the coming weeks adding stuff that I haven't finished like some more special moves an combos an some levels that I didn't get to finish.

It is totally playable and looks fine, to be honest its just me being a perfectionist. Anyway I thought id release it now as i'm going on holiday for 2 weeks on Monday, I'd say that the game is 97% finished, and i will put an update out when I get back from holiday.

As always there will be the download link an the video in this post...

For those of you that have Markus95's saint seya mod of paintown on there console don't fret, just add this one to your PS3 and you will have 2 on your machine , Markus95s an mine as Markus95 use's a different file path for his mod starting in 'BLESxxxxxx' were as mine will be ''paintown_''..

In my download there are 2 things one is a folder called ''paintown'' and a PKG of paintown 3.6.0. What you need to do if you have Markus95's mod is this...

Install the paintown PKG 3.6.0 via ''install packages'' once installed go into multi-man an use your file browser to go to ''game/paintown_'' now highlight ''paintown_'' and delete it. Once deleted put my one in its place... Then come out of multi-man and you'll see my Resi paintown icon, press ''X'' and enoy... To install if you dont have Markus95's mod... do this:

Go to ''multi-man'' open the file browser go to ''game'' find ''paintown_'' delete it and replace with my one... simples... your now ready to get mashed up by some zombie hoards...

If you watch the quick 54 second video please rate an subscribe to my channel... there's no sound on it cos it was late and I didn't wanna wake my girlfriend, but theres loads of sound in the game.

In the game: you have.... Hunk, Chris Redfeild, Leon Kennedy, Albert Wesker an Jill Vallentine, and as a bonus player you have me, Daveyshambles.

You can pick up herbs for health... and there a lots of familiar enemies to smash to bits.. Every player has a gun attack by either pressing, up then square or up an X, or down an X or down an square... Some of the paintown elements are still there as it is Resident evil paintown. Once again I hope you all enjoy playing this

(A big thank you to Jon Rafkind an all my mugen people) The quick video... Resident Evil Operation Paintown via YouTube:





The dowload link...

Download: [Register or Login to view links]

Someone else can mirror to if they like...

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PS3 News's Avatar
#48 - PS3 News - 93w ago
I have now mainpaged your POC video, amazing how many hours you dedicate to these mods indeed and +Rep for the preview update Daveyshamble501!

Daveyshamble501's Avatar
#47 - Daveyshamble501 - 93w ago
As I hinted on last week, to tie in with my recent fighter packs for Mugen I have decided to work on the other side of Paintown's features which includes the side scrolling beat em up section.

What Jon Rafkind has given us with his game is a virtually easy to use character editor an level creation tool. This is my first dive into game creation and there's been some trial an error moments as well as some ''oh I see'' moments, but my understanding of this is becoming better an better with everyday I spend with this.

So anyway I sat down and decided that I was gonna do a Resident Evil side scroller. I have a lot of ideas that will work well in this mod, Ive even had a few other ideas for some future mods. I can understand why video games take an age to come out, it took me 3 days to put Hunks character together, that's ripping the sprites an putting them into there move folders then converting them one by one to be transparent so the game doesn't show the coloured background behind the sprite.

I'm using three different computers all with different operating systems to compile this mod, only because they each have different applications I can use like photoshop an ultimate fighter factory. The sprite process is so long that I didn't get to sleep till 7am for 2 nights in a row because I wanted it working before I went to bed, once you get into doing this it becomes worthwhile to see the out come of everything you do...

Anyway here's a video of how far i've got so far,its nothing special at the moment just a test to make sure everything will an should work...





I will be adding things to levels like breakable objects an herbs instead of apples an cakes for power ups, there will also be a load of enemy to beat your way through, all classic Resi bad guys, I hope you've enjoyed this sneak peek into my upcoming mod!

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yogeshh's Avatar
#46 - yogeshh - 93w ago
Can we add character from the pc version and play with this ?

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