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Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


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88w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his [Register or Login to view links], as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 705 Comments - Go to Forum Thread »

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PR0r's Avatar
#255 - PR0r - 103w ago
I've noticed no links anywhere to mmDM 02.00.00.

Anyone have this? Even aldos site links to his older release???

HeyManHRU's Avatar
#254 - HeyManHRU - 103w ago
So mmDM enables you to play backups on DEX PS3s?

PS3 News's Avatar
#253 - PS3 News - 103w ago
Below is MultiMAN v04.05.04 (DEX), which now includes more BDEMU features as follows:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] by A$h X

CHANGELOG for mM v04.05.04 (DEX):

What's New:

BDEMU games are accessible in the side-menu in Game column when user presses [TRIANGLE] over the [* Refresh]

  • Added support for mmDM 02.00.00 (Aldo's PS3 DEX Game Mounter PC application)
  • Added support for selecting and activating up to 10 games from BDEMU USB HDD (mmDM+ProDG+LAN required) - Press [TRIANGLE] while [* Refresh] is selected in Game column to access BDEMU games

Basically, it now supports changing games on the BDEMU HDD if mmDM (Aldo's DEX Mounter) is running + ProDG/TargetManager

Remember, for these on regular CEX/CFW the version is still only at v04.05.01 for mmCM (aka) multiMAN Cobra Manager.

Note: Aldo's mmDM 02.00.00 is required to make usage of the update, along with of course a DEX PS3 Console.

Finally, from A$h X: I've re-packaged (above) the newest DEX multiman (04.05.04) so it doesn't overwrite the old multiman, that way you can try it out without losing the ability of flash CEX dumps via older multiman versions.

PS3 News's Avatar
#252 - PS3 News - 104w ago
Today aldostools made available a mmDM DEX Game Mounter alongside the release of multiMAN version 04.05.01 with details below.

Download: [Register or Login to view links] (35.21 MB) / [Register or Login to view links] (Mirror)

mmDM (Dex Game Mounter) will automatically convert the CEX/CFW(retail) games to DEX (debug eboot/sprx/self). It can also convert the modified files back to CFW. That was the whole point - it is all automated, active game is changed via mM or mmDM.

  • You pick your regular GAMES collection
  • Use it on DEX (mmDM will take care of the on-the-fly conversion)
  • Use it on CFW (mmDM can restore all changed games to CFW compatible)

The PS3 Tools Collection 2.0.1 (aldostools.org/ps3tools.zip) patches the "/dev_bdvd" -> "/app_home" just pressing Shift+Ctrl+Enter on the EBOOT.BIN/self/sprx from Windows Explorer.

One additional important setting is also required in ProDG:

Target Properties -> Target -> XMB Settings -> Debug Settings -> "GameContent Util Boot Path (/app_home/PS3_GAME) -> For Development

From the ReadMe File: mmDM: Aldo's DEX Game Mounter/multiMAN DEX Readme

* Credits:

  • aldostools for creating a kickass app in couple of hours
  • zadow28 for the general idea, testing and being drunk as usual
  • gDrive for testing and being sober all the time
  • acab for the cheer up
  • GraVoX for getting settled

What is included:

  • multiMAN 04.05.01 [DEX]
  • mmDM 01.00.00 [PC] (Aldo's PS3 DEX Game Mounter)

Advantages:

  • No need for ps3gen and dedicated USB HDD with limitation for the number of games
  • No need to go to the PC each time you want to select a game (if mM is used)
  • Faster loading times via LAN
  • No need to split games
  • No HDD space required for games (only game data)
  • Works for 00.92-03.60 DISC game backups
  • Works for 03.70-04.20 DISC game backups with 03.55FW patched disc eboot/self/sprx files (not PSN/pkg patches)
  • If you prepare UPDATE packages for 03.70-04.20 games make sure to change all /dev_bdvd references in EBOOT.BIN/self/sprx files to /app_home

What do you need:

  • A PC and a PS3 and wired LAN (and some brains)
  • Wired LAN connection from your PS3 to the local network
  • multiMAN 04.05.01 [DEX] installed on your PS3
  • ProDG / TargetManager installed on your PC
  • mmDM (DEX GameMounter) installed on your PC

On your PC (one-time setup):

mmDM:

  • Start mmDM (DEX Game Mounter)
  • If you get warnings about ProDG, ignore and continue
  • Click the [FOLDER-ICON] button and browse to the game backups folder on your hdd/usb
  • mmDM will show your games
  • Pick one game and click "MOUNT >" button
  • If you run into 1002 error problems, change the mount-point-drive to O:\ or another drive letter

ProDG/TargetManager:

  • Install and configure ProDG / PS3 Target Manager to have your DEX PS3 visible in "Debugging Station (DECHA00J / .... )"
  • Connect to your PS3 (F7)
  • Make sure that you have "Reset Mode" set to "System Software Mode" -> "Target -> Reset Mode -> System Software Mode"
  • Reset your PS3 -> "Target -> Reset"
  • Wait for reset to complete
  • Right-click on your target PS3 name and select "Set File-Serving Directory (app_home/)"
  • Select drive/path Z:\ (or O:\ or the one you used earlier - IMPORTANT: it must be the same drive letter as in mmDM)
  • Select your PS3 under "Debugging Station ..." and press F7 (or mouse right-click -> Connect)

On your PS3:

multiMAN:

  • Start mM
  • Go to "Settings" -> "Network Servers"
  • Add your PC as a network server (/net_host) - enter your PC IP address and leave the default port
  • Go to "Games" column
  • Click "Refresh" and wait for it to complete
  • You should see the games from your PC (a little globe icon in right-hand corner of the icon)
  • Pick a game and press [X]

After you complete all this one-time setup you will have two choices:

--- Activate/mount games on your PC manually:

  • Have ProDG running on your PC and connected to your target PS3
  • Have mmDM running on your PC
  • Double click a game (or right-click -> "Convert EBOOT to DEX" and double-click)
  • Launch game from /app_home on your PS3

or

--- Have multiMAN remotely activate games via mmDM

  • Have ProDG running on your PC and connected to your target PS3
  • Have mmDM running on your PC
  • In multiMAN - select a network game and click [X] and play from /app_home

Setting up ProDG (Target Manager):

  • Connect your PS3 to LAN with cable (no Wi-Fi) and setup the Network in XMB->Network Settings
  • Install and configure ProDG / PS3 Target Manager to have your DEX PS3 visible in "Debugging Station (DECHA00J / .... )"
  • Click the green-refresh-arrows to scan your local network for a DEX PS3 (second row, third selection from the left)
  • Hopefully your PS3 will appear, so right-click -> Add target
  • Make sure that you have "Reset Mode" set to "System Software Mode" -> "Target -> Reset Mode -> System Software Mode"
  • Make sure that mmDM (DEX Mounter) is running on your PC and a game is mounted to Z:\ drive
  • Right-click on your target PS3 name and select "Set File-Serving Directory (app_home/)"
  • Select drive/path Z:\ (Or O:\ or the one you used earlier - IMPORTANT: it must be the same drive letter as in mmDM)
  • Select your PS3 under "Debugging Station ..." and press F7 (or mouse right-click -> Connect)
  • Reset your PS3 -> "Target -> Reset"
  • Wait for the resettingphase to complete

mmDM: Aldo's DEX Game Mounter

multiMAN DEX – network (PC)-located games have a little globe in the right-hand corner of the icon

Update: In related news, andbey0nd (with the help of aldostools) has also released genGP3 allowing PS3 DEX owners to use PS3 Generator without the need of setting up options, meaning you can now transfer games to a USB HDD that has been re-formatted for DEX-only usage.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror) / [Register or Login to view links] by Abkarino / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

From the ReadMe files: genGP3

Usage: genGP3.exe GAME_FOLDER [output.gp3]
Example: genGP3.exe x:\GAMES\FUNNY_GAME\PS3_GAME

or

Drag and drop your game PS3_GAME folder to genGP3.exe

  • Use command prompt or drag & drop a PS3 game folder to genGP3.exe
  • It will create a .gp3 XML project file for PS3 Generator Tools
  • Use Generator tools to create a MasterDisc or BDEMU image (iso/emu)

September 2012

CHANGELOG:

  • 01.00 - Initial Release
  • 02.00 - Support for PS3_EXTRA (new format), support for Extra Content (Themes, Packages and Videos in PS3_EXTRA)
  • 02.01 - Added support for TITLE_XX, PIC*_XX, ICON*_XX, SND0_XX for PS3_GAME and PS3_EXTRA content and UTF8+BOM output
  • 02.02 - Added support for old extra content format PS3_GAME/PKGDIR/PKG**/INSTALL.PKG for installable packages (no PS3_CONTENT support for THEMEDIR/VIDEODIR)

Now it is possible to create scripts which otherwise would take over 30 mins to create when PS3_EXTRA folder is present with up to 1000 content folders for themes, videos and packages. 02.00 adds support for games like "Journey - Collector's Edition"

Here is example output of the app when PS3_GAME folder of 'Sleeping Dogs' was drag&dropped to 'genPS3.exe':


Project written to: H:\GAMES\BLES01661-[Sleeping Dogs]\BLES01661.gp3

In most cases, it only takes about 1 to 2 seconds to complete the operation, you then use this file in PS3 Generator.

Remember still only newer games which have 'retail updates' on the Sony servers can be played on DEX, this tool just makes using PS3 Generator easier. Enjoy

From aldostools: genGP3.reg TIP:

1. Extract the rar to C:\genGP3 (it should be that path!!!)
2. Create a new text file with the following content and save it as "Associate genGP3 to Folders.reg"


3. Double click on "Associate genGP3 to Folders.reg"

Now you will be able to create the .gp3 file in 1 second just right-clicking on the PS3_GAME folder

To remove the association, create a text file with the following content and save it as "Associate genGP3.reg" and double click on it.


.gp3 files are the XML used by the PS3GEN tool to build BDEMU images for PS3 develoment consoles (DEX or CEX-->DEX).

They are usually created by the PS3GEN tool filling some fields and drag/drop the files to PS3GEN. This tool automates the creation of the .gp3 file, saving time and strain in your hand.

PS3 News's Avatar
#251 - PS3 News - 105w ago
Below is MultiMAN v04.05.00 DEX, which includes enhanced multimedia support and PS Vita Remote Play along the changes outlined (via pastie.org/pastes/4598158/):

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3)

What's included:

* multiMAN ver 04.05.00 DEX (20120827).pkg

  • Stereo Player (DEX)
  • Web Browser + FTP (DEX)
  • Showtime for multiMAN (DEX)

! There is no need to install/uninstall previous versions of multiMAN - this is a DEX BASE package

  • Added support for PSVita Remote Play: PS Vita: MPEG-4 (852x480) (Reset TV Overscan in Settings to "None")
  • Stereo Player can play SBS/TB movies in DivX/XviD .avi3d format on DEX
  • Standalone browser + FTP works on DEX and returns properly to mM
  • mM restart function works
  • Showtime for multiMAN works on DEX (can't return to multiMAN yet)
  • Showtime Standalone (in TV/Video column) works from XMB on DEX
  • RetroArch cores/emulators work fine
  • Separate online update for DEX multiMAN version is now supported
  • Default game backup folder on DEX 03.60-04.20 is changed to: -----> /dev_hdd0/game/BLES80608/USRDIR/GAMES

! For better folder access permissions: Use 3.55CFW to create folders under /dev_hdd0

Showtime ver 03.99.041 (Standalone).pkg

  • This is the official CEX/CFW version
  • You have to install it on DEX PS3 BEFORE starting multiMAN for the first time

What to do:

1) Install [Showtime ver 03.99.041 (Standalone).pkg]

2) Install [multiMAN ver 04.05.00 DEX (20120827).pkg]

IMPORTANT:

3) Start multiMAN from XMB so it can update your Showtime to DEX compatible version

4) You can now use mM's Showtime or the standalone Showtime from XMB (TV/Video) on DEX FW

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