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Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


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84w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his [Register or Login to view links], as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 694 Comments - Go to Forum Thread »

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donceyrobin's Avatar
#659 - donceyrobin - 30w ago
hi, my multiman icon is moved to folder icon. why?

PS3 News's Avatar
#658 - PS3 News - 31w ago
Below is multiMAN ver 04.53.04 BASE CEX (20131224) by deank and Cobra CFW Tools v1.27 by bitsbubba with details as follows:

Download: [Register or Login to view links] (43.83 MB) / [Register or Login to view links] (123.05 MB)

A lot of changes and additions to the last 04.53.03 so I decided it is better to have it with different version.

multiMAN 04.53.04:

  • Names of local PS3 games in ISO format are properly displayed (from PARAM.SFO)
  • Names of network and NTFS PS3 games in ISO format are properly displayed (from PARAM.SFO) after you load them at least once
  • PS3 ISO games from NTFS drives will now show background and cover (if loaded at least once)
  • Added support for checking for game updates for network and NTFS PS3 games in ISO format
  • Last loaded game/video (no network/ntfs) will be passed to webMAN for auto-load at next system start (making lastGAME almost obsolete)
  • While scanning for content, mmCM will prepare data for webMAN, too (NTFS info, images and param.sfo)
  • Upon launch, mM/mmCM will rescan your games and will cache images and other files
  • Small change to make mM "title_id" independent (in case you change it from the default BLES80608)
  • Downloading mM/mmCM updates is now "title"/"name" independent
  • In mmCM mode in HOME column you now have "Scan connected NTFS USB drives" option. In case you didn't connect the drive before launching mmCM you can use this option to refresh content from NTFS drives.

The update is available online as always within mM and in the WEB column.

If you wish to FORCE mM/mmCM to download the update just start mM/mmCM while holding L2+R2 and it will enter debug mode (reporting 04.53.DD for mM and 04.53.CD for mmCM). Then you can update from the HOME column.

Cobra CFW Tools v1.27

Download: [Register or Login to view links] (16.81 MB) / [Register or Login to view links] (Mirror)

What is "Cobra CFW Tools"?

With this app you can install "webMAN XMB" based on XMBM+ (aldostools' webMAN links) and concept from multiMAN XMB Integrated) with ★Install Package Files, REBUG's ★Package Manager or XMBM+ support, 4.53 certs (for ?safer? PSN), Ingame ScreenShots and custom coldboots by atreyu187 that I helped design. It's been tested on both Rogero (Cobra 7- Unofficial) and HABIB Cobra edition (any version). Choose what suits you
Cobra CFW Tools v1.27:

OK, new update (yes it's been awhile, sorry holiday busy )

Changelog v1.27:

  • As always latest webMAN (webftp_server.sprx) thanks deank
  • Compatiblity 4.46/4.53 Cobra CFWs
  • Added categories/icons to webMAN XMB+ (renamed for new functions) [still more to add ]
  • Remote play patch 4.46/4.53
  • Cinavia patch 4.46 (also smhabib BD patch)
  • Update/Disable webMAN
  • PlaystationHome~IconSwap separate install (with in webMAN XMB+ options)
  • PSP Launcher/Remasters custom Icons
  • Changed app icon & webMAN XMB+ icon (to differ of mM)
  • More to come

Note: please uninstall older version before installing v1.27

Cobra CFW Tools v1.27C

Ok quick update: Added:

  • webMAN's latest sprx (thanks deank)
  • link to quit webMAN (in webMAN XMB+)
  • option to install/uninstall custom icons to normal webMAN
  • newest XMBM+ (Mod) by aldostools

Note: as always uninstall old before new.

Cobra CFW Tools v1.27D

Download: [Register or Login to view links]

Small update:

  • added mmTOOLS links

Cobra CFW Tools v1.27E

Download: [Register or Login to view links]

New update:

  • brought back InGame ScreenShots option to menu
  • new Screenshot Patches to Rogero 1.00 Mixed with Cobra (instead of pre-patched 1.01 I was using)
  • HABIB-Cobra 1.XX (original using habib's pre-patched 1.03A file)

Note: please delete older version before updating to this

andikajayasatri's Avatar
#657 - andikajayasatri - 31w ago
multiMAN v04.53.02 FULL CEX (20131219) is now available from deank:

multiMAN v04.53.02 FULL CEX (20131219)
[Register or Login to view links]

multiMAN v04.53.02 BASE CEX (20131217)
[Register or Login to view links]

Note: multiMAN 4.53.01 supports 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31 CEX, 4.40 CEX/DEX, 4.41 CEX/DEX, 4.46CEX, 4.46DEX (REX), 4.46 CEX+COBRA 7.0, 4.50 CEX/DEX, 4.53CEX/4.53 CEX+COBRA 7.0

Changelog 04.53.02 FULL CEX (20131219):

  • Added proper detection of COBRA7 firmwares (4.46-4.53)
  • Added “Check for updates” for local PS3 games in ISO format
  • Added check when loading local/network PS3 games in ISO format if installed game update requires higher firmware version and fixes sprx/self/eboot files
  • Added support for 4.53 CEX CFW (tested)
  • Fixed covers/backgrounds for network PS3 games in JB/folder format
  • Added spoof to version 4.53 (COBRA7 firmwares only)

UPDATE: [Register or Login to view links] (43.83 MB) /

[Register or Login to view links] / Mirrors

Changelog:

! For COBRA7 compatible firmwares:

  • Added support for PS3 games in ISO format from NTFS drives (/PS3ISO folder)
  • Added support for PS1 games in ISO/BIN+CUE format from NTFS drives (/PSXISO folder)
  • Added support for Blu-ray movies in ISO format from NTFS drives (/BDISO folder)
  • Added support for DVD video in ISO format from NTFS drives (/DVDISO folder)

The only requirement is to have your NTFS formatted USB HDD connected to your PS3 when you start multiMAN.

Update is available also online via mM update and in the WEB column.

UPDATE #2: [Register or Login to view links] (123.06 MB)

  • Small change to make mM "title_id" independent (in case you change it from the default BLES80608)
  • Downloading mM/mmCM updates is now "title"/"name" independent
  • Names of local PS3 games in ISO format are properly displayed (from PARAM.SFO)
  • Names of network and NTFS PS3 games in ISO format are properly displayed (from PARAM.SFO) after you load them at least once
  • PS3 ISO games from NTFS drives will now show background and cover (if loaded at least once)
  • While scanning for content, mmCM will prepare data for webMAN, too (NTFS info, images and param.sfo)
  • Upon launch, mM/mmCM will rescan your games and will cache images and other files
  • In mmCM mode in HOME column you now have "Scan connected NTFS USB drives" option.

In case you didn't connect the drive before launching mmCM you can use this option to refresh content from NTFS drives. The update is available online and in the WEB column.

If you wish to FORCE mM/mmCM to download the update (although you're on the same 04.53.03 version) just start mM/mmCM while holding L2+R2 and it will enter debug mode (reporting 04.53.DD for mM and 04.53.CD for mmCM). Then you can update from the HOME column.

rshalxn's Avatar
#656 - rshalxn - 31w ago
Hi Guys! Sorry for the bad english, im Brazilian and I have a big problem.. Actually I play my ps3 on a 42" HDTV 1080p, but this TV isn't on my bedroom, I buy a Dell 19" DVI 1080i (1440x900) monitor, and adapted a DVI to HDMI on my monitor, making the correct connections the PS3 finally starts and the image of menus and options appear on the screen

Buuut, when I start multiman to run GTA V, the black screen appears and i can ear the sound of game, but without image (I used the RCA cable to out audio in a headset). This problem apply too to another games, when I start a PSN games, the black screen turn to appear.

Details: I use a HDMI gold cable, PS3 Fat, CFW Rogero 4.46
Resume: In the HDMI 1080p I can play, in HDMI-DVI 1080i I can see the menus and options, but i cant play... HELP!

PS3 News's Avatar
#655 - PS3 News - 32w ago
More attachments for the above (and below) post..

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