Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


69w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 680 Comments - Go to Forum Thread »

Quick Reply Quick Reply

PS3 News's Avatar
#650 - PS3 News - 20w ago
Cobra CFW Tools v1.18: WebMAN XMB Install, Custom Coldboot, In-Game Screenshot & 4.50 Certs are now available via bitsbubba with details below, as follows:

Download: Cobra CFW Tools.pkg / Cobra CFW Tools v1.18.pkg / Cobra CFW Tools v1.18a.pkg / PlayStationHome~IconSwap.pkg

To quote: I little something I whipped up: Cobra CFW Tools. with this you can install webMAN XMB v1.17 based on XMBM+ (aldostools' webMAN links) and concept from multiMAN XMB Integrated) with ★Install Package Files, REBUG's ★Package Manager or XMBM+ support, 4.50 certs (for ?safer? PSN), Ingame ScreenShots and custom coldboots by atreyu187 that I helped design. It's been tested on both Rogero (Cobra 7- Unofficial) and HABIB Cobra edition (any version). Choose what suits you.

Update: To keep up with Dean and his forever improving webMAN, I bring you v1.18 (the initial release was v1.17) only difference is this includes Dean's latest release of webMAN. Cobra CFW Tools v1.18.pkg- it's perfectly fine to install this over v1.17

Note: this app installs the plugins to folder "plugins" on dev_hdd0 which included boot_plugins.txt points to (good idea aldostools)

-Bitsbubba

Features:

  • 4.50 certs
  • Custom Coldboot
  • Cobra [Center]
  • Cobra [Full]
  • Cobra [Right]
  • In-Game ScreenShot
  • webMAN XMB v1.17
  • With Install Package Files
  • With Rebug's Package Manager
  • With XMBM+ Support

Tested On:

  • Rogero 4.46 (Cobra 7- Unofficial)
  • HABIB 4.46 Cobra edition (any version)

Cobra CFW Tools v1.18a

Update Cobra CFW Tools v1.18a.pkg to add Dean's latest updated webMAN sprx.

One thing that was pointed out to me was if Playstation Home isn't installed then the eject icon will replace it's icon. So I bring you the PlayStationHome~IconSwap.pkg which will take the PlayStation Home listing out of the PSN column and put it in GameData with the PlayStation Home GameData icon

Note: if you have PlayStation Home already installed on your PS3 there is no need for you to install the PlayStationHome~IconSwap.pkg as you have the correct icon.

jojo1000's Avatar
#649 - jojo1000 - 20w ago
It's still not showing up though ...

And you're recommending a USB Flash Drive to load up games that have files more than 2GB in them? I don't know how that is done. But I am getting filezilla since flash FXP seems to have a problem. Let's see what happens.

OK, I did it! I had put all the games inside the dev_hdd0/game folder. I should have CREATED a separate folder called "GAMEZ" and then added the games.

All the games are showing up ... Thank you Misiozol for trying to help me! You're awesome absolutely!

misiozol's Avatar
#648 - misiozol - 20w ago
Instead of ftp them , try to use flash drive sometimes on ftp they get corrupted sometimes or attributes missing.

jojo1000's Avatar
#647 - jojo1000 - 20w ago
Hi Bro, Good to hear from you.

I tried that. It didn't work. In fact, all the games showed up within the XMB as "corrupted data" and I had to delete them.

I think it's because of the way I transferred files to the PS3 (not in PASV mode). I am trying that now and shall report back with any findings.

Thanks a ton

misiozol's Avatar
#646 - misiozol - 20w ago
Use rebuild database in safe mode , and triangle > rescan in multiman , should help













Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News