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Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


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88w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his [Register or Login to view links], as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.








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Comments 703 Comments - Go to Forum Thread »

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kaynshi's Avatar
#693 - kaynshi - 6w ago
Thanks Misiozol. I have only 80GB on my internal HDD, so I was hoping to play it directly from the external HDD. But if there are no other solutions, then I'll have to I guess.

misiozol's Avatar
#692 - misiozol - 6w ago
move game to internal hdd

kaynshi's Avatar
#691 - kaynshi - 6w ago
Hi,

I have a very strange problem with my PS3 and hope someone can help. I've played a lot of games with split files, but Darksiders (1 not II) gives me a lot of trouble.

I'm using Rogero 4.46 + Multiman 4.60. The installation of the game goes without any problems, but then in the Multiman window under the game I see different icons. One of the is the SPLIT icon in red. Meaning that there are split files. That shouldn't be the case if Multiman automatically merge the files. When I go into Game settings I see there is an exclamation mark over the start icon. Meaning I can't load the game from the Game settings menu. When I go back to the games list, I see the image is in grey but I can load it.

And this is where it all goes wrong: Once the game starts I see the intro and then the screen goes black. The sound works fine, but there is only a black screen. Sometimes the intro works fine, but once I'm in the game I only see the character floating in black. No monsters, no sky, ground or whatever...

I tried removing the cache for darksiders and installed it again, but the same problem occurred again.

The strange part is that I've given the game to a friend of mine and it's working fine on his PS3. I don't know which firmware he is using, but it's not up to date as mine.

Any information/tips is highly appreciated, since I can't find anything on the web about this issue.

Thanks in advance.

PS3 News's Avatar
#690 - PS3 News - 6w ago
Following up on his previous update, today PlayStation 3 developer deank has released MultiMAN v04.60.00 CEX (Full) alongside a WebMAN v1.30 update for his MultiMAN PS3 backup game manager and Showtime 04.07.095 with details below.

Download: [Register or Login to view links] (124.89 MB) / [Register or Login to view links] (7.27 MB) / [Register or Login to view links] (7.34 MB) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by brunolee / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by aldostools / M@tsumoto / [Register or Login to view links] / [Register or Login to view links]

Changelog:

multiMAN ver 04.60.00 BASE CEX DEX STEALTH (20140712).zip

  • Added support for CFW 4.60

Includes:

  • multiMAN ver 04.60.00 BASE CEX (20140712).pkg
  • multiMAN ver 04.60.00 BASE DEX (20140712).pkg
  • multiMAN ver 04.60.00 STEALTH (20140712).zip
  • webMAN_1.30.zip (cobra/cappi/standard versions)

Showtime 04.07.095:

Showtime 04.07.095 is available within mM and as standalone packages.

I noticed that it won't autoselect the .srt subtitles named after the movie/video in the same folder, which is a downer for me, but still here you have the latest from andoma.

Dean

PlayStation 3 developer aldostools has also updated the Set Priority packages created by brunolee alongside some WebMAN Unofficial Mods for 4.60 CFW (linked above) by M@tsumoto as well for those interested.

Unofficial WebMAN Mods for 4.60:

WebMAN with support for 4.60 and the Habib's fixes that solve the errors 80010017 and 8001002b when running ISO with updates with disc inside. Also M@tsumot0 fixed a bug with the combos and also activated ps2emu switch for future 4.60 cobra and removed that feature for noncobra compilation (making the plugin more lighter, due it's useless on classic cfw). Thanks to DeanK, Joonie, Habib, EvilNat & Matsumot0. Also Orion90 & checcolin for the tests and reports.

Changelog WebMAN MOD 1.30.2 Multi 16:

  • Added support for Korean language [Translation by darkiris.net]
  • Addressed a data type issue spoofing IDPS/PSID.
  • Setup form is created using these functions: addcheckbox, addoptionitem, addradiobutton

Changelog WebMAN MOD 1.30.3U:

  • Labels on setup.ps3 now are clickable
  • Language now can be changed without have to restart
  • Fixed issue displaying notification messages
  • Enabled the Lowest speed to fan control
  • Increased the allowed minimum from 25 to 30
  • webMAN Setup on My Games now displays webMAN menu from XMB Manager Plus (if it’s installed)
  • Scans for covers in more folders

Changelog WebMAN MOD 1.30.4:

  • The installer now can upload into flash a modified category_game.xml, if the webMAN’s My Games entry is missing;
  • Fixed a bug switching languages;
  • Fixed a bug in the label “Show PSP Launcher”;
  • Added language: Modern Greek;
  • Correct encode UTF-8-BOM for Korean language file;
  • Change some signs utf-8 to unicodes.

Changelog WebMAN MOD 1.30.5:

  • Added option to include the ID of the game as part of the title;
  • Fixed issue scanning the covers;
  • Fixed issue on some labels displaying the (tm) symbol on XMB.

Changelog WebMAN MOD 1.30.6 Multi 17:

  • Disabled the option in the installer that upload the category_game.xml to dev_flash.
  • Expanded the size of 3 notification messages to fix an issue in Greek language.

Changelog WebMAN MOD 1.30.7:

  • Added display of webMAN startup notification on non-Cobra CFW.
  • Fixed PL language. Thanks to Raskolnikow.
  • Improved the algorithm for covers scanning: only existing folders are scanned.
  • Set back the minimum allowed fan speed to 25.

Changelog WebMAN MOD 1.30.8 Multi 18:

  • Addressed the duplicate “My Games” issue in the installer. (Thanks zar)
  • Added new “Copy Folder” option to the File browser.
  • Added option to copy individual files using /copy.ps3/
  • Replaced some copy code in mount_with_mm with the new copy functions. - Re-made the get covers / icons. Merged all related code in 3 functions.
  • Added Croatian language. Updated Hungarian.
  • Added new labels to all languages for the new Copy function.

Changelog WebMAN MOD 1.30.8 (Fix4) Multi 18:

  • Fixed a missing quotes that prevented the 'Copy Folder' work on the web interface;
  • Fixed "webMAN loaded" notification not being translated;
  • Updated Italian language for the new Copy functions;
  • Fixed the issue not scanning the "video" folder on non-Cobra editions

Changelog WebMAN MOD 1.30.8 (Fix9) Multi 19:

  • Fixed a missing quotes that prevented the 'Copy Folder' work on the web interface.
  • Fixed "webMAN loaded" notification not being translated.
  • Updated Italian language for the new Copy functions.
  • Fixed the issue not scanning the "video" folder on non-Cobra editions.
  • Fixed an error listing net host files
  • Re-added scan for covers in WMTMP folder like before
  • Hrvat → Hrvatski
  • Addressed a rare case where webMAN generates a blank name in mygames.xml for ISO games inside /dev_hdd0/PS3ISO
  • Added Bulgarian language (thanks to Dzver).
  • Removed the option "Remove cfw syscall at startup" option for noncobra
  • Fixed "Copy Finished" displayed untranslated.

Changelog WebMAN MOD 1.30.9 Multi 19:

  • Enabled a fast auto eject/insert when a game is mounted on nonCobra CFW
  • Added option to scan a user defined path indicated in the COVERS_PATH entry of the language file.
  • Added option "Disable startup notification of WebMAN on the XMB" to the web panel.
  • Updated language files with this new entry.

Changelog for webMAN Mod 1.30.11 Multi 19:

  • Fixed various bugs in the peek/poke function.
  • Added web command to search value: /find.lv1?{from-hex-address}={hex-value} or /find.lv2?{from-hex-address}={hex-value}

Changelog for webMAN Mod 1.30.12 Multi 19:

  • More bug fixes in the peek/poke function.
  • Found value is now highlighted
  • Better integration with PS3 Web Debugger

Changelog for webMAN Mod 1.30.13 Multi 19:

  • Bug fix in the address for Pokes
  • Highlight poke value
  • Translated “Not found!” to the other 18 languages.

Changelog for webMAN MOD 1.30.14 Multi 19:

  • Fixed a regression that prevented to mount second game and perform other tasks.
  • Updated Hungarian and Bulgarian translations.
  • Changed html error codes responses from 200 to 400/503

The {hex-value} for poke/find commands now can be 8bit/16bit/32bit/64bit.

WARNING: Use poke function with caution!!! You could brick your console if you don’t know what you’re doing!

Changelog for webMAN MOD 1.30.10 Multi 19:

  • Fixed issue with blank titles when parsing PARAM.SFO with multiple TITLE
  • Added ability to peek/poke lv1/lv2 using web commands: /peek.lv1?{hex-address} or /poke.lv1?{hex-address}={hex-value} or /peek.lv2?{hex-address} or /poke.lv2?{hex-address}={hex-value}

Examples:

The issue with the Greek language must be fixed in this build... It was due some text strings were using more space than the one reserved by webMAN.

Changelog for webMAN MOD 1.30.15 Multi 19:

[*]Added 4 new ftp SITE commands:
[*]SITE FLASH

PS3 News's Avatar
#689 - PS3 News - 6w ago
10 - 7 - 2014: Cobra ODE News - Update

We have now uploaded the 2.1 release for 5.1B QSV users who have the Microsemi M2S025 chipset.

In the future release for M2S010 and M2S025 version of 5.1B will be simultaneous.

Download: Cobra ODE Firmware v2.1 * M2S025 Only*










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