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Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


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104w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his [Register or Login to view links], as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

[Register or Login to view code]

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

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#635 - PS3 News - 58w ago
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Below is an XMB Manager+ 0.22.004 (Mod) for COBRA 7.0 4.46 CFW from aldostools with details as follows:

Download: [Register or Login to view links] (XMB Manager+ 0.22.011 Mod for COBRA 7.0 - Latest Version) / [Register or Login to view links] / [Register or Login to view links]

This is my modified version of the XMB Manager+ originally released by Team XMBM+. It has some new or different features and a different order of the icons. This version XMBM+ (mod) includes the files & instructions to have webMAN 1.07 and XMBM+ running on 4.46 COBRA 7.0.





This is a fork of the official XMBM+ that I originally developed for personal use on 3.55 Kmeaw. Now I adapted the category_games.xml to work with webMAN + XMB Manager Plus on 4.46 COBRA 7.0

How to install:

1.) Install Cobra 7.0 implemented into 4.46 Rogero v1.00: [Register or Login to view links]
2.) Copy webftp_server.sprx (version 1.07) to the root of /dev_hdd0/ (Latest version is always here: deanbg.com/webftp_server.sprx)
3.) Copy the included boot_plugins.txt to the root of /dev_hdd0/
4.) Copy the included category_game.xml to /dev_blind/vsh/resource/explore/xmb/
5.) Install the included xmbmanplus_hdd.pkg
6.) Enjoy XMBM+ on COBRA 7.0!

Thanks to:

  • DeanK for the awesome webftp_server.sprx
  • COBRA's lead developer for the release of the unofficial Cobra 7.0
  • user for PRX LOADER
  • Team XMBM+: andreus (coding), bitsbubba (coding, themes), DeViL303 (coding, POC/WIP) ps3Hen (coding, 4.00 port), aldostools (coding), CloneD (themes), Berion (logos)
  • dreamcat4 for the suggested .xml method and exofreak for his POC release of launch games through XMB using webMAN.

UPDATE #1 (Nov. 7th - v0.22.005)

Changes in 0.22.005:

  • Added a new section with quick links to webMAN functions:
  • Refresh My Games
  • Games, Files,
  • Eject Disc,
  • Insert Disc.

UPDATE #2 (Nov. 7th - v0.22.006)

Changes in 0.22.006:

  • Added the PS VITA application utility and Online storage icons to Game Data Manager;
  • Added "Retail" (webMAN list) to Game Manager > By type > Games.
  • Also updated category_game.xml: moved XMBM+ icon between "Install Package Files" and "My Games".

UPDATE #3 (Nov. 2013 - v0.0.22.008)

  • Mod by aldostools

UPDATE #4 (Nov. 24th - v0.22.009)

  • Added a quick link to monitor PS3 temperature of CPU and RSX and to restart PS3 (requires webMAN 1.18).

Download: xmbextras_v0.22.009.rar‎ / xmbm_mod_for_COBRA7_v0.22.009.rar‎

UPDATE #5 (Dec. 9th - v0.22.011)

This is my modified version of the XMB Manager+ originally released by Team XMBM+. It has some new or different features and a different order of the icons. This version of XMBM+ (mod) includes the files & instructions to have webMAN 1.24 and XMBM+ running on 4.46 COBRA 7.0.

  • Added "All Devices" to Install Package Files option in REBUG's Package Manager, so it will search all package locations instead of individual locations (HDD, packages, standard location);
  • Updated category_game.xml (Replaced the standard Install Package Files with REBUG's Package Manager);
  • Include webMAN 1.24 and webMAN 1.24 for CCAPI.

Download: xmbextras_v0.22.011.rar / xmbm_mod_for_COBRA7_v0.22.011.rar‎ / xmbm v011_mod_for_COBRA7-ITA.pkg / [Register or Login to view links] (Mirror)

I had promised him, and although a bit late here is the translation of the homebrew Aldo Vargas, who as we all know is arrived at version 0.22.011, adding the entry “All Devices” option to install Package Files in the Package Manager Team Rebug and changing some items on filecategory_game.xml.

Changelog

  • Added “All Devices” in the Rebug Package Manager, now you can search all paths instead of one at a time.
  • Updated file category_game.xml (It was replaced the classic Install Package Files with Rebug Package Manager).
  • Added WebMan 1:24 and Webman 1.24 per CCAPI. *

Autoboot Control Fan Utility for Cobra 7.00 Tutorial by atreyu187

Install this software, I am sure you can source this part without me. Cobra 4.46 7.00 Rogero Hybrid CFW, Mulitman 4.50.04 & Last Game [Cobra] to start.

Then you need to install XMB Manager+ 0.22.006 (mod) for COBRA 7.0 and here is the supplied install guide for this application slightly modified.

1.) Copy webftp_server.sprx (version 1.11) to the root of /dev_hdd0/ Latest version is always here: deanbg.com/webftp_server.sprx (I ran into troubles with the settings not working for me on this version so I have uploaded the first build of v1.1 here for you all if the latest doesn't work for you ([Register or Login to view links])

P.S. Settings are saved as /dev_hdd0/tmp/wmconfig.bin if you need to "start fresh" in case of errors. Just delete with XMBM+, Comgenie's Filemanager or mM.

2.) Copy the included boot_plugins.txt to the root of /dev_hdd0/

3.) Copy the included category_game.xml to /dev_blind/vsh/resource/explore/xmb/ (Or you can install this one to remove app_home & IPF: [Register or Login to view links])

4.) Install the included xmbmanplus_hdd.pkg

5.) Install update XMB Manager+ (mod) for COBRA 7.0 (v 0.22.006): aldostools.org/xmbextras.pkg

6.) Reboot your PS3 after install is all done to start fresh with your new FTP/Webserver working upon boot up

7.) Now open your PS3 browser set in Tools -> Confirmation on Browser Close -> “OFF” or when choosing a game in WebMan ([Register or Login to view links]) it will make you close browser each time.

8.)Turn of "Disc Auto Start" under System Settings. Disc Auto Start ([Register or Login to view links]) on Settings > System Settings.

9.) FTP Control Fan Utility v2.00 AUTOBOOT.ISO to /dev_hdd0/PS3ISO My build has a nice new logo instead of the tired looking "official" logo I think suits the system better. Or if you don't like that aldos made one as well that can be found here (ps3tools.aldostools.org/faniso.rar) as well with the old logo.

10.) Install PSNinja v4 and open the app and press X on "Make Files Read Only" this way "Last Game" will stay as Control Fan Utility AUTOBOOT.ISO upon every boot. Or you can do this manually by FTP and going to /dev_hdd0/last_game.txt and right clicking on the file and go to properties. Then choose "Read Only" attribute with FTP client. This can also be done if you FTP txt file to HDD and right click, again go to properties and check "Read-Only" and then press "Apply" and FTP the file back over.

11.) This I am going to borrow from aldos as well as he is the one that helped me get mine setup and running.

1. Turn ON the Disc Auto Start on Settings > System Settings.

2. Go to My Games > webMAN Setup and select the devices to scan, mark all the settings in the 2nd section and at least 5 and three seconds in the 3rd and 4th sections. (I choose 0 for both as I don't use a USB drive, boot times increase dramatically so the lower the better for your "Auto Boot Times" which DeanK might give us in future updates to his fine app. It has seen more action this month then just about mM's existence and we thank him for that. It was two simple plugins that got combined)

3. Press Save on the browser and restart the PS3.

Every time that you start the PS3, the AUTOBOOT.ISO will be launched. All you have to do is press Triangle to exit.

Note about my AUTOBOOT.ISO file. Once you exit the app in "Payload" mode the LED will turn yellow allowing you to know the payload is in effect. If you choose any of the other "Modes" the LED will return to normal. I did this so one would know if in fact the settings in fact took place after exit as it is hard to tell sound wise.

Again if you do not like this option aldos made a Control Fan Utility AUTOBOOT.ISO as well that does not have the yellow LED indicator at all but in order for "Mode 2" settings to stay upon exit one must press "Start" button to set that mode to work upon exit.

And that is it folks you can boot your PS3, set your fan speed right away and have fun gaming knowing your precious PS3.5 is nice and cool to go along with all the neat new features Cobra has unleashed upon the CFW world.

From CaptainCPS-X: Try this one (psiso_tool_test_1.rar) and let me know if you still have the hanging problem:

Download: [Register or Login to view links]

GenPS3ISO GUI 1.3 by aldostools

Download: genPS3ISO_GUI.rar‎ (Mirror: ps3tools.aldostools.org/genPS3ISO_GUI.rar)

Another quick GUI for the command line tool genPS3ISO by Cobra-USB. This tool let you create a proper ISO image from a PS3 game's folder.

Features:

  • Allows drag & drop
  • Run as Administrator to auto-register as a shell-extension for Explorer.
  • Right-click on any folder to make an ISO.

Example of ISO created: AUTOBOOT.ISO of Fan Control Utility 2.0 (ps3tools.aldostools.org/faniso.rar)

PSISO Tool GUI by aldostools

Download: psiso_tool_GUI.rar‎ (Mirror: ps3tools.aldostools.org/psiso_tool_GUI.rar)

I have created this quick GUI for the command line tool made by CaptainCPS-X that allows us to patch the PS3 ISO images that were not created with genPS3ISO or multiMAN, and make them to work on COBRA 7.0 CFW. Thanks to CaptainCPS-X for this useful tool.

Fan Control Utility (ISO/No GUI) 2.01a by aldostools

Download: Fan Control Utility (ISO/No GUI) 2.01a (Mirror: ps3tools.aldostools.org/faniso.rar)

This is an unofficial version of Fan Control Utility by Estwald that auto-quits immediately to XMB after set the fan policy. Hold X for 10 seconds to enable the GUI. The settings will be saved in the internal HDD, if the included PKG is installed and dev_hdd0/game/CTRLFAN00/fan_speed.dat exists.

Note: The AUTOBOOT.ISO for COBRA 7 auto-quits. There are 2 PKG files: one has no GUI, the other always shows the GUI.

Credits: Thanks to Estwald for the PS3L1GHT environment and the open source project. Thanks to HABIB for the payloads for 4.46/4.50. This is my first compilation of an application for PS

Fan Control Utility 2.01a- Changelog

Released under GNU General Public License - Read COPYING

Version 2.01a Modified by Aldo Vargas (aka aldostools) / aldostools.org / pstools.aldostools.org

Changelog for 2.01a:

1. Fix: Saved setting now should be loaded properly
2. Added L1/R1 to switch modes and CIRCLE to exit to XMB
3. Hold L2/R2 to start the GUI with the current fan speed values
4. Added text blinking when setting is saved (Saved mode to a new file to keep compatibility with earlier versions)

Changelog for 2.01:

1. Added auto-quit ("nogui") (GUI is displayed holding X for 10 seconds while the program starts)
2. Changed code to always read settings from /dev_hdd0/game/CTRLFAN00/fan_speed.dat (if the file exists)
3. Changed background color to dark blue
4. Converted to ISO

Version 2.00 Modified by HABIB (aka smhabib) at tortuga-cove

Changelog:

1. added 4.46 cex
2. added 4.50 cex
3. added 4.41 dex (not tested now cause no dex here)
4. added dex 4.46 (not tested cause no dex here.dex 4.46=rebug rex 4.46 dex mode)

Official Version 1.7 by by Estwald (aka Hermes) at elotrolado

XMB Manager+ 0.23.000 (mod) for COBRA 7 -- Install PKG Files Stored on a Remote PC from XMB

Download: [Register or Login to view links]

XMB Manager + Version 0.23.000 - Changes in 0.23.000: Added new "Network Folders" menu to webMAN tools.

This new option let you mount a shared folder on the PC as a local folder (/dev_bdvd). You must have running PS3 NET Server on the PC and server address configured on webMAN.

With this option you can play (supported) remote videos, music, pictures, and install PKG files stored on a remote PC (virtually in any place of the globe) directly from XMB. You can also play shared rom files, browse remote folders and more.

Download in link above or update directly on the PS3 from the About option in XMBM+ menu.

Credits: All this is possible thanks to Cobra7's integrated network features and to deank for the marvelous webMAN.

NOTE: WiFi networks can be too slow for certain operations. A wired network is highly recommended.

#634 - PS3 News - 59w ago
PS3 News's Avatar
Below is a Simple NTFS ISO Mounter for Cobra 7.00 by CaptainCPS-X with details as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (4.75 MB)

To quote: Simple NTFS ISO Mounter v1.01 (UPD)

A small update to properly support PSXISO, DVDISO and BDISO. As testing purpose I backed up my original FINAL FANTASY VII (PSX) as BIN/CUE with ImgBurn on Windows 8 x64, and as expected the game was mounted properly.

I backed up an Original DVD Movie (Karate Kid) as ISO, using once again ImgBurn for it, the results where great, the movie was available on the XMB -> Video section and I was able to watch it. Only test left is BDISO, but I guess it should be working fine

Enjoy!

CHANGELOG: - v1.01 (November 4, 2013)

  • Fixed support for PSXISO, BDISO and DVDISO, now it should mount them correctly.

NOTE: You MUST Install BASE first v1.00 then UPD v1.01.

SeeYa!

Simple NTFS ISO Mounter (for Cobra 7.0 / 4.46 CFW) (by CaptainCPS-X)

Simple NTFS ISO Mounter (by CaptainCPS-X, 2013)

This application will look for ISOs in your USB NTFS HDD and allow you to mount them on your PS3!

Directories scanned are:

/*NTFS_HDD*/PS3IS0/
/*NTFS_HDD*/PSXISO/
/*NTFS_HDD*/BDISO/
/*NTFS_HDD*/DVDISO/

Controls are:

[CROSS] - Select ISO / Game to Mount
[TRIANGLE] - Rescan NTFS drive

Enjoy! Merry Christmas! xD

NOTES:

This application will ONLY work on "Cobra 7.00 CFW (Mixed w/Rogero 4.46 v1.00)".

Do not connect more than one NTFS drive, it will only use one, plus I don't see the need of having many drives connected when you just want to mount one game.

Keep reading for more notes...

THANKS TO:

Thanks to "Eswald" for porting the NTFS library and "Cobra Dev" for improving it and releasing the Cobra 7.00 CFW along with source code.

CHANGELOG:

v1.00

  • Support for PS3IS0, PSXISO, BDISO and DVDISO directories scanning and listing.
  • Initial release.

NOTES:

This release is initial, so expect it to be very simple but functional. More improvements will eventually come, so stay tuned.

Running Iris Manager is causing issues with the mounting of ISOs, avoid running Iris Manager before booting Simple NTFS ISO Mounter. If you ran Iris Manager by accident, just restart your PS3.

PS2ISO is not supported, you must use the internal PS3 HDD and put your ISO(s) in "/dev_hdd0/PS2ISO/".

NOTE: You MUST Install BASE first v1.00 then UPD v1.01.

PS: SOURCE CODE WILL BE RELEASED LATER ON, AS I DO WITH ALL MY PROJECTS, I NEED TO ORGANIZE IT AND MAKE A REP AT GITHUB. SeeYa!

Simple NTFS ISO Mounter v1.02 - Progress Report #2

Spent the day organizing the code and preparing it for my GitHub. And finally the first commit has been done and pushed: github.com/CaptainCPS/Simple_NTFS_ISO_Mounter

PS: I have been working on some other things not yet integrated to the main core, but later on I will do so and commit / push it.

Stay tuned for more updates! This isn't over yet LMAO. More technical information will be added to the Git Repo later on so devs know exactly how my application works. Offtopic: Time to sleep finally!!! just look at that screenshot time LMAO and whole night didn't sleep

Simple NTFS ISO Mounter v1.02 - Progress Report #3

Good news!, Just finished coding some new modules that will add the following features very soon to Simple NTFS ISO Mounter:

  • Parsing of PlayStation 1, 2 and 3 ISOs
  • Checks for validity of proper ISO9660 formats (MODE1/2048) (MODE2/2352)
  • [PS1 / PS2 / PS3] Root Directory record checking for main system files.
  • [PS1 / PS2] Locate SYSTEM.CNF data extent and parse it.
  • [PS3] Locate PS3_DISC.SFB data extent and parse it.
  • Title ID parsing from system files (Ex. BLUS-XXXXX / SLUS_XXX.XX)
  • Acquire Game titles for all PS1, PS2 and PS3 ISOs.
  • Patch PS3 ISOs created with different applications than GenPS3iso so they are valid and detectable by the PS3 console (They MUST be in ISO9660 / MODE1 / 2048 + Joliet format).

Note: New PlayStation 1 game ID / Title database was created by me (includes all US / EU / JP Titles / IDs). PS2 and PS3 databases where acquired from aldostools ps3tools directory.

Here you can see a log of my application doing some debug output, before I port it to PS3:

[Register or Login to view code]

More info and progress soon! SeeYa!

Finally from JonahUK: Simple bat file to scan and convert your games folder:

[Register or Login to view code]


Easy to use, just put the bat file and genps3iso.exe in your "GAMES" folder and it will take each game and output an iso (iso name will be the same as the folder name).




If you want to save the iso somewhere other than the GAMES folder, edit the last "%%I.iso" to include a path such as "C:\ISO\%%I.iso"
This is handy if you are converting from a USB drive formatted to FAT32 for example.

#633 - PS3 News - 59w ago
PS3 News's Avatar
MultiMAN v4.50.04 CEX and DEX is now released with details below, as follows:

Download: [Register or Login to view links] (80.84 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (42 MB)

To quote: Following the release of the unofficial Cobra 7.00, deank has also released a new version of the amazing multiMAN featuring support for it (and more!)

DeanK has just updated multiMAN. The new version 04.50.04 adds support for 4.50 DEX CFW, and also for the 4.46 Cobra/Rogero CFW.

Here's the official info:

  • multiMAN ver 04.50.04 BASE CEX (20131103).pkg
  • multiMAN ver 04.50.04 BASE DEX (20131103).pkg
  • ps3netsrv.zip

Update is now also available online within mM. To use network servers you must add them in mM/mmCM in Settings ("Network Servers") and have ps3netsrv running on your PC to share the drive/folder with your games/iso/videos/etc.

Changelog:

  • Added support for 4.50 DEX CFW
  • Added support for 4.46 Cobra/Rogero CFW
  • Added "Switch between mmCM and multiMAN" option in HOME column
  • Added support for loading network games in JB/FOLDER format using ps3netsrv
  • In Cobra/mmCM mode all functions are operational (tested)

multiman_04.50.02_base_cex_mod.pkg (linked above): A few weeks ago I had a look at what Hijam implemented in his 04.30.00 mod. It seems it was mostly just folder changes to avoid getting banned by HDD scans. So I then had a go on 04.50.02 and the result is the pkg above. I was gonna make a few changes as size bloats a bit (not a problem) but idk why I don't find time. A bit disappointing that mM is closed source, so any editing/modding is limited.

Changes are as follows: BLES80608 changed to NPEA00187 and # Main search folders:

hdd_home=/dev_hdd0/KUTA
usb_home=/KUTA

So on your internal & external, change GAMES to KUTA

NOTE: NPEA00187 = BUZZ Quiz Player (PSN game) - don't install that game

Download: [Register or Login to view links] (1.35 MB) / [Register or Login to view links] / [Register or Login to view links]

  • Added support for Cobra7-Rogero firmware
  • Added support for 4.50DEX CFW

Package contains:

  • lastGAME9.pkg
  • lastGAME9_SS.pkg (SingStar Replacement)
  • lastGAME9_[COBRA].pkg
  • lastGAME9_SS_[COBRA].pkg (SingStar Replacement)

The COBRA version of lastGAME also supports "last-games" from network location, PS1, PS3, DVD, BLU-RAY ISOs, as well as games in JB/FOLDER format. The update is also available within multiMAN in the WEB column.

#632 - PS3 News - 59w ago
PS3 News's Avatar
Below is an Install CFW 4.46 Mixed with Cobra 7.00+Play PS3/PS2/PSP ISO GAMES Tutorial by Nicolas19 for use with Cobra CFW as follows:

Hi guys, here is another nOOb Tutorial that help users that how use all Features of Cobra 7.00 that Mixed in Rogero CFW 4.46 v1.0

Step 0: Important Notes

  • Always Check CFW with PS3 PUP Check [MD5 VERIFY]
  • Use a FAT32 flash memory that has the files needed to install CFW
  • Eject any disk you have in the drive because if there is a disc in the PS3,Your PS3 ]will be upgraded with Update File That is inside the game disc
  • This CFW is installed only on consoles With OFW 1.00--3.55 and All CFW/MFW 3.55 or CFW +3.55 (Even CFW 4.50) with spkg sig check patched
  • If you still using True Blue/JB-King dongle or any DRM Dongle, Unplug and Then Put it in Recycle Bin and start Tutorial From Step 1
  • If your console is Spoof to +3.55 Versions ,you do not need to disable it
  • CFW Users With Downgraded PS3,no need to dehash (Qa Flag) PS3 but if you like dehash your PS3,Use Toggle QA

Step 1: Download Rogero 4.46 v1.00 Mixed with COBRA 7.00

First to start, Download CFW 4.46 Mixed with Cobra 7.00

Download: [Register or Login to view links]

MD5: 549EC14879306BD807029C2640713AD0

Step 2: Installing CFW via XMB

After Download above Package,Extract it and Rename the Downloaded File to "PS3UPDAT.PUP" and copy like below in a FAT32 Flash memory :

PS3/UPDATE/PS3UPDAT.PUP

Go to XMB==>> System Setting ==> System Update and select Update via Storage Media.
It's all done.

Step 3: Installing multiMAN Backup Manager

I Created a Package That is include Latest Version of multiMAN With Support CFW 4.46 Mixed with Cobra 7.00

Download: [Register or Login to view links]

After Download extract The Package and Then copy "multiMAN ver 04.50.04 BASE CEX (20131103)" into a FAT32 Flash memory and Go to Install Package in XMB and Install it

Extra award 1: How Making & Playing Blu-Ray backups

In "mmCM mode" users can be Backup original blu-ray movies but backups won't work because of AACS copy protection. However, you can transfer these backups to your PC, decrypt them using some tool such as AnyDvd HD, DVDFab, etc, and transfer the decrypted iso back to the PS3

If you have a blu-ray reader on your computer, you may want to do the full process there instead.

Making Blu-Ray backups:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Now Insert a blu-ray (BD-ROM, BD-R, BD-RE). It will appear in the video section.
4. Select it, press triangle, and choose "Create ISO".

Playing Blu-Ray backups:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Choose a backup in the video section and press X.
4. mmCM will mount the backup and exit. You can play your movie backup using the XMB player.
5. When you are done playing the backup, you can start mmCM again if you wish to unload the backup.

mmCM uses the following directories to load/write Blu-Ray backups in iso format:

· /dev_hdd0/BDISO
· /dev_usbXXX/BDISO

Iso files can be split using the same naming convention used for game backups in iso format.
Blu-Ray backups are not limited to movies; any kind of iso file having a file system recognized by the PS3 can be mounted as a Blu-Ray.

Extra award 2: How Making & Playing DVD backups

In "mmCM mode" users can be Backup original DVD movies but backups won't work if they use CSS copy protection. In these cases, it is a better idea to do the backup in a computer using any program that removes CSS, and then transfer the unprotected backup to the PS3.

Making DVD backups:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Now Insert a DVD (DVD-ROM, DVD+/-R or DVD+/-RW). It will appear in the video section.
4. Select it, press triangle, and choose "Create ISO".

Playing DVD backups:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Choose a backup in the video section and press X.
4. mmCM will mount the backup and exit. You can play your movie backup using the XMB player.
5. When you are done playing the backup, you can start mmCM again if you wish to unload the backup.

mmCM uses the following directories to load/write DVD backups in iso format:

· /dev_hdd0/DVDISO
· /dev_usbXXX/DVDISO

Iso files can be split using the same naming convention used for game backups in iso format.
DVD backups are not limited to movies; any kind of iso file having a file system recognized by the PS3 can be mounted as a DVD.

Extra award 3:How Making & Playing PSX backups

In "mmCM mode" users can be Backup original PSX game or a backup in a CD-R disc.

Making PSX backups:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Now Insert a original PSX game or a backup in a CD-R disc.It will appear in the games section.
4. Select it, press triangle, and choose "Create ISO".Wait for the copy to complete. If the game only contains the data track, the backup will be in iso format;
if it contains more tracks, cue/bin format will be used instead.

Playing PSX backups:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Choose the backup from the list in the "Retro" section and press X.
4. mmCM will mount the backup and exit. You can start the psx game backup from the XMB.

mmCM uses the following directories to load/write PSX backups:

· /dev_hdd0/PSXISO
· /dev_usbXXX/PSXISO

Allowed format are:

· Iso (mode 2/2352).
· Cue+bin. Data track must be mode 2/2352.

Playing PSX backups in CD-R:

"CFW 4.46 Mixed with Cobra 7.00" allows PSX backups in CD-R discs to be transparently started from XMB without the need ofmultiMAN (mmCM mode)

PSX region

"CFW 4.46 Mixed with Cobra 7.00" bypasses psx region for original psx games and backups in both CD-R and iso/cue format

Extra award 4: How Making & Playing PS2 backups

In "mmCM mode" users can be Backup original PS2 game or a backup in a DVD+/-R or CD-R. Support for PS2 isos in non BC consoles using ps2_netemu. You can use it in the same way as before, just load an iso and launch from disc icon, No need for encrypted isos, isos patched with limg sectors, etc. Just your normal PS2 isos dumped from discs or taken from somewhere. Don't forget to set the memory cards in XMB, in the old memmory card utility for PS/PS2, as ps2_netemu won't let you assign them in game.

Making PS2 backups:

1. Start multiman from the XMB
2. go to HOME column and select "Switch between mmCM and multiMAN"
3. Now Insert a original PS2 game or a backup in a DVD+/-R or CD-R.It will appear in the games section.
4. Select it, press triangle, and choose "Create ISO".

Playing PS2 backups:

1. Start multiman from the XMB
2. go to HOME column and select "Switch between mmCM and multiMAN"
3. Choose the backup from the list in the "Retro" section and press X.
4. mmCM will mount the backup and exit.You can start the PS2 game backup from the XMB.
Don't forget that you must assign slots to virtual memory cards in the XMB if they aren't alreadyassigned.

mmCM uses the following directories to load/write PS2 backups:

· /dev_hdd0/PS2ISO
· /dev_usbXXX/PS2ISO -> currently, only for transferring, not loading

Allowed format are:

· DVD backups: iso files with 2048 bytes per sector.
· CD backups:

1. ISO files with 2048 or 2352 bytes per sector; CD backups with 2352 bytes per sector are more compatible.
2. Cue+bin: Data track must be mode 2/2352.
.
PS2 iso backups are automatically unmounted when returning to XMB from the game.
Because of the special nature of the PS2 emulator,

Playing PS2 backups in CD-R/DVD+-R:

"CFW 4.46 Mixed with Cobra 7.00" allows PS2 backups in CD-R/DVD+-R discs to be transparently started from XMB without the need ofmultiMAN (mmCM mode) However, there is no support for optical discs in ps2_netemu (None BC console) but BC consoles will still use their respetive emulators (ps2_emu, ps2_gxemu), which have much better compatibilty and also support optical discs, original or backup but these backups must be burn from an iso with a mds file. Without an appropiated mds file describing layer break, dual layer backups won't work.

PS2 region

"CFW 4.46 Mixed with Cobra 7.00" bypasses all region checks for original, optical backups and backups in iso format.

Extra Award 5:How Playing PSP ISO Game in "mmCM mode" users can be Playing PSP games

Playing PSP iSOs:

First Download Cobra-USB_PSP-Launcher in Below:

Download: [Register or Login to view links]

Now install the "Cobra-USB_PSP-Launcher.pkg"

Do not run this package when you see the "NO GAME" icon or the PS3 will crash/reboot.

Once PSP-Launcher is installed:

1. Start multiman from the XMB
2. Go to HOME column and select "Switch between mmCM and multiMAN"
3. Choose the backup from the list in the "Retro" section and press X.
4. mmCM will mount the backup and exit. Now PSP-Launcher has the icon of the PSP backup and you can start the game from there.

mmCM uses the following directories for PSP backups:

· /dev_hdd0/PSPISO
· /dev_usbXXX/PSPISO

Allowed format are:

·ISO, the typical backup format used by the psp homebrew community. CSO format is not supported yet. EBOOT.BIN in the ISO can be either encrypted or decrypted.

Extra Award 6: How Making & Playing PS3 ISOs

"CFW 4.46 Mixed with Cobra 7.00" allows Playing PS3 Games in ISO Format. The genps3iso tool may be used to generate .iso images from a directory structure of a game dumped using CFW. Split type files generated by the tool are also supported.

Making PS3 ISO Games in PC:

In order to generate a valid ISO, run genps3iso and specify the correct directory (The parent directory which contains the PS3_GAME directory) and the output .ISO file, as well as whether or not to split the ISO into 4GB files. Splitting the ISO into 4GB files is only useful if you want to use a FAT32 drive.

Download: [Register or Login to view links]

Making PS3 ISO Games in PS3 :

1. Start multiman from the XMB
2. Go to Game column and press triangle, and choose "Create ISO".

Playing PS3 ISOs:

1. Start multiman from the XMB
2. go to HOME column and select "Switch between mmCM and multiMAN"
3. Choose the ISO from the list in the "Game" section and press X.
4. mmCM will mount the ISO and exit.You can start the PS3 game That Loaded from the XMB.

mmCM uses the following directories for PS3 ISOs:

· /dev_hdd0/PS3ISO
· /dev_usbXXX/PS3ISO

Extra award 7: How to Play PS3 games (PS3ISO, BDISO, DVDISO) through pc network

ps3netserver, the pc server for netiso.sprx, has been updated in "CFW 4.46 Mixed with Cobra 7.00"with support of games in jailbreak directory format, so it is not longer restricted to isos.

Step 1 - Computer Setup

Windows 7

Go to "Control Panel" and under "Network and Internet" click "View network status and tasks" To open "Network and Sharing Center". On the left side panel click "Change adapter settings". Identify which device is the LAN port you will be using, right click on it and select "properties". Click on the item "Internet Protocol Version 4 (TCP/IPv4)" then click the button "Properties". Click "Use the following IP address:" and "Use the following DNS server addresses:"

Windows XP

Go to the start menu and hover over "Connect to". Select "Show all connections". Identify which device is the LAN port you will be using, right click on it and select "properties". Click on the item "Internet Protocol Version 4 (TCP/IPv4)" then click the button "Properties". Click "Use the following IP address:

Fill out the box so it appears as below:


IP Address: 192.168.1.101
Subnet Mask: 255.255.255.0

Leave the DNS settings and Default Gateway blank and press OK. Close all the other dialogues, you're done here for now.

Step 2 - PS3 Setup

Go to the settings tab on the XMB, then select "Network Settings" followed by "Internet Connection Settings". Push ok on the prompt and select "Custom", "Wired Connection", "Auto-Detect" then "Manual". Fill out the form as follows.

IP Address 192.168.1.100
Subnet Mask 255.255.255.0
Defualt Router 192.168.0.1
Primary DNS 192.168.0.1
Secondary DNS 0.0.0.0

Select "Automatic", "Do Not Use" and "Disable". Push X to save the settings. Test connection to verify you can acquire an IP Address. Internet Connection should fail.

Step 3 - PS3netsrv Setup

First Download PS3netsrv that Released By deank :

Download: [Register or Login to view links]

After Download,Extract Package inside Folder jailbreak directory format Games (or Any Other Like PS3ISO,DVDISO,BDISO) that you want Load From network like Below:


Now in Folder GAMES, Hold "Shift button" and Press Right Click and select "open command window"


Type in the following into the cmd prompt window:

[Register or Login to view code]

Now hit enter ,The cmd window will now say: Waiting for client...


Now goto your PS3 and under the XMMB settings coloumn (second column on the far left) scroll to Network Servers and click on it.
In the side menu that pops open select /nethost0 - Enable and then follow the onscreen prompts entering your IP/PORT/Friendly Name
now you must enter your PC's IP: 192.168.1.101

Now you should see the cmd window say something like: "Connection from 192.168.1.100" If all is working as it should you can now goto the the File Manager and you should see net_host0 listed there (or what ever friendly name you gave it) ,click on that and all your ISO (if in the folder) should show up for you.

P.S: I've ordered English User Guide from Cobra Team and remove unnecessary instances and Added More Explain. Now it looks more beautiful and more understandable.

Thanks Cobra Team for Release Source Code of Cobra USB Dongle
Thanks deank For Awesome Backup manager
Thanks CaptainCPS-X for Patched SYSCON Rogero 4.46 v1.00 Mixed with COBRA 7.00 to 4.50
Thanks Mahmoud For Download Links
Thanks peyman47 For Help me in Extra award 7

#631 - PS3 News - 59w ago
PS3 News's Avatar
Below is the Unofficial Dongleless Cobra 7.00 with details as follows, which is implemented into Rogero 4.46 v1.00:

Download: [Register or Login to view links] (235.12 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

MD5: D6721344ED0CDC2E8A054A68B7EBC365

Cobra USB main developer has released a cleaner better release of Cobra USB's source, and he has also implemented it on Rogero 4.46 v1.00 CFW!

Cobra USB main developer has shared a cleaner and better release of the dongle's source code.

The release, called "COBRA 7.00", doesn't require USB and can be used by anyone on any hackable PS3. He also implemented it on Rogero's 4.46 v1.00 as a sample, but of course that it's compatible with other CFWs (see Readme file inside RAR).

Here's the info:

COBRA 7.00

Hello, I'm Cobra USB main developer. First of all, this is an unofficial personal release from me, and not something from Team Cobra. Don't contact them for anything related with this release.

Second, no, no USB reqired, it can be used by anyone on any hackable ps3. That's why I called this mess of a release COBRA 7.00 and not Cobra USB 7.00.

Why this release?

Mainly because I can't stand things not done properly. The original source code of Cobra USB 5.X was released, and yes, all PS3 functionality is there, but also a lot of unnecessary things.

Had I been contacted before the release of the source code, I would have prepared something better.

And rather than seeing someone coming with a bad or incomplete release of a CFW or payload using the source, I prefer to lead the way with a first clean release. I don't think I will do any other.

Second, I wanted to have in a CFW both the functionality of Cobra and a regular CFW, and without that slow device delaying each lv2 boot by several seconds, which caused some side effects in version 6.00 (4.30) on pads, and that I had to fix with one of those ugly hacks/incomplete workarounds that I tend to hate.

Lastly, but no less, I was bored, lot of free time lately, that kills your brains...

WHAT IS COBRA 7.00

What is not? COBRA 7.00 is not a CFW "per se".

COBRA 7.00 is a set of 7 files: lv2_kernel.self, ps2_emu.self, ps2_gxemu.self, ps2_netemu.self, stage2.bin, ps2hwemu_stage2.bin and ps2gxemu_stage2.bin, from those 7, the first 4 are mix of 4.46 CEX OFW files and COBRA code, the others being new and not present in OFW.

Those 7 files are expected to be mixed with existing regular 4.46 CEX based (totally CEX) CFW, to make a CFW that would mainly mix the functionality of both, except for any thing that the regular CFW may do in lv2_kernel.

About "theoretical" compatibility, check the readme in BIN/CFW_BUILDS. Theoretical because only one has been tested. This is, Rogero 4.46 1.00.

A sample PUP of mix of COBRA 7.00 and Rogero 4.46 1.00 is there as well. Mainly included for convenience, for having something end-user friendly.

This CFW has been tested by me on three very different models, a CECHA, a CECHC, and a SLIM.

But because it has only been tested by a single person, caution is to be expected. You are the only responsable of what you install in your machine.

Additionally, there are other parts, like netiso.sprx or cobralib, that are not technically part of COBRA 7.00. They are things expected to be used by managers.

No real change was done to them, just removed something unnecessary in netiso.

There are also some PC tools, the only one relevant to users being ps3netsrv, which has been updated with a new feature (see CHANGELOG).

Although there is no manager that uses that feature atm of writing this.

The source code of components is in SRC folder. The main components of Cobra expect the toolchain found at BSC page, with gcc 4.1.1.

bsc.es/projects/deepcomputing/linuxoncell/cellsimulator/sdk3.0/CellSDK-Open-Fedora/ -> install all ppu* files for your architecture.

Extra things expect either Sony SDK or psl1ght.

PC tools expect gcc. Some of the tools may not compile under mingw32 or won't work in win32. Some tool could give compilation warnings in 32 bits systems, not compile or binary may not work, this wasn't tested. (watch out ps2netemu_gen446)

WHY 4.46 AND NOT 4.50

1. I had already most symbols from 4.46 from some time ago, lazyness.
2. Because there was no good reason to update to 4.50. COBRA does the sfo version patch and sdk version patch on RAM, games for 4.50 are expected to work without changes.
3. Because new versions of 4.46 CFW's are unlikely to appear, then current release would support almost all of them. Minimal modification on some files causes COBRA not to detect some modules, see the readme in BIN/CFW_BUILDS.
4. An OFW bug causes pad synchronization problems when playing PS2 games in CECHA/CECHB in 4.50. I didn't want this one to be endorsed to me.

INSTRUCTIONS

Install a 4.46 CEX cfw mixed with the 7 files of COBRA 7.00.

A sample of a mix of Rogero 4.46 1.00 and Cobra is provided in BIN/CFW_BUILDS/
Check the txt there for compatibility with other cfw.

Install mmCM_04.18.pkg, which has been included here for convenience (it has only been repackaged to avoid version error with multiman).

This won't delete your current version of multiman (if any), it will instead add mmCM to it.
After installation of this package, multiman can run in two modes, "multiman" and "mmCM", by default it will run in "mmCM" mode under Cobra.

Check CHANGELOW below about how to force COBRA 7.00 to run multiman in "multiman mode", this only makes sense if you installed both, mutiman and mmCM.

(More info contained in the rar)

Remember to be careful when testing. Try it at your own risk!

And for those wondering, YES is answer to the question is Team Rebug working on this for updated REX/CEX/DEX firmwares!

Advantages of Cobra CFW over others:

  • Playing PS3 games from network (eg from PC hdd) - TOTALLY DISCLESS
  • Playing PS3 ISOS - TOTALLY DISCLESS
  • Playing PS2 ISOS (without encryption)
  • Playing PSP ISOS
  • Playing BD Movie ISOS

Update: From CaptainCPS-X: COBRA 7.00 - Test Result #1: I took time to transfer most of my PS3 game backups to my NTFS HDD and connected it to my PC. After this was done I started testing the new PS3NETSRV modified by deank with the latest multiMAN, and as expected everything been working flawlessly, even when I don't have a Blu-Ray Drive on my PS3 at this moment, it has been completely removed.

Games tested over LAN (WIRED / NO-BDDRIVE):

OK - BLUS31270-[Call of Duty Ghosts]
OK - BCUS98298-[Beyond Two Souls]
OK - BCUS98174-[The Last of Us]
OK - BLUS30767-[Dragons Crown]
OK - BLES01588-[WARRIORS OROCHI 3]

Load times are fast, only moment I experience loading slow downs are when the Networked HDD has any read/write activity on the PC (Ex. Copying files). My recommendation is to select a HDD on your Networked PC with little to no activity by that PC Operative System. In my case I have my NTFS HDD connected via USB 2.0 to my PC.

I will soon start testing PS1, PS2 and PS3 game backup in ISO format and will report back my results. These tests will be over Network again.

PS: I will work on a guide later on to explain how to setup the Network Share using Wired connection between the PS3 console and the PC. This without loosing access to the internet on both ends. SeeYa!

[Register or Login to view code]



COBRA 7.00 (Mixed w/Rogero 4.46 v1.00) CFW [Patched SYSCON to 4.50, by CaptainCPS-X:

Download: [Register or Login to view links] (193.69 MB)

Hi guys! here I bring a patched COBRA 7.00 CFW to allow its installation over 4.50 CFW(s) without needing to downgrade.

As easy as installing it over XMB, took me just 3 minutes to switch from MLT 3.3.1 [4.50] to COBRA 7.00 [4.46] (no data was lost in the process).

I been hinted that, the originally released COBRA 7.00 CFW already could be installed over 4.50 CFW, but I decided to leave this published, if many believe this is unnecessary I will immediately request its removal. Here is the "readme" with all detailed information:

[Register or Login to view code]








Finally, from akela: greetings from Russia...


From haz367: akela to the rescue... so the diff was the 2 extra patched values > 44 60 > 34 00 thx for example..

looks a bit like sys_param values or whatever... wtf it makes the diff... fixed self.. just for the fun:

Download: [Register or Login to view links]

From JonahUK: Please Note: This will only launch INTERNAL iso files until webMAN has NTFS support

Create a HTML page to look/feel however you want it: Link Format:

[Register or Login to view code]

Create the file for the XMB (fb1.xml) (goes into /dev_hdd0/xmlhost/game_plugin/):

[Register or Login to view code]

Create the link to the above file on the XMB in category_game.xml (/dev_flash/vsh/resource/explore/xmb):

[Register or Login to view code]

I originally used Dean's "category_game.xml" so I simply renamed "fb.xml" to "fb1.xml" and made the changes. Put your index.html into /dev_hdd0/index/ with all the jpg files and you should be good to go. Reboot the PS3 to make all the changes.

From Hells Guardian comes the following tutorial as well: Boot PSP ISOs with Cobra PSP Launcher in PSP Remaster Mode Guide

Download: [Register or Login to view links]

1. First install a cobra compatible CFW.
2. Second Install PSP launcher
3. Third install PSP game to internal OR external HDD in the PSPISO folder
4. Fourth copy the attached Param.sfo (extract it from the rar) to dev:hdd0/game/PSPC66820/
5. Finally boot any PSP game through the launcher and quit.

The next time you load a game through the PSP launcher it will load as a PSP remaster.

Here is an updater set of instructions from Mad Mike 96:

USE cobra launcher in PSP mini or PSP remaster mode.

1 Install a Cobra CFW
2. Install PSP launcher
3. Install attachched Param File to dev:hdd0/game/PSPC66820/
4. change the folder name from PSPC66820 to PSPC66821
5. Rebuild Data base through recovery menu
6. Instsall PSP launcher again
7. mount a PSP game with MMCM
8. Load your game through either the minis launcher or the PSP remaster launcher depending which mode your game calls for. (Note that the PSP remaster launcher will not show the game icon but its mounted. just load it.)

Enjoy this folks. now you can choose what mode your PSP game loads in.

 

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