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Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


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83w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his [Register or Login to view links], as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 694 Comments - Go to Forum Thread »

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PS3 News's Avatar
#179 - PS3 News - 127w ago
Another multiMAN Cobra Manager (mmCM) v04.01.03 update for those with the dongle and the changes, as follows:

Download: [Register or Login to view links] (4.88 MB)

17 - 02 - 2012 Changelog:

  • Changed: 4x2 display mode is rewritten to use XMMB engine which makes it 5x faster and allows access to all content (Games/Music/Video/Photo/Retro/ISO)

  • Added "4.11" option in "System Firmware Version" to spoof reported version to the latest OFW 4.11

  • Added support for loading network PSX/PS3/BD/DVD ISO/BIN+CUE images to lastGAME2 application

  • Added proper support for covers in "Coverflow" mode, without affecting XMMB and other display modes (covers in Coverflow/4x2 modes and icons in BOARD mode)

  • Added PIN-protected option "Reset Options to Default" in SETTINGS (press [TRIANGLE] to access it in the SIDE menu). Default PIN is "0000".

  • Added support for forcefully resetting mM to default during boot if L2+R2+L3+R3 buttons are pressed

  • Changed: PIN-protected options will not prompt for PIN code if using the default PIN "0000". If "Parental Level" is set, games which require higher level will still require PIN.

PS3 News's Avatar
#178 - PS3 News - 128w ago
Below is another multiMAN Cobra Manager (mmCM) v04.01.02 update for those with the dongle and the changes, as follows:

Download: [Register or Login to view links] (4.52 MB - Can be used to update 04.xx.xx to 04.01.02) / [Register or Login to view links] (106.18 MB - 3090 covers - showTIME lastGAME bdRESET ebootFIX ebootMOD ps3SERV)

13 - 02 - 2012 - Changelog:

  • Added support for creating ISO/BIN+CUE images from PS2 CD and PS1/PSX CD *directly* to remote host

  • Added automatic extraction of thumbnails after ISO/BIN+CUE is created (PS3/PS2/PSX/BD/DVD)

  • Added support for displaying coverart/jacket for Blu-ray and AVCHD discs (if /HDAVCTN or /BDMV/META/DL folders contain jpg jacket-image)

  • Added support for creating ISO files from folders to remote host (ISO is cached to internal HDD and then moved to remote host)

  • Improved FTP transfer speed (up to 10MB/s over 100Mbit connection)

  • Improved transfer speed from and to remote hosts (/net_host) (up to 10MB/s over 100Mbit connection)

  • Improved scanning of remote host content folders

  • Added support to set "External Game Data" for games/applications installed under /dev_hdd0/game or /dev_usbxxx/GAMEI (RELOAD.SELF required)

  • Fixed few issues introduced in 04.01.01, related to displaying/refreshing Retro/Music/Photo columns

PS3 News's Avatar
#177 - PS3 News - 128w ago
Today Cobra has released mmCM version 04.01.01 update (20120209) for their dongle with details below, as follows:

Download: [Register or Login to view links]

Note: In order to install this Update package, you must first be on version 04.01.00.

09 - 02 - 2012 Changelog:

  • Increased max number of entries for directory listing in file manager to 3584 (from 2560), fixing issues with PSX/PS2/PS3 covers
  • Optimized scanning for network content (ISO/CUE+BIN) (Video, Music, Photo and Roms are also supported)
  • Added "4.10" option in "System Firmware Version" to spoof reported version to the latest OFW 4.10
  • Added support for creating ISO images from PS2 DVD, PS3 BD, Blu-ray and DVD discs *directly* to remote host (remote file system must support 4GB+ file sizes)
    --> You can now create backups of your games and movies directly to your PC and play them remotely! (Blu-ray movies/DVD-Video titles may require additional decryption)
  • Added support for extracting ICON0.PNG for network PS3 ISO games, which don't have .png/.jpg thumbnail in the remote folder (when game ISO is loaded)
  • Added support for extracting coverart (/BDMV/META/DL) for Blu-ray ISO movies, which don't have .png/.jpg thumbnail in their folder (when movie ISO is loaded)
  • Added support for installing PKG package files from remote host (clicking over a .pkg file from /net_host folder in File Manager)
  • Added "Network" device-browse entries in PHOTO, MUSIC, VIDEO and RETRO columns to enable browse/view/playback functions for remote content
  • Added support for loading RETRO games (ROMS) from remote host
  • Added support for thumbnails for ROMS, PSX, PS2, PSP, BD and DVD titles
  • Added new game titles to internal database (PSX/PS2)
  • Fixed an issue which caused mmCM to lock during boot (on boot screen)
  • Fixed a potential issue which may have caused creating invalid *split* ISO files from PS3/BD discs (when output exceeds 4GB and is stored on USB)

NOTE 1: Playing video content from remote hosts requires caching to local storage

NOTE 2: For best compatibility with remote content, the following content folders are automatically created in the root folder served by ps3netsrv:

! - BDISO - for Blu-ray movie titles in ISO format
! - DVDISO - for DVD-Video titles in ISO format
! - PS3ISO - for PS3 games in ISO format
! - PSXISO - for PS1/PSX games in ISO or CUE+BIN format
! - PSPISO - for PSP games in ISO/CSO format (NOTE: Currently used ONLY for storing backups and not to play games)
! - PS2ISO - for PS2 games in ISO format (NOTE: Currently used ONLY for storing backups and not to play games)
! - MUSIC - for audio files in MP3 format
! - PICTURE - for image files in JPG/PNG format
! - VIDEO - for supported video files
! - ROMS - for supported RETRO games (gen/fba/vba/snes/fceu emulator subfolders)
! - PKG - for installable package files (.pkg) (NOTE: You can install packages from remote host in File Manager mode)
! - GAMES - for PS3 games in folder/jb format (NOTE: Currently used ONLY for creating/storing backups and not to play games)

PS3 News's Avatar
#176 - PS3 News - 129w ago
Today Cobra USB Firmware v5.0 and mmCM v04.01.00 Full is released for those who have the dongle, with details below:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

04 - 02 - 2012 Changelog of Cobra USB Fw 5.0:

  • Added support to play isos from a PC using network connection. No more waste of time copying between PC and ps3, play directly from the files on your computer!

Requires to run the supplied ps3netsrv server application (it is inside mmCM 04.01.00 download) on the PC, a version for windows and linux is provided (mac users can use the windows version with wine

Note: when using wine, we recommend to run directly the command line ps3netsrv.exe and not the gui).

Currently the following items can be played from network:

  • PS3 isos
  • PSX cue+bin or isos
  • Blu-Ray isos
  • DVD isos

Currently the following items cannot be played from network:

  • PS3 games in JB directory format (planned for 5.1 release)
  • PSP isos (planned for 5.1 release)
  • PS2 isos (planned, but we cannot estimate the version)

Although Cobra doesn't restrict the isos from being loaded through wifi, wifi is too slow for most uses, we recommend to use a wired connection.

  • Optimized a bit the read of PS3 isos (15-20% gain in external disk, not noticeable in internal disk)

  • Added dynamic firmware version spoofer capabilities. You can set the spoof in mmCM settings. As Sony release new firmwares, the spoofer can be updated by updating mmCm, without need of updating Cobra USB fw. No system files are modified by the version spoofer, all take place in ram.

Changelog of mmCM 04.01.00:

  • Changed: Nethost PC server application "ps3serv" is replaced by new windows/linux application "ps3netsrv"
  • Added support for playing PS3 and PSX games in ISO/CUE+BIN format from remote net_hosts (PCs connected to the LAN)
  • Added support for playing Blu-ray and DVD-Video movie titles in ISO format from remote net_hosts
  • ! NOTE: For best performance and compatibility of the new net_host interface, a WIRED network may be required (Wi-Fi is also supported)
  • ! NOTE: Root folders served by remote hosts must contain /PS3ISO, /BDISO, /DVDISO and /PSXISO folders to enable remote content
  • Added new option in SETTINGS column: "Network Servers" for setting up to 10 remote nethost IP:PORT values
  • Removed: *nethost* settings from options[_default].ini are ignored and no longer supported
  • Added new option in SETTINGS column: "System Firmware Version" for "spoofing" current FW version to 4.00 or higher
  • Added support for thumbnail images for remote BD/DVD/PS3/PSX ISO/BIN+CUE files (*.jpg / *.png)
  • Added support to copy files from one net_host to another
  • Added support to delete folders from remote net_host
  • Added support to view files in TextViewer from remote net_host folders
  • Added support to copy games and ISO images to remote host from SIDE menu ([TRIANGLE] in XMMB/XBDM/BOARD display modes)

Finally, below is a usage guide from coveman via: tortuga-cove.com/forums/viewtopic.php?f=77&t=2509&p=4828#p4828

1) Pick a folder which will be used for sharing: I created a folder called H:\PS3_ROOT
2) Created the subfolders for different type of content: BDISO, DVDISO, PS3ISO, PSXISO, PSPISO, PICTURE, VIDEO, MUSIC
3) Double click the ps3netsrv_GUI.exe to start the GUI
4) Click the box under "Folder to share" and selected my folder H:\PS3_ROOT
5) Click [Start] button

s3nint3!If everything is okay, a black window will appear with message "Waiting for client..."

s3nint3!6) Go to my PS3 and in SETTINGS -> Network Servers I added my PC as /net_host0. I set the IP address of my PC and used the default port 38008. Make sure that you find the IP address of your computer and even better - using a STATIC IP ADDRESS will make it easier for you, because it will not change between PC restarts.

s3nint3!7) After you complete step 6 - you should see the messages in the black-box "Connection from xxxx" where xxxx is your PS3's IP address.

In case you don't have "Connection from..." message, make sure that your WINDOWS FIREWALL is either disabled or it allows incoming connections to the selected port (in our case the default 38008). Also check if you entered the IP address correctly.

That's it. I guess I was helpful!

Tip: If you want to save yourself a bit of time next time you need the ps3netsrv, just create a simple .bat or .cmd file (I created one called ps3.cmd) and save it in the same folder where ps3netsrv.exe is saved. You can see mine in the first screenshot.

Just put this single line in your cmd/bat file and save the file:

ps3netsrv.exe . 38008

Pay attention that there is a DOT "." before the port. You can also use any other path and replace the dot if you wish, but that's not necessary. The next time you can simply start the ps3.cmd by double clicking on it and you won't have to use the ps3netsrv_GUI.exe.

Malleco's Avatar
#175 - Malleco - 129w ago
We're getting there... But don't pay for a dongle, with patience all comes free...

And then there will be PS4 and we started over again...

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