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Video: NZHawk Awesome PeekPoke Arrives, Dumps Live PS3 Ram


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198w ago - Update #2: NZHawk has now made available PSPoke v1.0, PSPoke v1.1 and PSL1GHT Logger. Details on each PS3 homebrew application are posted below.

Update: NZHawk has also released PS3 Awesome Update Finder v0.10, PS3 Awesome Update Finder v0.2 and PS3 Awesome Update Finder v0.3 for finding PS3 game updates and QuickDumpR v0.1 for PS3 which is a tiny application that will dump the PS3 RAM to the HDD in 15 seconds from launch to XMB. It uses the same code as the Awesome Peek Poker, but takes up less space in the ram, thus a less messy dump!

NZHawk has released Awesome PeekPoke today which dumps live ram using peek/poke commands and posted a video of it in action along with a Patch App that will patch the offset 57410 with the data 48000098- launch it after every boot, and it will patch what ever you like!

Download: NZHawk Awesome PeekPoke v0.2 / NZHawk Awesome PeekPoke v0.2+ / Patch App + SRC

What is it?

Awesome Peek Poker is a hombrew application that allows you to view/edit the lvl2 memory on the PS3 during runtime!

What for?

Well, we can then apply patches to the memory. Things such as Hermes controller fix, PSN (Need the offsets) etc. I presume as we find out more about the PS3 and lvl2 there will be more patches shared with the community. And to begin with, why wouldn't you wanna play with the ram!?

Note: Pressing square to dump lvl2 will save the dump to "/dev_hdd0/dump.bin" please use the ftp server app by blackbox or use Comgenie's Awesome File Manager to copy this off to your pc.

Please delete an existing dump before dumping again! It will increment to the file!

Yes, there are a lot of bugs at the moment. But the core functionality is there! I released this 'early' due to school work taking priority for a few days.

Version 0.2+ has been compiled with the 3.41 SDK. This makes it smaller! (8.5MB) but only work on FWs 3.40+!

Changelog:

v0.2+
• Compiled with the new 3.41 SDK
• Now smaller file size! xD 8.5MB

v0.2
• Added option to dump ram (quick!)
• Fixed a few things up (Display related HDTV only at this time!)





PS3 Awesome Update Finder v0.10:

What is it?

You put the gameID of the game you would like the update urls for, and it'll give you them.

What for?

Find game updates :P

Changelog:

V1.00
• Initial release

V0.02
• np, prod-qa, and sp-int (debug)

V0.03
• q-np (another server)

QuickDumpR v0.1 for PS3:

What is it?

QuickDumpR is a tiny app that will dump the ram to the hdd in 15 seconds from launch to xmb. It uses the same code as the Awesome Peek Poker, but takes up less space in the ram, thus a less messy dump!

Instructions:

Just download it, install it and run it. Then either use Comgenie's Awesome File Manager or an FTP app to copy it off for analysis on yout PC.

It dumps the ram to the same place as Awesome Peek Poker ("/dev_hdd0/dump.bin") so thats were to look. Oh, and be sure to delete a previous dump before you dump again, it will increment to the file.

Changelog:

V0.1
• Initial release

PSPoke v0.1 for PS3:

What is it?

PSPoke is a hombrew application that allows you to view/edit the lvl2 memory on the PS3 during runtime via the pc!!

What for?

Well, we can then apply patches to the memory. Things such as Hermes controller fix, PSN (Need the offsets) etc. I presume as we find out more about the PS3 and lvl2 there will be more patches shared with the community. And to begin with, why wouldn't you wanna play with the ram!?

This updated version is the network only version of my Awesome Peek Poker

Note: PSPoke does not allow editing of the PS3 Ram on the PS3, the idea is that you use a pc to connect via terminal. To connect to the ps3 use netcat as follows:

nc 2002

Changelog:

1.0
Initial release

Known Bugs:

Freeze on exit if you dont connect from a pc - PSPoke enters a blocking state while its listening for a connection, causing it to seem to lock at the black screen. To fix this, either restart the PS3, or connect to PSPoke via terminal.

Treat it as a beta

Future Ideas:

• Merge Awesome Peek Poker and PSPoke together
• Fix general bugs (which there are a few!)

PSL1GHT Logger for PS3:

What is it?

Just a quick lib that you can include in you PSL1GHT homebrew projects to log data to your pc.

How to Use?

Just add the log.h and the log.c files to the directory of your main.c. Open up your main.c and add the include as follows:

#include "log.h"Next we need to initilize the Logger by calling logInit(); during runtime:

logInit();Now we are all setup to log stuff! The function is similar to sprintf(); and you can logs variables directly!

log("Hello, World!);
log("Integer value: %i", intAge);Finally, when finished (ie, before you exit the app) you need to call logClose();

logClose();IMPORTANT!

You also must open the log.c file and change the PCIP and PCPORT to suit your needs!

PCIP = Change to the ip of the pc
PCPORT = 4000 is standard, but you can change if you want.

On the PC (I use linux (Ubuntu 10.10)) open up a new terminal and run

nc -u -l 4000







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Comments 35 Comments - Go to Forum Thread »

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datalogger's Avatar
#30 - datalogger - 197w ago
I use Blackbox's LV2 Dumper with no problems. Dumping before and after loading a title tells a lot about where the temp storage buffers are, so you know what areas to ignore in IDA.

NZHawk makes it look like soon there will be a way to load "Live" patch files from Awesome PeekPoke... a very nice feature.

junior2k9's Avatar
#29 - junior2k9 - 197w ago
Yeah just tried it. Could see the stings on tv but not when viewing the dump. Still fun reading through.

you can see the strings in a hex viewer on pc even its a small section of the list but do a search for dev or something in your hex editor and you'll find where the strings are located

red8316's Avatar
#28 - red8316 - 197w ago
my dump didn't actually come out as what was on the ps3...

just encrypted strings then some random junk about the peek poker

Yeah just tried it. Could see the stings on tv but not when viewing the dump. Still fun reading through.

datalogger's Avatar
#27 - datalogger - 197w ago
The strings at offset 0x002B6100 are kind of interesting... the part about "System Software Version: 0x00%1d%1d%1d000\n" could be a possible area of interest.

I know this is only for the Crash Info, but if we know where the system reads the version level from, we might know where to change it...

junior2k9's Avatar
#26 - junior2k9 - 197w ago
in the 0x4cxxx areas it actually was saying dev_flash/vsh/modules/vsh.self I also noticed when scrolling these sections of code are actually labeled for what they are almost like a table scroll down and see if you can tell (IE" ......../Lv2" then lv2 codes start then another example "...../HDD0" then hdd0 codes start then.

I think i might of even found the calls for the JB payloads lol not that i know much of what to do with this still very interesting to look through... Also it seems the updates write to HDD1 which I dont think we have access to yet? I've seen it show up in ftp but always get invalid when trying to browse it

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