59w ago - As I hinted on last week, to tie in with my recent fighter packs for Mugen I have decided to work on the other side of Paintown's features which includes the side scrolling beat em up section.
What Jon Rafkind has given us with his game is a virtually easy to use character editor an level creation tool. This is my first dive into game creation and there's been some trial an error moments as well as some ''oh I see'' moments, but my understanding of this is becoming better an better with everyday I spend with this.
So anyway I sat down and decided that I was gonna do a Resident Evil side scroller. I have a lot of ideas that will work well in this mod, Ive even had a few other ideas for some future mods. I can understand why video games take an age to come out, it took me 3 days to put Hunks character together, that's ripping the sprites an putting them into there move folders then converting them one by one to be transparent so the game doesn't show the coloured background behind the sprite.
I'm using three different computers all with different operating systems to compile this mod, only because they each have different applications I can use like photoshop an ultimate fighter factory. The sprite process is so long that I didn't get to sleep till 7am for 2 nights in a row because I wanted it working before I went to bed, once you get into doing this it becomes worthwhile to see the out come of everything you do...
Anyway here's a video of how far i've got so far,its nothing special at the moment just a test to make sure everything will an should work...
I will be adding things to levels like breakable objects an herbs instead of apples an cakes for power ups, there will also be a load of enemy to beat your way through, all classic Resi bad guys, I hope you've enjoyed this sneak peek into my upcoming mod!
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Now thats Awesome !!! A beat em up side scroller like "Double Dragon", with characters of "Street Fighter" and the background music from "Killer Instinct Gold". I wonder doesn't this break some copyright rules ?
To quote, roughly translated: Little wake-up call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by Scristopher PS3 and lunuxx.
The aim of this game is, as with any beat them all, as much as possible to hit the opponent to reach the end of it.
This mod includes a total of 12 Levels. The program of festivities, there are 3 new bonus stages, support for the multiplayer to 4 (not tested but should work), three new characters (Seiya, Shiryu and Hyoga) as well as new enemies and music for internships.
And good news on top of that, the Wii version is coming soon ...
Download and install pkg on your console via "Install Package Files."
Paintown 3.5 and installed the mod!
The author wishes to thank the whole team Paintown for his help on this mod but cool72 for testing in 3.41 on PS3 and Wii.
Here's a short video of a bonus stage (Saint Seiya) to give you an overview of the final:
And a video of the Wii version, you put your mouth water:
Update: I found where was the crash. For corrected, download http://www.megaupload.com/?d=2VR83GTB and replace the file "paintown.txt" by that via FTP in:
Also below is Paintown v3.5 (official) by lunuxx which includes offline multiplayer mode for up to four players, new times and bug fixes.
Co-op offline multiplayer (up to 4 players)
Lots of things fixed
Invincibility and speed!
To quote: Of course these items are things you can add yourself with the level/animation editor some pre built things are in the works as of now. Nothing complete yet tho you can easily make your own or make a request here.
Multiplayer works great and I will recompile paintown later with markus's stuff built in as well for people that would like to try 3.5 with his mods (tho his was only a few days before the official release date). Network mode coming very soon. More moves added for peter and more characters as well.
Update: Also below is Paintown from lunuxx featuring new character Ragna Bloodedge from Blazblue, as follows:
Video was made way before alot of the work on him I have recently done.
paintown engine - added parameter to scale sprites
editor - added a bunch of new tools like overlaying animations and a combo viewer
mugen - probably fixed some bugs
paintown engine - characters can have intro animations now
i guess you can say networking on the ps3 partially works, in a test lan play worked with my ps3 and a laptop the laptop set to: