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Video: JaicraB's JFW DH PS3 Custom Firmware in Action


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181w ago - As a follow-up to the initial news on JFW DH PS3 CFW, today [Register or Login to view links] has shared a video alongside some details via [Register or Login to view links] of their upcoming JFW DH PlayStation 3 Custom Firmware in action.

To quote, roughly translated: Here is how we are editing categories and relocating to give it more content and content management deployments. It really is not no big deal, but that you may know the new categories that would incorporate this new Custom.

First before anything we want to clarify that this thread is dedicated to community members and therefore DHorg the comments made about what this information is or is no longer cause is nothing more than mere envy, oppression, or that are to dispute. For outside the dates of publication and that are linked to circumstances that can slow or speed up the publication.

We will inform you as the evolution of DH JFW and what their news, which I will quote them below: [Register or Login to view links]

Percentage Level of Development

  • Core Central 100%
  • Payload Cobra 50%
  • Linux 90%
  • Preloader 90%
  • Categories xmb 90%
  • Managers 0%
  • TheGrid 90%
  • Services Packs 0%

New categories such as Multimedia, PS3 Loader, TheGrid, Homebrew put aside the typical native application. Photos, Music, Videos, TV disappear to make way for Multimedia.

New Multimedia Category

  • This new category gives rise to a union of native options like photo, music and video.
  • This new category will appear the famous player Showtime, which already includes the possibility of a single application in many more options than what they offered us the categories natively native officers.
  • Listen to music
  • Being able to see videos like avi, mpeg, xvid, divx, MKV including
  • View photos
  • Demand movies
  • TV-Channel

New Category PS3 Loader

  • This new category was born to take charge from now manage the contents of the old sony consoles, this means that both PS1/PS2/Minis Games and the saves become part of this new category, freeing to GAME icon.
  • It is also where you store the backups RetroLoader (aka modified cobrausb backup manager) responsible for managing the games ps1, ps2 and ps3

New Category TheGrid

  • This new category includes the plugins manager, service packs.
  • Thegra is the name of the loader plugins, these plugins will give the console first choices, which the imagination of every developer could unleash the potential of this charger.
  • Return of the online
  • Updating keys
  • Spoof Version
  • Disable devices
  • Mount Units
  • Plugins level conbinacion buttons on the six
  • Modification speedfun speed
  • etc

New Homebrew Category

  • This new category includes all homebrew created to date, for it will have access to from where you can download OpenPStore the last hombrew etc. to be placed automatically at their place of origin and not as the previous game.

Cobra Payload as JFW DH Plugin

  • At the moment due to problems outside the scene Jaicrab the development of this plugin been in a paused state

New Linux Item

  • The JFW DH was gonna be no less, that includes 2 options to use Linux back in the console, in this regard are:
  • Install
  • Boot

Preloader, Recovery Boot - The JFW DH includes a preloader that is responsible for:

  • Back of the 3 RAW Flash to external media (USB)
  • Flashing copies from an external drive (usb).
  • Update the Preloader
  • Home of the flash write access (not necessarily more alejandro or substitutes)
  • The advantages are not required reinstalling all the PUP (from hardware checks) do not need to do: composite or go through the recovery

Services Packs

  • These packs include the basics in order to use plugins, loaders, ftp, etc.

Compatibility with Games and Applications

  • JFW DH uses a 341v2 core, this does not mean not being able to play all over now without patching.
  • The JFW DH is compatible with games that include between 3.56 down, including the current patched to 3.55
  • JFW DH runs natively games until 3.56 (original disks) without having to upgrade.
  • PSN games that require npdrm 356, are also supported without upgrading (the current cfw not give this support)
  • No need for a valid signature on the executable
  • Not going to make a port to 3.55 of this JFW DH, since it includes much more than himself 3.55

Members of the Project

  • Alejandro (special collaboration) = Central Core, security, preloader
  • Jaicrab = Core, central TheGrid, linux
  • DemonHades = xmb Categories, Organization, Implementations
  • DanteHades = Graphic Design, Theme
  • PS_Juan = Remodeling Categorie, Tester
  • Ing_pereira = Manager Creation, TheGrid
  • Borrego = Tester
  • Davje = documentation Editor
  • PSmaniaco = tester and contributor

1saludo and patience that good is worth waiting.

A short summary of JFW DH: State of the CFW from the translation details above:

  • Core 100%
  • Payload Cobra 50%
  • Linux 90%
  • Preloader 90%
  • Categories XMB 90%
  • 0% Managers
  • TheGrid 90%
  • Service Packs 0%

Preloader: The preloader can:

  • Flash dump the 3 partitions on an external (USB)
  • Restore partitions Flash via a dump on external media (USB)
  • Mounting partitions Flash write
  • The preloader can be updated.

TheGrid: TheGrid is a new category that includes a plugin manager, service packs, but also the name of the loader plugins. The plugins can launch tasks in the background.

Various details:

  • JFW The DH is based on the Firmware 3.41 v2 but is fully compatible with games requiring firmware 3.56 and earlier (3.55 patched games included).
  • Game discs that require firmware 3.56 or earlier without having to spend to update the console.
  • The PSN games that require a compatible NPDRM 3.56 without updating.
  • Executables do not need to be signed.

And the video of JFW DH: The video shows the personal side with a CFW Coldboot / Soundboot changed and a new category "RetroLaunch" Minis are supported and saves them (PS1/PS2 games and their backups will also be part of this category).

Those who wondered what the icon is black "JaiCraB", it must match the Firm USB Loader. DemonHades invites us to participate in their topic in order to advance the project as still no publication date.











Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

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#678 - PS3 News - 40w ago
PS3 News's Avatar
Today PlayStation 3 developer deank released MultiMAN v04.55.01 which features a USB bus scanning fix for 4.53-4.55 CFW alongside the latest Showtime for MultiMAN with the changes outlined below.

Download: [Register or Login to view links] (44.66 MB) / [Register or Login to view links] (140.65 MB) / [Register or Login to view links] (41.18 MB)

multiMAN 04.55.01 Changelog:

  • Fixed USB bus scanning and reset for CFW 4.53 and 4.55
  • Updated Showtime for mM to version 04.05.302
  • Fixed few other things

All updates are also available online within mM and in the WEB column.

Showtime v4.5.308 Changelog:

4.5.308 (by Andreas Oman)

skin/osk.view: Get rid of a trace() message
view: Support backslash escaped characters
Move deescape_cstyle() to misc/str.c
misc/str: Use av_url_split() instead of a copy
glw: Make sure sinewave() always output a different number than last time
osk: Make captions on some buttons translatable
Put on screen keyboards in a category of its own
Add support for On screen keyboard plugins
glw/deck: Add missing cases for GLW_SIGNAL_RESELECT_CHANGED
Fix double free()
glw: Optimize evaluation of dynamic statements
glw: Do dynamic statement evals without signal handlers
glw: Remove priorities from signal handling
glw: Remove remaining signals that needed to return values from generic signal dispatcher
glw: Move pointer events out of generic signal handling
glw: Remove GLW_SIGNAL_EVENT from generic signal dispatch
glw: Rework padding/border/margin attribute implementations
glw: Increase math precision in sinewave()
skin: If log is not visible, don't even load the views
glw: Add scheduled forced redraw of UI for various glw view functions
glw: Rename gr_schedule_refresh() -> glw_need_refresh()
glw: Fix more issues related to missing screen refreshes when in conditional rendering mode
ass: Leave some debug printf() in which is ifdef'ed out
Fix some minor sub/ass parser issues
Fix various bugs related to font loading and improve glyph caching
text: Fix problem with right aligned text spanning multiple lines
Fix broken JPEG file detection
Remove the index.html parser that will parse HTML as directory scan: It was buggy and the use case is somewhat limited / doubtful
subtitles: Add support for absolute positioning and fontsize changes in ass/ssa
glw: Fix recent regression causing empty label/text not to be cleared correctly
glw: Trig UI refresh when scrollbar moves
Rework image loader / decoding pipeline to be more flexible: Prepares for HW accelerated image manipulation
Add some more keymappings:
. Shift-F7: Seek backwards
. Shift-F8: Play/Pause
. Shift-F9: Seek forwards
Add some ugly hacks for decoding RGBA lossy jpegs
Add missing file: metadata.h
xmp: Trig end-of-track after first loop
metadata: Remove locking during I/O: This should make the metadata UI stuff feel a lot more snappy.
metadata: Don't use metadata_source_t for temp storage during queries
backend/image: Fix broken locking around image loader
metadata: Split metadata.c into multiple files
httpclient: Correctly deal with HEAD req. returning 404
Set page in loading state during video demuxer init
videodecoder: Make sure to clear "too slow decoder" if we switch decoder
Fix audio settings page a bit
Various fixes to some race conditions in image loader
glw: Reinitialize frame queues when switching video engine
glw/video: Improve AVDIFF trace message
ps3: Parse extradata in annexb mode if it's formated that way
ps3: Show notification to user if h264 level parameters is violated: In particular number of reference frames
Fix focus bug on upgrade page
Convert decoded video frames to YUV420 if video render driver can't display it
Fix regression in opengl video renderer
Add audio speaker tests (found in settings->audio)
Set good defaults for cache and persistent path when running in STOS

#677 - oscarsu2003 - 41w ago
oscarsu2003's Avatar
Please help, error unusable PS3 update 4.55 OFW. First apologizes for my English, It is not my language.

I have a PS3 Slim 2501A - 160GB HDD - Cobra ODE 1.9 (4.20A motherboard), OFW 4.53

I changed Cobra_ODE to PT mode and It has had this mode during all the tests I've done. I did not think the PT test mode before upgrading, but it worked some weeks ago, then I went to EMU mode until PT mode again for the update.

I had installed OFW 4.53 and tried to pass OFW 4.55, first through WIFI, an error occurred, not pointed, and then I spent updating via USB. Everything seemed fine, but during the update process stopped at 58% presenting UPDATE ERROR MESSAGE 8002F14E.

The machine got into a loop It could not leave, beginning the upgrade, as high as 58% and give the error again.

From here I performed the following processes:

A) I get out the HDD, I gave FAT32 format on the PC with "HDD Low Level Format Tool" and put in the ps3.

A.1.) I turned on the PS3 NORMALLY, indicated I should format the disk and connect a storage device to update data 4.53 or later.

I connected a USB with OFW 4.55, the process began, presented the message "Checking please wait" for the end, after about 20 minutes, end up giving the message "NO WERE FOUND DATA APPLICABLE UPDATE, connect a storage device contains update data version 4.53 or later, and press both START and SELECT. ".

I have repeated this several times all with the same result.

A.2.) I turned on the PS3 in RECOVERY mode and using the option 3.-RESTORE FILE SYSTEM-. I pointed message "connect a storage device to update data 4.53 or higher and press SELECT + START"

I performed the operation with both the OFW 4.53 as the 4.55, pressing Select + Start, presents the message "Checking ... Please wait" at least for 20 minutes, and finally presents message "ERROR HAS OCCURRED . contact technical support for assistance (8002F281)"

A.3.) I turned on the PS3 in RECOVERY mode and using option 6 -. SYSTEM UPDATE-I indicated message "connect a storage device to update data 4.53 or higher and press Select + Start"

Exactly the same procedure and same result as indicated under "A.1." ("NO WERE FOUND DATA APPLICABLE UPDATE")

B.) I take out the HDD, format it to NTFS, and return to introduce in the ps3.

B.1.) I turned on the PS3 NORMALLY, indicated I should format the disk and connect a storage device to update data 4.53 or later.
Exactly the same procedure and same result as indicated under "A.1." ("NO WERE FOUND DATA APPLICABLE UPDATE")

B.2.) 'll be back once again to take out the HDD of the PS3, I connect it to PC and see that the PS3 HAS NOT GIVEN ANY FORMAT the HDD, the disc appears to me empty and NTFS format.
Is this normal?

B.3.) Use the "HDD Regenerator" program on the HDD brand and I do not have bad sectors, I understand that the HDD is fine.

Do you find normal that the PS3 has not formatted the HDD?
So what this message "not found applicable update data"?

I do not know what else to do, please, can anyone help?

#676 - PS3 News - 41w ago
PS3 News's Avatar
Today PlayStation 3 developer Samson has ported the PS2 homebrew game Geotron and the PS2 utility MCMAN to PS3 (Cobra CFW) with details below.

Download: [Register or Login to view links] (25.1 MB) / [Register or Login to view links] (24.6 MB)

Geotron ISO For Cobra CFW

Another cobra autobooting blast from the ps2 scene Geotron.

GEOTRON version 0.5 for PS2. This is a beta version of a clone of XBox "Geometry Wars" for PS2. New features include 2-player mode, hiscore save, and major bugs fixed.

PS2 MCMAN For Cobra CFW

Another little tool from the ps2 days in autobooting iso format that cobra users might find handy..

Mount your ps2 mc's in the xmb and boot mcman to delete or backup saves to another mc, highlight a save and press start for options.

OdeFixUpdate v1.0 Beta from BiteYourConsole

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Rough translation: Many users of the Ode on Firmware console Superslim 4.55 and found quite a few problems to update their games, waiting for the user Pal0x releases a solution that ultimately we put on a pair of instructions to try to make it easier to prepare updates.

The application is simple to use, just enter the PKG update file in the program folder and launch the file OdeFixUpdate.bat.

The package will be extracted to a folder where the application will fetch the file EBOOT.BIN and PARAM.SFO elaborating, at the end of the two files will be stored in the folder extracted earlier.

Following re-create the file E3boot.ISO or in the case of Cobra Ode performed a series of applications in order to bring the right file for the start of our games, finally burn the image onto a Blu-ray single layer.

From magneto: Cobra team release of IRD parsing library

Note that this release is only for application developers. ODE users will not find any use of these files.

The Cobra Team has decided to release its IRD parsing library under a GPLv3 open source license. We hope that it helps other developers integrate IRD support into their application. On top of parsing v6, v7, v8 and v9 IRD file formats, a helper function was included that parses the ISO file structure to populate the list of all files in the ISO. It can be useful for listing iso files from an IRD and checking their MD5 hashes.

The IRD library can be downloaded from here: libird.rar

#675 - PS3 News - 42w ago
PS3 News's Avatar
Cobra ODE 2.0 Update FAQ by magneto and Cobra.cfg Config Tool by SDeath are now available, as follows:

ODE 2.0 Update FAQ

With the recent release of the Cobra ODE version 2.0, there has been a lot of questions asked here in the forums, and many of them were asked multiple times. This thread is to help everyone update properly to 2.0 and fix any issues they might encounter, without having to read through pages of threads to find the answer to their question.

Before asking any question on the forum, please make sure to read this thread carefully. We will keep this thread updated with all the frequently asked questions, so make sure to check it again for updates.

How can I update to the 2.0 release

You first need to update to the bootloader 1.3 which can be downloaded here: Cobra_ODE_BootLoader_v1.3.rar

If you do not update the bootloader first, then you cannot flash the 2.0 release. Once you have updated the bootloader, you can flash the MCU, FPGA1 and FPGA2 files in any order, as long as you do it one at a time and delete the fpga files after it has been updated.

Please refer to the appropriate section on the user manual to know how to flash them. Do not interrupt the process while it is flashing the bootloader or the FPGA to avoid a risk of bricking your device.

How can I see which Cobra ODE board revision I have?

You can open your console and you will see the version of the ODE written on the main Cobra PCB. If you do not wish to open the console, then you can try flashing the fpga1 images until you find the one for your device. You must of course first update the bootloader to 1.3, then you can flash the fpga1.dat file from the v3 board folder, if it fails immediately (shuts down immediately, and does not blink for 2 minutes like it's supposed to be).

Then you have a v4.20 or v4.30 board. Flashing the wrong fpga image will not damage your ODE in any way. The v4.20 and v4.30 boards will accept both the v4.20 and v4.30 fpga1 update, so if you try to update with the v4.20 fpga1.dat image and it works, you can then boot the PS3 with the switch set to PT mode.

If the PS3 does not detect the disc, then you probably have a v4.30 board. The fpga3.dat file is the same for all boards and will work regardless of your board revision.

After I updated the FPGA images, the LED does not turn on anymore when I power the PS3

If you update the FPGA images without updating the MCU image, then the light will not turn on. You can still update the MCU just put the file on your USB drive and try it.

I can't update anything, the LED never becomes purple when I power the PS3

Remove the power from the PS3 completely and wait a minute or two to make sure the PS3's power supply completely drains of power. Format your HDD with [Register or Login to view links] and copy the files again then try again.

After I updated, the PS3 freezes before it reaches the XMB

This is probably because you updated FPGA1, but not the FPGA3 file. Try to update it again.

When I put the fpga3.dat file on my USB stick, the LED flashes purple quickly but it doesn't blink for 2 minutes

This is probably because the fpga3 file has already been updated.

Cobra ODE used to allow us to downgrade to previous versions, can I downgrade to 1.9 ?

Yes you can, you will need to keep the bootloader on version 1.3 in order to downgrade the MCU and FPGA images. If you do not downgrade the FPGA1 and FPGA3 to their initial version, it will not work. It is not necessarily to downgrade the bootloader. You can find all the files you need here: Downgrade.rar

Can I update my ODE even if I'm not on a superslim console?

Yes, the 2.0 release is for everyone.

I'm on a superslim console, but on 4.50 or 4.53 firmware, do I need to update my PS3 firmware to use the 2.0 release?

No, you can use the 2.0 release on any PS3 firmware, on any PS3 console.

What is that Cobra ODE Bypass 455 v1.0 download on the website? Do I need it?

Those files and tools are only used for bypassing the new Anti-ODE security measures in the 4.55 PS3 firmware for superslim consoles. If you do not have a superslim, or if you have not updated to 4.55 firmware, then you do not need to download or use those files.

I'm on a superslim console, but on 4.55 firmware, how can I make my games work again ?

You need to download and read very carefully the anti-bypass manual: Anti-ODE_Security_Bypass_Manual_(English)_v1.0.pdf

You will also need to download the Bypass tools: cobra-ode.com/downloads/Cobra_ODE_Bypass_455_v1.0.rar

Do not forget to add the bypass.4.55=1 option to the cobra.cfg.

How can I configure the ODE? How can I edit the cobra.cfg file ?

To configure the ODE, you can change options in the cobra.cfg file. To edit the file, you can simply open it with NotePad or any other text editor. To "uncomment a line" means to remove the # in front of it.

Since I updated, my ps3 and ODE are freezing, what should I do ?

You should enable the mcu.underclock=1 option in the cobra.cfg

I copied the browser.iso file to the COBRA directory but i only see the manager, not the browser

You must enable the manager.type=browser in the cobra.cfg file. It is highly recommended to also enable the eject.on_selection=1 option at the same time.

I am using the browser but when I select a game, it will only show a video of the cobra logo, it doesn't load my games, what should I do?

You must enable the eject.on_selection=1 option in the cobra.cfg file, if you don't, the ODE waits for you to manually eject the disc in order to load your game selection.

Ever since I updated, I keep getting the 80010017 error, or the "Insert original disc" 8001003E error, or the bypass is not working for me on 4.55

If you are not on a superslim console on 4.55 firmware and you get those errors, or if you are and you used the bypass and are 100% sure that you have read and followed the bypass manual correctly but you still are getting those errors, then you need to use a different update for your ODE.

This issue is caused by a bug that we discovered shortly after the release. Only a small portion of ODE users are affected by it, but for those who are, they cannot run games anymore. The cause is a bug in the new FPGA image which is responsible for encrypting iso files on the fly. So far, only 4.30 board users seem to be affected, but it is not yet certain.

If you have this issue, you can try flashing the 4.20 FPGA1 image to your 4.30A board, and hopefully, it will fix the problem. The 4.20 FPGA image will work on 4.30 boards but it will have the side effect that PT mode will not work. You can however still use the software Passthrough-Mode from the manager or the browser.

If that doesn't work for you, or you are not on 4.30A board or you do not want to lose PT support. You can use this 2.0b release that we are making available to you in the link below, and flash your device with the FPGA image provided.

If you use the 2.0b version, your games should run again as they did before. This update will revert back to the original FPGA image and will use the old, non-optimized method for encryption. This means that you will not have the 220% performance increase in playback of IRD games.

MCU 2.0b release: [Register or Login to view links]

Can I use a BD-RE disc for the SWAP disc instead of a BD-R ?

While we are currently testing a variety of BD-RE brands to make sure compatibility is optimal, early reports indicate that the use of BD-RE discs will work with the bypass method. You can try and we are confident it will work. This can cut down costs as you can reuse the same disc when you need to generate a new SWAP iso image.

I updated to 2.0 but cutscenes from some IRD games are still lagging a little

The performance for IRD games has increased to 220% from MCU 1.9, but it is not yet as fast as using an original disc. Most IRD games will run smoothly now, but some games which use very high definition cutscene videos will still lag a little. It is however barely noticeable and much better than before.

Ever since I updated to 4.55 on my superslim, I can't use PT mode using the switch on the back. Why is that?

This is a bug in the 4.30A board revisions. You can use software passthrough mode however and that will work.

Cobra.cfg Config Tool

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

I have made a new program for you guys so you can create the cobra.cfg in a few easy steps.
It is setup with default settings and you can just click the options you want.

I have 2 sections, Basic Settings and Advanced Settings, only use the Advanced settings if you where told to do so by a member with more experience or if you know what you are doing.

All options have tooltips if you want to know more about what they do. By default the following is set:

  • COBRA Browser
  • Eject Disc On selection in Browser/Manager
  • Add "Return to Manager" in XMB
  • MCU Underclock

For users on a 4k and on OFW 4.55 enable that option too in the basic settings. If you want to use the Manager just enable that.

After setting the right settings press Generate and select the destination of the cobra.cfg so the COBRA folder on the external HDD, if it already exist it will be overwritten.

Changelog:

v1.0

  • Initial Release

v1.1

  • Bugfix - Small typo in the code, it's fixed in v1.1

v1.2

  • ARMITAGEIII Limited Edition

v1.3

  • Last save location is now saved

Update: 8 - 3 - 2014: Cobra ODE News - Update

We are pleased to announce the release of the 2.0 fw for 5.10B QSV pcb's. This brings the new version of the v5 QSV functionality on par with the v3 and v4 / v4 QSV pcb's. We have included a brief txt explaining the upgrade process for the v5 QSV board. The user manual will be updated shortly with this information.

For users on 4.55 using the 4000 series PS3 and the 5.10B, please ensure that you also install the JTAG adapter pcb and applicable FFC cables to controle the drive cover switch. The 4.55 bypass software and documentation in the downloads section is also relevent to your pcb version.

Download: Cobra ODE (V5.10B) FW V2.0 * For PCB v5.10B only *

Finally, from Samson comes a PADTEST.ISO for Cobra CFW with details below:

Download: [Register or Login to view links]

I made a simple iso that autoboots into an old ps2 padtest elf..

-Samson

README: PS2 ELF for testing Playstation 1 Original/Dual Analog/Dualshock 1 and Playstation 2 Dualshock 2 controllers.

Tests the digital and analog functions with a 0-255 scale.

To test vibration, hold 'triangle', then move the left joystick down for the strong motor (that seems to have 96 positions), or press up and down on the directional pad for the weak motor (that has 2 positions).




#674 - PS3 News - 43w ago
PS3 News's Avatar
28 - 2 - 2014: Cobra ODE News - Update

COBRA ODE 2.0 fw Release for V3 and V4/V4 QSV Cobra PCB's including OFW 4.55 Bypass

We are pleased to present for release the Cobra fw 2.0 which has many new features and also initial support for OFW 4.55. Whilst the support for OFW 4.55 is not as convenient as on previous OFW's, it provides a solution for those who accidentally updated or wish to use 4.55 directly on SEN.

We suggest that users remain on 4.53 or lower if they wish to benefit from the full convenience of an ODE solution. That being said we are researching other possible methods for compatibility with the 4.55+ firmwares and will keep our users posted through the news on this site and various other forums.

Before using the Cobra ODE kindly refer to the 4.55 Bypass manual carefully. Please be sure to follow the prerequisite steps and ensure that you have updated the firmware on the ODE hardware properly first. Kindly note that 1 wire must be soldered to the drive door, which is detailed in the updated installation manual. The newly launched V5 QSV Cobra does not require a wire to be soldered for controlling the 4k series drive door, since it is bundled with a special adapter which takes care of this functionality via the included ribbon cables.

In addition to the 4.55 OFW support, we have included many new features which are sure to excite users and demonstrate the power of the Cobra ODE.

New features in 2.0 fw:

  • On the fly generation of browser menu system (no pc app required)
  • LED configuration
  • Full 4k auto eject system added
  • XMB enabled passthrough system added, use of hardware switch not required
  • Configuration of eject delay added
  • AES performamce increased by 100%
  • Disc dumping via manager added
  • + Many other tweaks and performance benefits added

We have also freshened up our user manauls to make installation and detailing of the full functionality of the Cobra ODE easier to understand.

As you can see the 2.0 fw release is a massive leap forward. You can be sure to expect more from Team Cobra in the months to come.

2.0fw for V5 QSV users will be released in the following week... Read "User Manual v2.0" and follow Bootloader update procedure prior to use FPGA update from MCU v2.0. Thanks for your continued support.

Download:









Finally, from SDeath comes an updated Easy Batch Generate/Merge COBRA ISO's Tool (Including OFW 4.55 ISO's + Swap Disc) with direct download links below.

To quote: And a whole new update of my tool came together with the 2.0 COBRA ODE update. To make sure you can convert all those games for the 4.55 bypass more easily. And also supports the merging of the games dumped by the new Manager.

Download: [Register or Login to view links] / [Register or Login to view links]

Changelog: 28-02-2014 (dd-mm-yyyy):

  • Updated to latest version support files released today by the COBRA Team.
  • Added support for OFW 4.55 Bypass batch ISO creation.
  • Added support to generate the OFW 4.55 Bypass SwapDisc.
  • Added support to batch merge game ISO's either dumped using the new 1.6 COBRA Manager, or split with genps3iso.
  • Added Check to see if source folders are empty.
  • Generated a exe from the script.

Only people with a 4k PS3 and are on OFW 4.55 need to use the swap disc and will need to rebuild their games!!

All others don't need to do this, they can still update to COBRA ODE 2.0 firmware to enjoy the new features.

Tutorial: How to Dump a Game with Cobra Manager 1.6

  • Connect a FAT32 USB drive to the front ports of the PS3.
  • Uncomment this line in the cobra.cfg: disc.unsupported=ignore
  • Start the Manager (this won't work on the Browser).
  • Switch to the disc you want to dump (also unsupported discs can be dumped when switched when the manager is running).
  • Press triangle.

After it's done you can use the Easy Batch Generate/Merge COBRA ISO's Tool (Including OFW 4.55 ISO's + Swap Disc) to merge them again into one ISO file.

Known Issues:

I've seen crashes after it's done dumping, you need to hard reboot the PS3 to get it to work again.

Tutorial: How to Prepare the HDD (with Preconfigured Packages)

This will replace the Tutorial: How to Create the Cobra Browser, with the 2.0 update of the Cobra ODE, things have changed how the Browser behaves and how it's created, it all does it on the fly.

So therefore a Browser Tutorial is not needed anymore, but to make things easy for you I have setup 3 pre-configured HDD packages to prepare your HDD, this way you are sure all the needed files are there on the HDD.

The Packages:


*Stealth will show the Cobra Browser in the Games and Video section of the XMB, SuperStealth will only show the Cobra Browser in the Video section.

All 3 packages include the Browser and the Manager, from update 2.0 onward it's very easy to switch between the two, just a small edit in the cobra.cfg. The differences between the packages is just how the cobra.cfg is setup. The Manager now also supports disc dumping so that's why I think it should also be included in the Browser packages.

Instructions:

01 - Download one of the above packages.
02 - Extract the contents to the root of the HDD.
03 - Copy the games to the folder PS3_GAMES.
04 - Adjust the cobra.cfg to your needs, on default it will show the Return to Manager option in the XMB, the other options like 4.55 or LED disable you need to adjust yourself.
05 - Safe eject the HDD and connect to the external PCB USB port. Done!

Tips

If you downloaded one of my Browser packages you can switch easily to the manager by changing this line:

[Register or Login to view code]

To this:

[Register or Login to view code]

And if you used my Manager package you have to do the revers to switch to the Browser so change this line:

[Register or Login to view code]

To this:

[Register or Login to view code]


  • File versions used: Browser/Manager 1.6, cobra.db 28-02-2014.

 

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