• Home
  • Downloads
  • EBOOT Fixes
  • Forums
  • New Posts
  • Register
    • Welcome, Register Now! 
    • Premium VIP Membership
    • PS3 Sticky
      • PS3 CFW & MFW
      • PS3 Debug Firmware
      • PS3 Decrypted PSN Links for CFW
      • PS3 Downloads
      • PS3 EBOOT.BIN Original File Links
      • PS3 Firmware
      • PS3 Game Releases List
      • PS3 Guides & Tutorials
      • PS3 Hacking Guides and Tutorials
      • PS3 Hacks & JailBreak
      • PS3 Help & Support
      • PS3 JailBreak Game Compatibility List
      • PS3 JB2 / True Blue (TB) Game Links
      • PS3 multiMAN Updates
      • PS3 Resources
      • PS3 Reviews
      • PS3 Save Files Repository
      • PS3 Themes
      • PS3 Trophies List
      • PS3 Videos
      • PS Vita Trophies List
    • Quick Links
      • Affiliates
      • Contact Us
      • FAQ
      • Post News
      • Site Rules
      • Tag Cloud
 

VBANext PS3 Gameboy / GBA Emulator Unofficial Build Arrives

Category: PS3 Hacks & JailBreak  By: PS3 News - (psx-scene.com)
Tags: vbanext ps3 ps3 gameboy emulator ps3 gba emulator unofficial build ps3 emulators

101w ago - A few days back PlayStation 3 developer squarepusher2 announced that the Nintendo Gameboy / GBA Emulator PS3 Port known as VBA PS3 would soon become VBANext, and today subcon959 has made available an unofficial VBANext PKG file for PS3 users to try out while awaiting an official release.

Download: VBANext PS3 Build 44ed4409 / VBANext PS3 Build 44ed4409 (WT/GH CFW) / SVN

Some recent changes from the SVN include the following:

  • (PS3) Auto-aspect ratio setting + plus more aspect ratios
  • (PS3) Cleaned up menu code some more.
  • (PS3) Cut down on some more menu code duplication
  • (PS3) Uses systemDrawScreen() macro now instead of IFDEF __CELLOS_LV2__ hackery to make a direct call to Graphics->Draw and psglSwap.
  • (PS3) Cleaned up code duplication in menu code (Core) Doesn't try to set regparm attribute now for non-x86 platforms
  • Changed blip_med_quality back to blip_good_quality
  • Patches to PS3 sound driver so it works with the new sound approach
  • Dumps VBA samples all at once, reports NUM SAMPLES
  • Rearranged damn headers again - we need a common.h NOW
  • Added USE_CACHE_PRETCH around instrinsics
  • Added USE_CACHE_PREFETCH around intrinsics
  • Had to move some #defines around - broke the build last commit
  • reordered top of file so headers come first - added string.h and stdio.h under __GNUC__ preprocessor
  • added string.h and stdio.h #includes under ANDROID preprocessor
  • Removed unused friend class 'Blip_Reader' from Blip_Buffer
  • Removed garbage files from PS3 buildtools
  • (Core) Removed GEKKO defines for cheat code (PS3) Had to add Cellframework1 for FileBrowser and OSKUtil - needs to be rewritten for Cellframework2 though.
  • Removed reinserted files from unused directory
  • Removed revert garbage files ending with '.orig'
  • (Core) USE_AGBPRINT and USE_CHEATS defines can now be used - reinserted files that were necessary for these parts to work.
  • (Core) There were some calls to doDMA in both the if and else blocks of certain conditionals - cut down on the amount of times this function is called by giving doDMA parameters instead that are defined inside these if-else codeblocks.
  • (Core) Removed CPUisGBAImage - this was a copy of utilIsGBAImage in GBA.cpp that was strangely never used at all. Perhaps this was never properly refactored and moved to Util.cpp. (PS3) changed buffer.c into buffer.inc and included it into audioport.c.
  • Expanded iteration macros
  • Changed NO_DEBUGGER defines to USE_DEBUGGER - no more double-negative define
  • Cleaned up a lot of header files - Cut down on GEKKO defines - Changed 'FRAMESKIP' define to 'USE_FRAMESKIP' to fit in with the rest of the VBANext switch naming convention. It will automatically define USE_FRAMESKIP if you define 'FRAMESKIP' - so it is backwards compatible in a sense.
  • Cleaned up a lot of unnecessary includes and cut down on some GEKKO ifdefs.
  • Added ifdef defines for ppu_intrinsics.h (should be PS3/360 only)
  • Added 'USE_SWITICKS' define.
  • Added FRAMESKIP defines and added back frameskipping code to GBA.cpp (but defined)
  • Initial commit of VBA-PS3 codebase - now VBANext and no longer PS3-specific.





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 28 Comments - Go to Forum Thread »

Errors

The following errors occurred with your submission

Okay

Quick Reply Quick Reply

  • Decrease Size
    Increase Size
  • Wrap [QUOTE] tags around selected text
Posting Quick Reply - Please Wait Posting Quick Reply - Please Wait
lithium210's Avatar
#18 - lithium210 - 133w ago
Reply
amazing emu!! love that i can run ff6 at full speed without frame skipping!!!

lilshortwun's Avatar
#17 - lilshortwun - 133w ago
Reply
Originally Posted by squarepusher2 View Post
Quote No$GBA (and anything by Martin Koth for that matter) is closed source I think.

I'm quite curious actually as to how well DeSmuME runs DS games and what the system requirements are.

Here are the system requirements taken from: wiki.desmume.org/index.php?title=Faq:
Quote
What are the minimum hardware requirements for DeSmuME ?

From a purely technical viewpoint, there are no real minimum requirements. However, for bearable speeds in most games (with a few exceptions), you would need at least the following:

* Windows OS: Windows XP or newer
* Linux OS: Any recent Linux distribution with a 2.6 kernel.
* 2 GHz Processor Core2 processor or equivalent
* 512 MB Available RAM
* Available Hard Drive Space: A few MB for the emulator
* Reasonably modern 3D Acceleration (Nvidia GeForce 6800 or better), ATI cards are not recommended.
* Optional: Sound Card, if you want sound support
* Optional: Microphone, if you wish to make use the Microphone feature
* Required: a brain

What are the recommended hardware requirements for DeSmuME?

The following configuration should assure that almost every game can be played at full speed:

* Windows OS: Windows XP or newer
* Linux OS: Any recent Linux distribution with a 2.6 kernel.
* 3 GHz Core2 Duo processor or better
* 512 MB Available RAM
* Available Hard Drive Space: A few MB for DeSmuME, 100MB or so for a bunch of savestates and savefiles.
* Sound Card.
* Microphone.

In general, the better a CPU, the better the performance. The faster the memory, the better. DeSmuME benefits a little but from multiple cores but not as much as it does individual cores being faster. DeSmuME is slower than no$gba, and is likely always to be.

Other than that the game ran perfectly fine on my older computer with Pentium 4 at 3.0Ghz and 1GB of ram.

squarepusher2's Avatar
#16 - squarepusher2 - 133w ago
Reply
No$GBA (and anything by Martin Koth for that matter) is closed source I think.

I'm quite curious actually as to how well DeSmuME runs DS games and what the system requirements are.

lilshortwun's Avatar
#15 - lilshortwun - 133w ago
Reply
Good job porting VBA to the PS3! However I must ask is it possible to port programs such as DeSmuME to the PS3 since the source code is available for download to the public?

How about porting No$GBA to the PS3? I suppose it would be a wiser decision to port something that could play not only GBA but also the DS.

SlipNut's Avatar
#14 - SlipNut - 133w ago
Reply
quite agreed on the emulators for the ps3, the more the merrier, isn`t that what jailbreaking is all about? wicked emu m8t, keep up the good work, some of us do appreciate it, and give thanks. gba games on a gba suck, gba games via emu on my console systems, especially at full speed rocks.

Page 3 of 6 «‹123456›LAST »

Related PS3 News and PS3 CFW Hacks or JailBreak Articles

• PS3 EDAT Devklic Bruteforcer v1.0 / v1.1 By JjKkYu is Released
• MAME 0125 (Multiple Arcade Machine Emulator) for PS3 Release 1 Out
• PS3 Game List by Nullptr PlayStation 3 Homebrew App is Released
• MultiMAN v04.40.00 PS3 Server and Showtime Edition Updates Out
• ScummVM 1.6.0 PlayStation 3 Emulator Updated, +4 to Engines
• PSN Tool v1.0 and PSN Tool Creator v1.0 to Combat PSN Bans Arrive
Affiliates  NewsNow  Privacy  PS3 CFW & MFW  PS3 Hacks & JailBreak  PS3 Reviews  PS3 Videos  © 2013 PlayStation 3 News

PlayStation 3 Links

• Contact Us E-Mail
• PS3 Affiliates
• PS3 CFW & MFW
• PS3 Debug Firmware
• PS3 Decrypted PSN Links for CFW
• PS3 Downloads
• PS3 EBOOT.BIN Original File Links
• PS3 Firmware
• PS3 Game Releases List
• PS3 Guides & Tutorials
• PS3 Hacking Guides and Tutorials
• PS3 Hacks & JailBreak
• PS3 Help & Support
• PS3 JailBreak Game Compatibility List
• PS3 JB2 / True Blue (TB) Game Links
• PS3 multiMAN Updates
• PS3 News Forums
• PS3 News Site FAQ
• PS3 News Site Advertising FAQ
• PS3 News Site Posting FAQ
• PS3 News Site Privacy FAQ
• PS3 News Site Rules
• PS3 News Site Tag Cloud
• PS3 News Site Terms
• PS3 Resources
• PS3 Reviews
• PS3 Save Files Repository
• PS3 Themes
• PS3 Trophies List
• PS3 Videos
• PS Vita Trophies List

PlayStation 3 News Discussions
PS3 System Software Update 4.45 Released, Mass Bricking Reports - 23m ago

ripplar's Avatar
Quote Good news thank you I will hold off update for a few days I suppose...
By ripplar with
 17 Comments »
PS_Unban v0.1: PS3 3.55 Unban and 4.21 Unban PKG Files Arrive! - 35m ago

scousetomo's Avatar
Quote does this work with new rogero...
By scousetomo with
 889 Comments »
PS3 Debug / Test Firmware 3.50 - 3.60 Updates Leaked - 1h ago

Msgerrrr's Avatar
Quote Sorry for my English use google translator does not speak English, you can use this on CFW 4.30 R-DEX "REBUG"?...
By Msgerrrr with
 270 Comments »
4.40 games on DEX - what are my options? - 2h ago

JeoWay's Avatar
Quote Rebug Lite Edition (Install it)...
By JeoWay with
 1 Comment »

Latest PlayStation 3 Trophies
Dungeons & Dragons: Daggerdale: The Big Stick
Dungeons & Dragons: Daggerdale: Four of a Kind
Dungeons & Dragons: Daggerdale: Man at Arms
Dungeons & Dragons: Daggerdale: Solid Gold

Latest PlayStation Vita Trophies
Jak II (Vita): The Collectationator!
Jak II (Vita): The Collectivist
Jak II (Vita): The Collector
Jak II (Vita): Head Master

Latest PlayStation 3 Releases
Le Tour De France 2013 PS3-STRiKE - 06-18-2013
MotoGP 13 PS3-COLLATERAL - 06-17-2013
Remember Me USA PS3-ANTiDOTE - 06-17-2013
The Last of Us ASiA MULTi3 PS3-Kirin - 06-14-2013

Latest PlayStation 3 Themes
The Last of Us PS3 Theme - 06-14-2013
God Of War 3 (Unofficial V1/V2) PS3 Theme - 06-12-2013
Heavy Rain (Official) Dynamic PS3 Theme - 06-11-2013
PlayStation Classic PS3 Theme - 06-11-2013
  • Contact Us
  • -
  • PS3 News