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VBANext PS3 Gameboy / GBA Emulator Unofficial Build Arrives


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168w ago - A few days back PlayStation 3 developer squarepusher2 announced that the Nintendo Gameboy / GBA Emulator PS3 Port known as VBA PS3 would soon become VBANext, and today subcon959 has made available an unofficial VBANext PKG file for PS3 users to try out while awaiting an official release.

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Some recent changes from the SVN include the following:

  • (PS3) Auto-aspect ratio setting + plus more aspect ratios
  • (PS3) Cleaned up menu code some more.
  • (PS3) Cut down on some more menu code duplication
  • (PS3) Uses systemDrawScreen() macro now instead of IFDEF __CELLOS_LV2__ hackery to make a direct call to Graphics->Draw and psglSwap.
  • (PS3) Cleaned up code duplication in menu code (Core) Doesn't try to set regparm attribute now for non-x86 platforms
  • Changed blip_med_quality back to blip_good_quality
  • Patches to PS3 sound driver so it works with the new sound approach
  • Dumps VBA samples all at once, reports NUM SAMPLES
  • Rearranged damn headers again - we need a common.h NOW
  • Added USE_CACHE_PRETCH around instrinsics
  • Added USE_CACHE_PREFETCH around intrinsics
  • Had to move some #defines around - broke the build last commit
  • reordered top of file so headers come first - added string.h and stdio.h under __GNUC__ preprocessor
  • added string.h and stdio.h #includes under ANDROID preprocessor
  • Removed unused friend class 'Blip_Reader' from Blip_Buffer
  • Removed garbage files from PS3 buildtools
  • (Core) Removed GEKKO defines for cheat code (PS3) Had to add Cellframework1 for FileBrowser and OSKUtil - needs to be rewritten for Cellframework2 though.
  • Removed reinserted files from unused directory
  • Removed revert garbage files ending with '.orig'
  • (Core) USE_AGBPRINT and USE_CHEATS defines can now be used - reinserted files that were necessary for these parts to work.
  • (Core) There were some calls to doDMA in both the if and else blocks of certain conditionals - cut down on the amount of times this function is called by giving doDMA parameters instead that are defined inside these if-else codeblocks.
  • (Core) Removed CPUisGBAImage - this was a copy of utilIsGBAImage in GBA.cpp that was strangely never used at all. Perhaps this was never properly refactored and moved to Util.cpp. (PS3) changed buffer.c into buffer.inc and included it into audioport.c.
  • Expanded iteration macros
  • Changed NO_DEBUGGER defines to USE_DEBUGGER - no more double-negative define
  • Cleaned up a lot of header files - Cut down on GEKKO defines - Changed 'FRAMESKIP' define to 'USE_FRAMESKIP' to fit in with the rest of the VBANext switch naming convention. It will automatically define USE_FRAMESKIP if you define 'FRAMESKIP' - so it is backwards compatible in a sense.
  • Cleaned up a lot of unnecessary includes and cut down on some GEKKO ifdefs.
  • Added ifdef defines for ppu_intrinsics.h (should be PS3/360 only)
  • Added 'USE_SWITICKS' define.
  • Added FRAMESKIP defines and added back frameskipping code to GBA.cpp (but defined)
  • Initial commit of VBA-PS3 codebase - now VBANext and no longer PS3-specific.





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Comments 28 Comments - Go to Forum Thread »

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PS3 News's Avatar
#23 - PS3 News - 171w ago
The VBA (GBA) emulator for PS3 has been updated to Build 97b00.

Download: [Register or Login to view links]

Changelog:

  • InGame menu savestate loading fixed

PS3 VBA / Game Boy Advance (GBA) Emulator VBAM-C7116 Update:

Download: [Register or Login to view links]

Changelog:

  • Various optimizations
  • Bug fixes
  • Triple buffering option in settings menu

rdurbin's Avatar
#22 - rdurbin - 200w ago
it works, you just gotta wait a while for it to unzip, takes me like 2 mins. It might be better to just unzip your gba games.

another update:

Download: [Register or Login to view links]

z00pster's Avatar
#21 - z00pster - 200w ago
Squarepusher2 - just wanted to say a huge thanks for your efforts and that of the other members of the team pushing out these awesome emulators.

There may be a small bug in VBA - whenever I try and load a rom within a zip it shows the GBA rom but then freezes. The roms are stored on an external USB drive.

If you have the spare time I would love to see an Amiga port or even better an X68000 port.

Cheers
z00pster

zeromx's Avatar
#20 - zeromx - 200w ago
I'm always glad to see emulator related news!...

aries2k6's Avatar
#19 - aries2k6 - 200w ago
Nice job on the emulator and thanks for coding it.

It is very nice not having to rely on frame skipping. keep up the great work.

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