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VBA PS3 Port v0.9.9 - GB / GBA Emulator with Shaders Arrives


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195w ago - Today halsafar has released a VBA PS3 port v0.9.9 which is a GameBoy / GBA Emulator that includes shaders followed by some updates below.

Download: VBA PS3 v0.9.9 Port (3.41 FW only) / VBA PS3 v0.9.9.1 Port (3.41 FW only) / [Register or Login to view links] / [Register or Login to view links]

To quote: I am pleased to finally release my teams port of VBA (Visual Boy Advance) to the public. It is a clean port of the most recent VBA-M emulator, that is fully functional, equal to our teams SNES9X-PS3 and FCEU-PS3 releases.

We spent some time optimizing it. The VBA-M source is not conducive to being run on the PPU. After applying many small optimizations we have obtained 60fps in all the important games. Enjoy GB and GBA with shaders!

From the VBA PS3 Version 0.9.9 readme file:

1. CURRENTLY IMPLEMENTED VBA-M FUNCTIONS

* Saving/loading of SRAM
* Savestate loading/saving support
- Savestate slot selectable in-game
- Up to 10 saveslots

2. CONTROLS

2.1.1 CONTROLS IN ROM MENU

Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page

Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - (If ROM selected) start ROM with multitap support
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section)

2.1.2 CONTROLS IN SETTINGS MENU

Up - Go up one setting.
Down - Go down one setting.
Left - Change setting to the left.
Right - Change setting to the right.

Circle - Go back to ROM menu/Go back to previous Settings screen
Start - Reset the setting back to the default value.
R1 - Go to the next Settings screen
L1 - Go to the previous Settings screen
L3 + R3 - Return back to game (if a ROM is loaded)

2.1.3 CONTROLS IN-GAME

Nothing worth really explaining here -

R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.

R3 + R2 - Save to currently selected save state slot
L3 + L2 - Load from currently selected save state slot

Right analog stick - Left - Move current savestate slot one slot backwards
Right analog stick - Right - Move current savestate slot one slot forward

To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before connecting the controller to the PS3 - your USB pad should then become Controller 1.

Visual Boy Advance PS3 1.01 (FW 3.41/Geohot CFW 3.55) Changelog:

V1.01
• Settings save again - ROM path/SRAM path/savestate path can be changed again.

V1.0
• UI enhancements - up-to-date with the other emulators (SNES9x PS3/Genesis Plus
GX PS3/FCEU PS3)
• RSound support.
• Configurable controls.
• Geohot 3.55 CFW build.





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Comments 28 Comments - Go to Forum Thread »

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SlipNut's Avatar
#13 - SlipNut - 195w ago
quite agreed on the emulators for the ps3, the more the merrier, isn`t that what jailbreaking is all about? wicked emu m8t, keep up the good work, some of us do appreciate it, and give thanks. gba games on a gba suck, gba games via emu on my console systems, especially at full speed rocks.

squarepusher2's Avatar
#12 - squarepusher2 - 195w ago
Here is an interim update - the only changes are some noticeable speed improvements in a lot of games (Metroid Zero Mission - Advance Wars - Advance Wars 2 - Wario Land 4 - just to name a few)

VBA PS3 0.9.9.1 (FW 3.41)




This will likely be one of the first and last interim updates before we do the next noteworthy release.

speedxl's Avatar
#11 - speedxl - 195w ago
Some people told me to be smarter than responding to posts like this, but I just can't resist:

1 - VBA on Xbox 1 was not fullspeed - never was in fact. It had to resort to frameskipping. It isn't fullspeed on the Wii or PSP either.
2 - Your iPhone SNES emulator (SNES HD or snes4iphone I take it - which would make it a SNES9x port) is certainly NOT getting fullspeed on all games. No SNES emulator on the PSP was ever fullspeed. If you think it does, then you never played it on real hardware. Let's leave it at that. You're getting a subpar experience on your iPhone, and on top of that, you have to pay money for SNES4iphone. Frameskip 1/2/3 is NOT the speed and fluidity at which the SNES ran.
3 - Mugen - cannot be ported, ever, to PS3, in its current condition.

Anyway, hope some of you out there still liked what we did. I know for one I get a lot of use out of it.
Of course I really liked it, and I'm thankful that you did port it, I agree with all you said, besides the PS3 can become the greatest platform to play all kind of games, and i don't like to play games on PC.

Thank you for your hard work, the emulators you have ported are top notch, I hope you can port a N64, or DS, emulator, I would want to play Mario Kart, with filters and at 1080p..

mecagondior's Avatar
#10 - mecagondior - 195w ago
Hi Squarepusher. Good job friend, you and all team.

What will be the next emulator ??

Thanks

squarepusher2's Avatar
#9 - squarepusher2 - 195w ago
Some people told me to be smarter than responding to posts like this, but I just can't resist:

1 - VBA on Xbox 1 was not fullspeed - never was in fact. It had to resort to frameskipping. It isn't fullspeed on the Wii or PSP either.
2 - Your iPhone SNES emulator (SNES HD or snes4iphone I take it - which would make it a SNES9x port) is certainly NOT getting fullspeed on all games. No SNES emulator on the PSP was ever fullspeed. If you think it does, then you never played it on real hardware. Let's leave it at that. You're getting a subpar experience on your iPhone, and on top of that, you have to pay money for SNES4iphone. Frameskip 1/2/3 is NOT the speed and fluidity at which the SNES ran.
3 - Mugen - cannot be ported, ever, to PS3, in its current condition.

Anyway, hope some of you out there still liked what we did. I know for one I get a lot of use out of it.

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