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VBA PS3 Port v0.9.9 - GB / GBA Emulator with Shaders Arrives


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194w ago - Today halsafar has released a VBA PS3 port v0.9.9 which is a GameBoy / GBA Emulator that includes shaders followed by some updates below.

Download: VBA PS3 v0.9.9 Port (3.41 FW only) / VBA PS3 v0.9.9.1 Port (3.41 FW only) / [Register or Login to view links] / [Register or Login to view links]

To quote: I am pleased to finally release my teams port of VBA (Visual Boy Advance) to the public. It is a clean port of the most recent VBA-M emulator, that is fully functional, equal to our teams SNES9X-PS3 and FCEU-PS3 releases.

We spent some time optimizing it. The VBA-M source is not conducive to being run on the PPU. After applying many small optimizations we have obtained 60fps in all the important games. Enjoy GB and GBA with shaders!

From the VBA PS3 Version 0.9.9 readme file:

1. CURRENTLY IMPLEMENTED VBA-M FUNCTIONS

* Saving/loading of SRAM
* Savestate loading/saving support
- Savestate slot selectable in-game
- Up to 10 saveslots

2. CONTROLS

2.1.1 CONTROLS IN ROM MENU

Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page

Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - (If ROM selected) start ROM with multitap support
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section)

2.1.2 CONTROLS IN SETTINGS MENU

Up - Go up one setting.
Down - Go down one setting.
Left - Change setting to the left.
Right - Change setting to the right.

Circle - Go back to ROM menu/Go back to previous Settings screen
Start - Reset the setting back to the default value.
R1 - Go to the next Settings screen
L1 - Go to the previous Settings screen
L3 + R3 - Return back to game (if a ROM is loaded)

2.1.3 CONTROLS IN-GAME

Nothing worth really explaining here -

R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.

R3 + R2 - Save to currently selected save state slot
L3 + L2 - Load from currently selected save state slot

Right analog stick - Left - Move current savestate slot one slot backwards
Right analog stick - Right - Move current savestate slot one slot forward

To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before connecting the controller to the PS3 - your USB pad should then become Controller 1.

Visual Boy Advance PS3 1.01 (FW 3.41/Geohot CFW 3.55) Changelog:

V1.01
• Settings save again - ROM path/SRAM path/savestate path can be changed again.

V1.0
• UI enhancements - up-to-date with the other emulators (SNES9x PS3/Genesis Plus
GX PS3/FCEU PS3)
• RSound support.
• Configurable controls.
• Geohot 3.55 CFW build.





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Comments 28 Comments - Go to Forum Thread »

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aries2k6's Avatar
#18 - aries2k6 - 194w ago
Nice job on the emulator and thanks for coding it.

It is very nice not having to rely on frame skipping. keep up the great work.

lithium210's Avatar
#17 - lithium210 - 194w ago
amazing emu!! love that i can run ff6 at full speed without frame skipping!!!

lilshortwun's Avatar
#16 - lilshortwun - 194w ago
No$GBA (and anything by Martin Koth for that matter) is closed source I think.

I'm quite curious actually as to how well DeSmuME runs DS games and what the system requirements are.
Here are the system requirements taken from: wiki.desmume.org/index.php?title=Faq:

What are the minimum hardware requirements for DeSmuME ?

From a purely technical viewpoint, there are no real minimum requirements. However, for bearable speeds in most games (with a few exceptions), you would need at least the following:

* Windows OS: Windows XP or newer
* Linux OS: Any recent Linux distribution with a 2.6 kernel.
* 2 GHz Processor Core2 processor or equivalent
* 512 MB Available RAM
* Available Hard Drive Space: A few MB for the emulator
* Reasonably modern 3D Acceleration (Nvidia GeForce 6800 or better), ATI cards are not recommended.
* Optional: Sound Card, if you want sound support
* Optional: Microphone, if you wish to make use the Microphone feature
* Required: a brain

What are the recommended hardware requirements for DeSmuME?

The following configuration should assure that almost every game can be played at full speed:

* Windows OS: Windows XP or newer
* Linux OS: Any recent Linux distribution with a 2.6 kernel.
* 3 GHz Core2 Duo processor or better
* 512 MB Available RAM
* Available Hard Drive Space: A few MB for DeSmuME, 100MB or so for a bunch of savestates and savefiles.
* Sound Card.
* Microphone.

In general, the better a CPU, the better the performance. The faster the memory, the better. DeSmuME benefits a little but from multiple cores but not as much as it does individual cores being faster. DeSmuME is slower than no$gba, and is likely always to be.

Other than that the game ran perfectly fine on my older computer with Pentium 4 at 3.0Ghz and 1GB of ram.

squarepusher2's Avatar
#15 - squarepusher2 - 194w ago
No$GBA (and anything by Martin Koth for that matter) is closed source I think.

I'm quite curious actually as to how well DeSmuME runs DS games and what the system requirements are.

lilshortwun's Avatar
#14 - lilshortwun - 194w ago
Good job porting VBA to the PS3! However I must ask is it possible to port programs such as DeSmuME to the PS3 since the source code is available for download to the public?

How about porting No$GBA to the PS3? I suppose it would be a wiser decision to port something that could play not only GBA but also the DS.

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