To quote: I am pleased to finally release my teams port of VBA (Visual Boy Advance) to the public. It is a clean port of the most recent VBA-M emulator, that is fully functional, equal to our teams SNES9X-PS3 and FCEU-PS3 releases.
We spent some time optimizing it. The VBA-M source is not conducive to being run on the PPU. After applying many small optimizations we have obtained 60fps in all the important games. Enjoy GB and GBA with shaders!
From the VBA PS3 Version 0.9.9 readme file:
1. CURRENTLY IMPLEMENTED VBA-M FUNCTIONS
* Saving/loading of SRAM
* Savestate loading/saving support
- Savestate slot selectable in-game
- Up to 10 saveslots
2.1.1 CONTROLS IN ROM MENU
Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page
Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - (If ROM selected) start ROM with multitap support
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section)
2.1.2 CONTROLS IN SETTINGS MENU
Up - Go up one setting.
Down - Go down one setting.
Left - Change setting to the left.
Right - Change setting to the right.
Circle - Go back to ROM menu/Go back to previous Settings screen
Start - Reset the setting back to the default value.
R1 - Go to the next Settings screen
L1 - Go to the previous Settings screen
L3 + R3 - Return back to game (if a ROM is loaded)
2.1.3 CONTROLS IN-GAME
Nothing worth really explaining here -
R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.
R3 + R2 - Save to currently selected save state slot
L3 + L2 - Load from currently selected save state slot
Right analog stick - Left - Move current savestate slot one slot backwards
Right analog stick - Right - Move current savestate slot one slot forward
To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before connecting the controller to the PS3 - your USB pad should then become Controller 1.
Visual Boy Advance PS3 1.01 (FW 3.41/Geohot CFW 3.55) Changelog:
• Settings save again - ROM path/SRAM path/savestate path can be changed again.
• UI enhancements - up-to-date with the other emulators (SNES9x PS3/Genesis Plus
GX PS3/FCEU PS3)
• RSound support.
• Configurable controls.
• Geohot 3.55 CFW build.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
For those following, here is an update from squarepusher2 on the launch of VBANext PS3: blackbird.usask.ca/wordpress/?p=159
As of today, VBA PS3 has evolved into VBANext. All future development will happen on this page: https://code.google.com/p/vbanext/
In short, VBA PS3 is dead – long live VBANext. The same will happen to SNES9x PS3 shortly when it blossoms into SNES9x Next (new name for SNES9x Slim).
This new project will be a faster, slimmed-down version of VBA-M that is currently aimed at three platforms:
Xbox 360 (WIP)
It will replace both VBA PS3 on PlayStation 3 and Lantus’ VBA360 0.03 on Xbox 360. In addition to that, a port to mobile platforms is tentatively in the works.
A few screenshots (taken from the PS3 version) can be viewed here: imgur.com/a/VcQNr#zgXsT
As for the PS3 port – a lot of progress has been made over the past few weeks. Super Game Boy border support is now in – when you select a game that is Super Game Boy-compatible from the ROM menu, it will display the border that would be visible on a real SNES with a Super Game Boy add-on cart.
It will perhaps be possible to add fourplayer gamepad support at a later date for Super Game Boy games as well – certain games like Wario Blast made use of the Super Gameboy’s access to the host hardware (SNES) to allow for multiplayer support with regular SNES pads. VBA-M supports this out of the box – so it would be a shame to let it go to waste.
On the display front – FBO mode will be added – this will allow for two shaders to be selected at once. All the features that are currently in SNES9x PS3 and other emulators will be added as well – for instance, border support (different from the Super Game Boy border support which is built into VBA-M) and possibly game aware shaders as well.
The porter can define many compile-time switches that will let him/her rip out huge parts of the original VBA-M codebase. A list of the defines and what they do can be read here: https://code.google.com/p/vbanext/wiki/CompileTimeSwitches