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Unscramble your PS3 Dump: Flow Rebuilder 3.21 BETA released!!


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321w ago - This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps moving them in a way that the dumps become readable and extractable!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

As example I included my PS3 dump map, it should help you understanding the dump layout.

Download: PS3 NAND Flow Rebuilder v3.21 BETA

I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.

I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too , this happen because of the fact I noticed I have to implement another variable in the unscrambling algorithm, my dump didn't needed it so I didn't noticed before of today, well, it's not a big deal, I think I'll manage the problem in the next releases. Have some patience

Let me know if you notice any problems using the tool or if you obtain a layout so much different than the example I included.

OPTIONS: ANALYZER is an option that save some info about the extracted blocks in the LOG directory:

flashFileName.EXT/Logs/Flash1RebuiltLog.txt

It only works for Flash1 and it's in a very early stage, it works on 2.40/2.41 dumps and it's very slow.

Treat bad blocks as empty is an option to manage the bad blocks otherwise tool cannot works on such dumps, just leave it always enabled, it shouldn't cause problems.

Note: I noticed that the Infectus USA PS3 dumps often have flash 0/1 inverted, if you notice strange layouts please load the flashes in the way around.

Note 2: In the future release I'll implement a function that will allow the dump to be scrambled back to the original state in order to be reflashed with eventually swapped files, it was already done in the
previous release of Flow Rebuilder so it shouldn't take a big while until I do it.

Note 3: In order to works this tool need the .net framework 2.0: most computers should have it installed yet, by the way here is the link in case you wonder where to get it: http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

I'd like to greet all the ppl that helped me in this work: ggparallel, Ein (you man rocks!), CJPC, Courier and all the PS3News.com staff :-)

NDT ;-)



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hacked2123's Avatar
#10 - hacked2123 - 319w ago
Quote Originally Posted by RexVF5 View Post
Congratulations! Now if only such breakthrough would happen in either decoding self files or PS3 filesystem.

Anyway, great work!!!

PS3 filesystem, ain't that the truth there... especially with the debug firmware installation methods.

SkyScraper94's Avatar
#9 - SkyScraper94 - 321w ago
I love this men xD good NDT

in ita: Grande NDT! Complimenti continua cosė sono alex1994 del tribe

Sorry but i and NDT are italian we understand better

Sorry the double post, for this program is necessary PS3 Backup make with Infectus?

RexVF5's Avatar
#8 - RexVF5 - 321w ago
Congratulations! Now if only such breakthrough would happen in either decoding self files or PS3 filesystem.

Anyway, great work!!!

Starlight's Avatar
#7 - Starlight - 321w ago
Awesome news indeed NDT..well done!

NDT's Avatar
#6 - NDT - 321w ago
This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps moving them in a way that the dumps become readable and extractable!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

As example I included my PS3 dump map, it should help you understanding the dump layout.

Download: [Register or Login to view links]

I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.

I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too , this happen because of the fact I noticed I have to implement another variable in the unscrambling algorithm, my dump didn't needed it so I didn't noticed before of today, well, it's not a big deal, I think I'll manage the problem in the next releases. Have some patience

Let me know if you notice any problems using the tool or if you obtain a layout so much different than the example I included.

OPTIONS: ANALYZER is an option that save some info about the extracted blocks in the LOG directory:

flashFileName.EXT/Logs/Flash1RebuiltLog.txt

It only works for Flash1 and it's in a very early stage, it works on 2.40/2.41 dumps and it's very slow.

Treat bad blocks as empty is an option to manage the bad blocks otherwise tool cannot works on such dumps, just leave it always enabled, it shouldn't cause problems.

Note: I noticed that the Infectus USA PS3 dumps often have flash 0/1 inverted, if you notice strange layouts please load the flashes in the way around.

Note 2: In the future release I'll implement a function that will allow the dump to be scrambled back to the original state in order to be reflashed with eventually swapped files, it was already done in the
previous release of Flow Rebuilder so it shouldn't take a big while until I do it.

Note 3: In order to works this tool need the .net framework 2.0: most computers should have it installed yet, by the way here is the link in case you wonder where to get it: [Register or Login to view links]

I'd like to greet all the ppl that helped me in this work: ggparallel, Ein (you man rocks!), CJPC, Courier and all the PS3News.com staff :-)

NDT More...

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