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Unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG Out


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61w ago - Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: [Register or Login to view links]

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.

Notes:

  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)

Credits:

  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

Finally, from Grim Doe on the M.A.M.E Debugger:

Using MAME Debugger an Playing with (Street Fighter 2 CE) sorry I have Been MIA, just not much time that I use to have. Anyways here is a nice little trick to do just to test out the ROM you are modding (make sure you already have a copy of the ROM your yesting your modding on):





1st. Start M.A.M.E & Your Game in Debug Mode
2nd. Go to your ROM Folder decompress the Zip file of the Game your playing
3rd. Modded it, Zip it back up,
4th. In the Debugger do a Hard Restart and Test out your Work.




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PS3 News's Avatar
#40 - PS3 News - 46w ago
Following up on the previous update, today RetroArch PS3 v1.0.0.0 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and Mainster with details below.

Download: [Register or Login to view links] (retroarch-ps3-v1.0.0.0-dex.zip - 175 MB) / [Register or Login to view links] (retroarch-ps3-v1.0.0.0-cobra-ode.zip - 101 MB) / [Register or Login to view links] (105.7 MB) / [Register or Login to view links] (50.59 MB) / [Register or Login to view links] (New Build with MAME (All Cores) Support - 136.8 MB) by aaa801 / [Register or Login to view links] (30 MB) / [Register or Login to view links] (50.6 MB) by haz367 (works on PS3MFW Rogero 453 style MFW, tested Wonderswan in a hurry.. all good) / [Register or Login to view links] / [Register or Login to view links] by aaa801 / [Register or Login to view links]

Here are the cores currently supported on the PS3 version:

  • MAME 2003 - NEW - Arcade- MAME 0.78 Romset
  • Final Burn Alpha - Arcade - FB Alpha v0.2.97.30
  • Genesis Plus GX - Sega SG-1000 - Sega Game Gear - Sega Master System - Sega Genesis - Sega CD
  • SNES9x Next - Super Nintendo
  • VBA Next - Game Boy Advance
  • NEStopia - Nintendo NES - Nintendo Famicon Disk
  • FCEUmm - Nintendo NES
  • QuickNES - Nintendo NES
  • Mednafen PCE Fast - Turbo Grafx 16 / PC-Engine - Turbo Grafx CD - Super Grafx
  • Mednafen NGP - Neo Geo Pocket
  • Mednafen VB - Nintendo Virtual Boy
  • Mednafen Wonderswan - WonderSwan - WonderSwan Color
  • prBoom - Doom I / II
  • Tyrquake - Quake
  • NX Engine - Cave Story
  • Gambatte - Game Boy - Game Boy Color

Note: MAME 2003 (0.78): Once a game is loaded and disclaimer warning appears press L to R to agree / signal OK.










Here's the changelog of the PS3 version:

  • VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
  • Revised menu - should now have the same functionality as all other RetroArch versions
  • New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
  • Much improved OpenGL driver - the PS3 version of RetroArch should now have the
  • Lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
  • Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
  • Many more changes...

Note: New 'Detect Core' function: this feature currently is not working.

Finally, from fedoraubuntu: To operate 3k3y: To run the Retroarch just follow these steps: Download retroarch and program 3k3y iso patch and follow the link retroarch snake-ode 3k3y Iso patch.

Open 3k3y iso patch, select the iso retroarch snake-ode, click patch iso, ready and just play. Note: SET THE PATH TO ROM DIR.

More PlayStation 3 News...

jjjwelch's Avatar
#39 - jjjwelch - 49w ago
I've made a good number of games with this so far, and all have been successful, except for when i try to make Sega 32x games, is it not supported yet, or am i just missing something?

Gfear's Avatar
#38 - Gfear - 57w ago
nice

capitaobr's Avatar
#37 - capitaobr - 57w ago
great!!

jarvis's Avatar
#36 - jarvis - 60w ago
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events





Official ReadMe:

[Register or Login to view code]

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499

Download: [Register or Login to view links] / [Register or Login to view links]

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