To quote: This update adds a track editor, a title/menu screen, accurate collision detection with the environment and the option to reset the best time (since you may be racing on custom tracks that are longer than the one you set the record with).
In the editor you use the directional pad to move around and press the 1 and 2 buttons (on Wii) or X and O buttons (on PS3) to change the type and rotation of the selected tile. Pressing Plus or Minus (on Wii) or Start (on PS3) will save the track and return you to the main menu.
When I get the time I'll be fixing up the UI and probably editing the track tile meshes so that you don't get completely stopped when you drive into their ridges. I'm also planning to add online scoreboards and track sharing to the Wii version.
Version 3.4 Changelog: In this small update I've fixed a problem with track saving, replaced the PS3 analog stick controls with Sixaxis motion controls and the Wii version of course now features the most recent home dashboard menu.
Now on PS3 you use the X button to accelerate, the circle button to go in reverse and you just tilt the controller to turn.
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From his blog (linked above): The completely remade 3D edition of UFO Racer is finally on Wii! The Wii port even features motion controls like it did in the 2D version that preceded this.
Along with porting it I’ve made a few improvements. The high score is saved every time you finish a lap, there is now on screen text telling you what your time was from the previous lap, there have been slight changes to the track geometry and texture, the track is now loaded from an external file (it was previously hard coded into the game) and the font used for on screen text has also changed.
It’s a minor update for PS3 but there will be more to come in the future. I’m planning to add a level editor.