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True Blue USB Dongle PS3 ELF Dumper and Source Code Surfaces

Category: PS3 Hacks & JailBreak  By: shadoxi - (ps3news.com)
Tags: true blue ps3 usb dongle trueblue ps3 usb dongle ps3 elf dumper true blue ps3 source code

38w ago - Following up on the previous update, today I am releasing my True Blue USB dongle PS3 ELF dumper which works with any PlayStation 3 Firmware greater than 3.56 to dump the encrypted TB EBOOT / ELF files once they are loaded.

Download: True Blue USB Dongle PS3 ELF Dumper / True Blue USB Dongle PS3 ELF Dumper (Mirror) / True Blue USB Dongle PS3 ELF Dumper (Mirror #2) / True Blue USB Dongle PS3 ELF Dumper (Mirror #3) / True Blue USB Dongle PS3 ELF Dumper (Mirror #4) / True Blue USB Dongle PS3 ELF Dumper (Mirror #5) / True Blue USB Dongle PS3 ELF Dumper (Mirror #6) / True Blue USB Dongle PS3 ELF Dumper Source Code / True Blue USB Dongle PS3 ELF Dumper Source Code (Mirror) / UTEBOOT (DUMPEDBOOT.bin and DUMPEDBOOT1.bin) by arnes_king / Mass Effect 3 BLUS30853 RAMDUMP by gibson25 / TB ELF Dumper v2 (np_trp_prx.rar) / TB ELF Dumper v2 (Mirror) / DUMPEDBOOT PoC by mellss

Tested on:

  • Original 355 -> ok
  • True Blue CFW v2 -> ok
  • ...

There are some bugs (size of dump ...) but it works. It's ELF dumper from memory and it work with True Blue cfw v2 and any 3.55 firmware because it doesn't use lv2 peek/poke.

Warning: It will not brick your ps3. But I am not responsible for any damage.

HOWTO:

  • Enable dev_blind with multiman
  • copy libsysutil_np_trophy.sprx from /dev_blind/sys/external/external to dev_hdd0/ and rename it "orignal_libsysutil_np_trophy.sprx"
  • copy my modified "libsysutil_np_trophy.sprx" to /dev_blind/sys/external/
  • load a True blue game from multiman
  • exit multiman
  • run your game
  • wait few minutes (if you get black screen after 3 minutes reboot ps3)
  • exit game
  • go to ftp
  • in dev_hdd0/ there are your decrypted DUMPEDBOOT.bin
  • copy and rename it with another name.

Howto uninstall patch - Two ways:

  • You could uninstall this patch by replacing modified libsysutil_np_trophy.sprx by orginal libsysutil_np_trophy.sprx
  • Or update in recovery mode

Thanks to: Ps3dev

Brief Guide:

1 - Install TB ELF Dumper first as stated in its readme file.
2 - Start Multiman, it will make a dump of multiman eboots, so you must delete it first by browsing to dev_hdd0 then delete all DUMPEDEBOOT.BIN files you found there.
3 - Back to multiman game selection then select any TB game then launch it.
4 - Start the game from XMB then wait for some times until game start.
5 - Exit game now then start multiman again then browse to dev_hdd0 and now you must found a decrypted game dump.

From PlayStation 3 developer deank (via pastebin.com/avcM5iuU) comes a revision as follows:

Download: TB ELF Dumper v2 (np_trp_prx.rar) / TB ELF Dumper v2 (Mirror)

// Author: Shadoxi
// Modified: 

// Backup the original /dev_flash/sys/external/libsysutil_np_trophy.sprx to /dev_hdd0
// Replace /dev_blind/sys/external/libsysutil_np_trophy.sprx by this sprx


#include <stdio.h>
#include <stdlib.h>

#include <cell/error.h>
#include <cell/cell_fs.h>

#include <sys/process.h>
#include <sys/paths.h>
#include <sys/prx.h>
#include <sys/tty.h>

SYS_MODULE_INFO (sceNpTrophyhook, 0, 1, 0 );
SYS_MODULE_START( _start );
SYS_MODULE_STOP ( _stop  );

SYS_LIB_DECLARE( sceNpTrophyhook, SYS_LIB_AUTO_EXPORT | SYS_LIB_WEAK_IMPORT );
SYS_LIB_EXPORT ( loader_sprx, sceNpTrophyhook );

int _start(void);
int _stop(void);
void DumpELF_Payload(void);
void loader_sprx(const char* PATH_PRX);

static void write_message (char const * message)
{
	unsigned int write_length;
	char const * end;
	for (end = message; *end != '\0'; ++end);
	sys_tty_write(SYS_TTYP_PPU_STDERR, message,end - message, &write_length);
}

void DumpELF_Payload(void)
{
	write_message("Dumping ELF from RAM...\n");
	int fd;
	uint64_t nread;
	uint64_t ptr= 0x00010000ULL;		//ELF offset in RAM;
	uint64_t sizeelf = 35*1024*1024;	//Need a way to get size of ELF

	char dump_path[30]="/dev_hdd0/RAMDUMP-00.BIN";
	for(uint8_t i=0; i<100; i++)
	{
		dump_path[18]=0x30+i/10;
		dump_path[19]=0x30+i%10;
		if (cellFsOpen(dump_path, CELL_FS_O_RDONLY, &fd, NULL, 0) != CELL_FS_SUCCEEDED)
		{
			cellFsOpen(dump_path, CELL_FS_O_CREAT|CELL_FS_O_RDWR|CELL_FS_O_TRUNC, &fd, NULL, 0);
			cellFsWrite(fd, (void*)ptr, sizeelf, &nread);
			cellFsClose(fd);
			return;
		}
		else
			cellFsClose(fd);
	}
	return;
}

void loader_sprx(const char* PATH_PRX)
{
	sys_prx_id_t prx_id ;
	write_message ("Loading original prx... ");
	prx_id = sys_prx_load_module(PATH_PRX, 0, NULL);
	if (prx_id <= CELL_OK) 
	{
		write_message ("Failed!\n");
		return;
	} 
	else
		write_message ("Done!\n\nStarting module... ");

	int modres;
	if(sys_prx_start_module( prx_id, 0, NULL, &modres, 0, NULL) != CELL_OK)
		write_message ("Failed!\n");
}

int _start(void)
{
	write_message ("By shadoxi\n");
	DumpELF_Payload();

	// place here original libsysutil_np_trophy.sprx
	loader_sprx("/dev_hdd0/libsysutil_np_trophy.sprx");

	return SYS_PRX_RESIDENT;
}

int _stop(void)
{
	return SYS_PRX_STOP_OK;
}
Changed:

  • Doesn't stop dumping when it reaches embedded ELF
  • Dumps 35MB of RAM in one write call (so it takes ~1 second)
  • Dumps are saved in /dev_hdd0/RAMDUMP-##.BIN where ## is from 00 to 99 for 100 sequential dumps
  • Doesn't really require the original sprx, since loading never succeeds anyway
  • Tested: dumps mM, Beyond Good&Evil HD PSN...
  • Rebuilding the original 'elf' takes few minutes if you know what you're doing

Finally, from mellss: I tested shadoxi patch, in ofw 3.55 dex and 3.55 cfw it work fine (but like he said some buggy with size of dump). And also let him time to dump all memory!!! (it take for me around ~10 - 20 min !!!)

Proof Of Concept:

  • Download: http://www.uploadmirrors.com/download/1IPWSYTT/DUMPEDBOOT.zip
  • dumpedboot.bin -> decrypt EBOOT.bin fifa 953 ko (original eboot 68 ko) -> winhex offset of decrypted elf 0x0 to 0xEA60 ~61 ko
  • dumpedboot1.bin -> decrypt fifazf.elf 25 mo (original self 35 mo) -> need to increase size of dump to 35 mo

I make a fself EBOOT.bin (4.11 dex) which load reencrypted (flself) shadoxi patch and YES his patch dump my eboot and also some 4.11 dex lib sprx !!! So if someone can run shadoxi or deank patch when a game is running we can get decrypted 4.xx EBOOT.

I think TB team load the decrypted eboot to another offset in memory, that's why some of people get ps3 crash when TB was plugged. But, We can get this new offset by editing shadoxi exploit and print the address of a variable (stack address) to get the new one.






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 860 Comments - Go to Forum Thread »

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Tidusnake666's Avatar
#845 - Tidusnake666 - 39w ago
Reply
It seems to me so. They'll pull out new TB CFW v3, new dongle payload, change DRM algo so all new games will still require TB.

They won't quit the scene so easily.

roeykarou's Avatar
#844 - roeykarou - 39w ago
Reply
friends, i don't understand. is it the END for TB, or they going to upgrade the cracking (lets say, i don't know to play a 4.2V games) and come back again to the scene?

i'm very confused on what happened to them and why they are very quiet...

antinun's Avatar
#843 - antinun - 39w ago
Reply
Great news!

HeyManHRU's Avatar
#842 - HeyManHRU - 39w ago
Reply
Well it looks like I was better off not getting the dongle after all.

fantopoulos's Avatar
#841 - fantopoulos - 39w ago
Reply
say thank you you for everything they done in scene and be glad you get what you get, that makes me so mad, do i have any other siders in this, i know many if so give me a like this cheers, and stop pissing groups off especially the top of the top unreal, no brains whatsoever.

oh and this ans this and all 4.11 + games gee willackers, support me on this contributors or higher give us a like this to so that we are united in this view do not ask stupidly unreal, i am vecked.

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