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True Blue USB Dongle PS3 ELF Dumper and Source Code Surfaces

Category: PS3 Hacks & JailBreak  By: shadoxi - (ps3news.com)
Tags: true blue ps3 usb dongle trueblue ps3 usb dongle ps3 elf dumper true blue ps3 source code

39w ago - Following up on the previous update, today I am releasing my True Blue USB dongle PS3 ELF dumper which works with any PlayStation 3 Firmware greater than 3.56 to dump the encrypted TB EBOOT / ELF files once they are loaded.

Download: True Blue USB Dongle PS3 ELF Dumper / True Blue USB Dongle PS3 ELF Dumper (Mirror) / True Blue USB Dongle PS3 ELF Dumper (Mirror #2) / True Blue USB Dongle PS3 ELF Dumper (Mirror #3) / True Blue USB Dongle PS3 ELF Dumper (Mirror #4) / True Blue USB Dongle PS3 ELF Dumper (Mirror #5) / True Blue USB Dongle PS3 ELF Dumper (Mirror #6) / True Blue USB Dongle PS3 ELF Dumper Source Code / True Blue USB Dongle PS3 ELF Dumper Source Code (Mirror) / UTEBOOT (DUMPEDBOOT.bin and DUMPEDBOOT1.bin) by arnes_king / Mass Effect 3 BLUS30853 RAMDUMP by gibson25 / TB ELF Dumper v2 (np_trp_prx.rar) / TB ELF Dumper v2 (Mirror) / DUMPEDBOOT PoC by mellss

Tested on:

  • Original 355 -> ok
  • True Blue CFW v2 -> ok
  • ...

There are some bugs (size of dump ...) but it works. It's ELF dumper from memory and it work with True Blue cfw v2 and any 3.55 firmware because it doesn't use lv2 peek/poke.

Warning: It will not brick your ps3. But I am not responsible for any damage.

HOWTO:

  • Enable dev_blind with multiman
  • copy libsysutil_np_trophy.sprx from /dev_blind/sys/external/external to dev_hdd0/ and rename it "orignal_libsysutil_np_trophy.sprx"
  • copy my modified "libsysutil_np_trophy.sprx" to /dev_blind/sys/external/
  • load a True blue game from multiman
  • exit multiman
  • run your game
  • wait few minutes (if you get black screen after 3 minutes reboot ps3)
  • exit game
  • go to ftp
  • in dev_hdd0/ there are your decrypted DUMPEDBOOT.bin
  • copy and rename it with another name.

Howto uninstall patch - Two ways:

  • You could uninstall this patch by replacing modified libsysutil_np_trophy.sprx by orginal libsysutil_np_trophy.sprx
  • Or update in recovery mode

Thanks to: Ps3dev

Brief Guide:

1 - Install TB ELF Dumper first as stated in its readme file.
2 - Start Multiman, it will make a dump of multiman eboots, so you must delete it first by browsing to dev_hdd0 then delete all DUMPEDEBOOT.BIN files you found there.
3 - Back to multiman game selection then select any TB game then launch it.
4 - Start the game from XMB then wait for some times until game start.
5 - Exit game now then start multiman again then browse to dev_hdd0 and now you must found a decrypted game dump.

From PlayStation 3 developer deank (via pastebin.com/avcM5iuU) comes a revision as follows:

Download: TB ELF Dumper v2 (np_trp_prx.rar) / TB ELF Dumper v2 (Mirror)

// Author: Shadoxi
// Modified: 

// Backup the original /dev_flash/sys/external/libsysutil_np_trophy.sprx to /dev_hdd0
// Replace /dev_blind/sys/external/libsysutil_np_trophy.sprx by this sprx


#include <stdio.h>
#include <stdlib.h>

#include <cell/error.h>
#include <cell/cell_fs.h>

#include <sys/process.h>
#include <sys/paths.h>
#include <sys/prx.h>
#include <sys/tty.h>

SYS_MODULE_INFO (sceNpTrophyhook, 0, 1, 0 );
SYS_MODULE_START( _start );
SYS_MODULE_STOP ( _stop  );

SYS_LIB_DECLARE( sceNpTrophyhook, SYS_LIB_AUTO_EXPORT | SYS_LIB_WEAK_IMPORT );
SYS_LIB_EXPORT ( loader_sprx, sceNpTrophyhook );

int _start(void);
int _stop(void);
void DumpELF_Payload(void);
void loader_sprx(const char* PATH_PRX);

static void write_message (char const * message)
{
	unsigned int write_length;
	char const * end;
	for (end = message; *end != '\0'; ++end);
	sys_tty_write(SYS_TTYP_PPU_STDERR, message,end - message, &write_length);
}

void DumpELF_Payload(void)
{
	write_message("Dumping ELF from RAM...\n");
	int fd;
	uint64_t nread;
	uint64_t ptr= 0x00010000ULL;		//ELF offset in RAM;
	uint64_t sizeelf = 35*1024*1024;	//Need a way to get size of ELF

	char dump_path[30]="/dev_hdd0/RAMDUMP-00.BIN";
	for(uint8_t i=0; i<100; i++)
	{
		dump_path[18]=0x30+i/10;
		dump_path[19]=0x30+i%10;
		if (cellFsOpen(dump_path, CELL_FS_O_RDONLY, &fd, NULL, 0) != CELL_FS_SUCCEEDED)
		{
			cellFsOpen(dump_path, CELL_FS_O_CREAT|CELL_FS_O_RDWR|CELL_FS_O_TRUNC, &fd, NULL, 0);
			cellFsWrite(fd, (void*)ptr, sizeelf, &nread);
			cellFsClose(fd);
			return;
		}
		else
			cellFsClose(fd);
	}
	return;
}

void loader_sprx(const char* PATH_PRX)
{
	sys_prx_id_t prx_id ;
	write_message ("Loading original prx... ");
	prx_id = sys_prx_load_module(PATH_PRX, 0, NULL);
	if (prx_id <= CELL_OK) 
	{
		write_message ("Failed!\n");
		return;
	} 
	else
		write_message ("Done!\n\nStarting module... ");

	int modres;
	if(sys_prx_start_module( prx_id, 0, NULL, &modres, 0, NULL) != CELL_OK)
		write_message ("Failed!\n");
}

int _start(void)
{
	write_message ("By shadoxi\n");
	DumpELF_Payload();

	// place here original libsysutil_np_trophy.sprx
	loader_sprx("/dev_hdd0/libsysutil_np_trophy.sprx");

	return SYS_PRX_RESIDENT;
}

int _stop(void)
{
	return SYS_PRX_STOP_OK;
}
Changed:

  • Doesn't stop dumping when it reaches embedded ELF
  • Dumps 35MB of RAM in one write call (so it takes ~1 second)
  • Dumps are saved in /dev_hdd0/RAMDUMP-##.BIN where ## is from 00 to 99 for 100 sequential dumps
  • Doesn't really require the original sprx, since loading never succeeds anyway
  • Tested: dumps mM, Beyond Good&Evil HD PSN...
  • Rebuilding the original 'elf' takes few minutes if you know what you're doing

Finally, from mellss: I tested shadoxi patch, in ofw 3.55 dex and 3.55 cfw it work fine (but like he said some buggy with size of dump). And also let him time to dump all memory!!! (it take for me around ~10 - 20 min !!!)

Proof Of Concept:

  • Download: http://www.uploadmirrors.com/download/1IPWSYTT/DUMPEDBOOT.zip
  • dumpedboot.bin -> decrypt EBOOT.bin fifa 953 ko (original eboot 68 ko) -> winhex offset of decrypted elf 0x0 to 0xEA60 ~61 ko
  • dumpedboot1.bin -> decrypt fifazf.elf 25 mo (original self 35 mo) -> need to increase size of dump to 35 mo

I make a fself EBOOT.bin (4.11 dex) which load reencrypted (flself) shadoxi patch and YES his patch dump my eboot and also some 4.11 dex lib sprx !!! So if someone can run shadoxi or deank patch when a game is running we can get decrypted 4.xx EBOOT.

I think TB team load the decrypted eboot to another offset in memory, that's why some of people get ps3 crash when TB was plugged. But, We can get this new offset by editing shadoxi exploit and print the address of a variable (stack address) to get the new one.






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#860 - PS3 News - 29w ago
Reply
Recently and_fis reports that the PS3 Slim 3K series of PlayStation 3 consoles are surfacing on 3.55 Custom Firmware (CFW), leading to speculation of a new DRM-infected JailBreak Software Tanpa dongle or service from Indonesia.

To quote (via ps3crunch.net/forum/threads/5321-3K?p=58294&viewfull=1#post58294) on the (tokoteknologi.com/home/browse/25-consolemesin.html?sef=hc):

For some Indonesian rupies according to the site above you can purchase A 3K console with a Seri CFW 3.55 (RFW Version) installed! Which also comes with a JAILBREAK SOFTWARE TANPA DONGLE as they call it... If this site is real then someone has found a new exploit that allows 300X version ps3 consoles to downgrade to 3.55 cfw. They have also locked this to a new drm dongle... Let the games begin again!

Rp 3.700.000,00 or about $320 usa, for a base model 160 gb ps3

The only way this would be possiable is if they used hardware to somehow reflash the syscon. that is where the hash checks are that determine the lowest firmware you can have...or they were able to use a hardware flasher and a cfw that had all the hash checks removed.

Or changed and reflashed a cfw that the ps3 "thought" was the right firmware... IDK there is nothing on wiki about either processes

From Abkarino: I know this seller and i talked with him and have a deal 1 and half month ago, they offer me a pre-moded 3K console and they does not sell the modchip/method used to do that. Also he claim that this console uses a special modified CFW based on Rogero CFW.

Also they had used some kind of modchip/flasher to do that. Also he told me that there is a modchip under development for hacking 3K console and it must be released around this month, but till now no new news from him.

From and_fis: I found this info (lan.st/showthread.php?t=3313&page=2) from back in 2010 when 3.41 had alot of access and workings... So if it is true that syscon can be written to with a pkg BUT, it would have to be offically signed or a hardware flasher of some sorts would have to be used if a pkg could not. So in theory, it would be possiable to reflash a syscon from a factory install of 3.60 to 3.55

Quote He is talking about the syscon's eeprom, we can already (at least in private) read and write to it, in fact I am trying to find a way to contact graf_chokolo (he has been absent from irc lately) since he seems somewhat interested in it, at worse I'll add this the wiki's private sections. The syscon's eeprom doesn't seem to be touched on a debug console though, I dumped mine on 3.41, then downgraded to 3.40 and it was still untouched.

I don't know about retail though, I only have one and it's already on 3.41 so I rather not touch it, but I didn't see anything that looks like hashes. Flags are there though. (like the product mode flag, QA flag, debug support flag etc etc...) There are also factory informations stored in there (such as the first firmware flashed at factory) but no hash that I could see, though maybe I overlooked something.

Of course the bootloader wouldn't be in any eeprom, lv0 probably starts and talks to syscon through a vuart in order to read the eeprom content (if the hashes are there) and look at the hashes (to compare them to the digests from the other coreos selfs)


Thanks Abkarino I posted this at the same time you did.. So my suspicions were true about a hardware flasher.. Thank you for the info

From Abkarino: Yea may be they had found a way to reprogram Syscon EEPROM may be they had used an SPI Flasher since SysCon conect to Cell/BE using SPI Bus. I think that they had used a hardware method not a software (sure if this is legit and not a fake, until some one get this console and confirm this news).

PS3 News's Avatar
#859 - PS3 News - 36w ago
Reply
Below is a video from dantezteam (via twitter.com/dantezteam/status/244856386469638144) demonstrating what appears to be PSN back online for PS3 3.55 TB CFW using a ppoof method.

The video shows today's date (September 9, 2012) with him downloading files from Sony's PS Store while being connected to PlayStation Network using a new PSN passphrase that has surfaced in encrypted and decrypted format (via ps3devwiki.com/wiki/Online_Connections#Online_Connections).

3.55 / 3.56: saktdlMapxsbsghmq5dhlwrmtsicyijmzntqaLcpgd8ybbetdmsha=jm


09138F12484EA4F0D04CEDF4B82280E4
3CB588767503D5EFB170AA194D427D4F
CAD86C5A2BE0C38074228675105D4099
630138067959B9629653DD677D244FA3

3.60 / 3.61 / 3.65 / 3.66: c4ce4023bd7e0345feeb0dca80caf487a03b4545a8230a5d41fe9855

3.70 / 3.72 / 3.73 / 3.74 / 4.00: f81c4c14a0cd2c2dc566a885136fd5b51ca847cbb70fcc296b24ec20

4.10 / 4.11: 0e444f4dbd92145de39ab5bff3a23071f9d44db7bcf13e8c455c81f1


49E4B56D14FE48B9D1877FDF1CE0C621
A3742C45678B694D32C0DCD9404FB8F6
12E0603C37209D8B93716CD709C82021
D7E5246A36BEE099A10E8F400D8E0D95

4.20 / 4.21: t2wSyoqasqb_wndpmdmbhputnokghlupgtpighyrsygfbmrsectfkqOb


2D445C392753C85067B9B56ED883B27C
9E5C26973A949E4F4AA144B40483A0FC
A8F2069BD47F81FDEC413BBE4EF26573
9008294F6149FE5D6174D99FA8E59C9C

From Twitter: TB dongle is not needed works on rebug or kmeaw etc .. The method is turn on fake plus go to store and buy plus free games

From hellsing9: Games, PSTORE. (Someone signs out) Borderlands downloading. Closes PSSTORE.

He is on DEX, uses FAKE PLUS and points the finger showing is ON with a CFW (according to him) 3.55 TB spoof.

In short: He bought borderlands in the video via DEX with PLUS option ON... For me is just another attemp to troll or to give some life to TB, since he says he is using CFW TB 3.55 Spoof. And in the part description he says later I will add the Web.

So he avoided so far any download link and surveys because he knows what happens next: youtube.com/user/dantezteam

From dantezteam comes a FckPSN revision by Chinese developer Luckystar (via bbs.duowan.com/thread-28656355-1-1.html): http://www.multiupload.nl/40S5UPQYVH / http://www.putlocker.com/file/E62645DA4EE9339C (Mirror) / https://anonfiles.com/file/03cb21c25efd41bda59885fd2edfca51 (Mirror #2)

Here is the upstreams and video for those interested: ustream.tv/recorded/25308408 and ustream.tv/recorded/25328218





Finally, below is what redcfw claims is a real TB2 LV2 dump for those interested:

Download: http://www.sendspace.com/file/feuu9h

ALL TB2LV2 DUMPs posted before were FAKE!! tb2.51 lv2 dumped on Mar 2012. folks, feel free to study it.

some IDA list


pl2:8000000000528EFC getKeyV5_: # DATA XREF: pl2ff_8000000000539F78o
pl2:8000000000528EFC
pl2:8000000000528EFC .set var_358, -0x358
pl2:8000000000528EFC .set var_310, -0x310
pl2:8000000000528EFC .set var_308, -0x308
pl2:8000000000528EFC .set var_300, -0x300
pl2:8000000000528EFC .set var_2F0, -0x2F0
pl2:8000000000528EFC .set var_2E0, -0x2E0
pl2:8000000000528EFC .set var_2D0, -0x2D0
pl2:8000000000528EFC .set var_2BC, -0x2BC
pl2:8000000000528EFC .set var_264, -0x264
pl2:8000000000528EFC .set var_200, -0x200
pl2:8000000000528EFC .set var_1FC, -0x1FC
pl2:8000000000528EFC .set var_1F8, -0x1F8
pl2:8000000000528EFC .set var_1E8, -0x1E8
pl2:8000000000528EFC .set var_140, -0x140
pl2:8000000000528EFC
pl2:8000000000528EFC mflr r0
pl2:8000000000528F00 bl save_r24_r31r0
pl2:8000000000528F04 ld r30, off_8000000000538F08 # byte_8000000000537C88
pl2:8000000000528F08 .using byte_8000000000537C88, r30
pl2:8000000000528F08 stdu r1, -0x380(r1) # ver == 5 getkey
pl2:8000000000528F0C mr r31, r3 # r31 ptr = copy from sce+0x980 len =0x100
pl2:8000000000528F10 addi r29, r1, 0x240
pl2:8000000000528F14 mr r3, r30
pl2:8000000000528F18 mr r27, r4 # r4 = 0x100
pl2:8000000000528F1C mr r28, r5 # r5 qword_8000000000538670
pl2:8000000000528F20 mr r4, r30
pl2:8000000000528F24 li r5, 0x10
pl2:8000000000528F28 bl encKey # in byte_8000000000537C88:.byte 0x8A, 0x97, 0xB7, 0x2C, 0xC1, 0x10, 0x62, 0x22, 0x7B, 0x33, 0x39, 0xCB, 0x61, 0x2E, 0x80, 0xE9
pl2:8000000000528F28 # out 00000470h: 4C 79 E1 8F 34 A9 D6 7D 74 33 9C D7 5D 09 20 B7 ;
pl2:8000000000528F2C nop
pl2:8000000000528F30 mr r5, r29 # r1+0x240
pl2:8000000000528F34 mr r3, r30 # 4c 79 ..
pl2:8000000000528F38 li r4, 0x80
pl2:8000000000528F3C bl sub_800000000052F278
pl2:8000000000528F40 nop
pl2:8000000000528F44 mr r3, r30
pl2:8000000000528F48 mr r4, r30 # restore key
pl2:8000000000528F4C li r5, 0x10
pl2:8000000000528F50 addi r30, r31, 0x10 # in r3+0x10
pl2:8000000000528F54 bl encKey # 000007b0h: 4C 79 E1 8F 34 A9 D6 7D 74 33 9C D7 5D 09 20 B7
pl2:8000000000528F54 # 000007f0h: 8A 97 B7 2C C1 10 62 22 7B 33 39 CB 61 2E 80 E9
pl2:8000000000528F58 nop
pl2:8000000000528F5C addi r5, r27, -0x10 # r5 = 0x100 -0x10
pl2:8000000000528F60 mr r6, r29 # r1+0x240
pl2:8000000000528F64 mr r3, r30 # r30=byte_8000000000537C88
pl2:8000000000528F68 mr r4, r30
pl2:8000000000528F6C extsw r5, r5 # r5=0xf0
pl2:8000000000528F70 mr r7, r31 # in r3+0x10

how to hook decKey?


#####################patch tb2 lv2 plugin##########################
.set jb2pBASE, 0x8000000000700000
.set jb2pTOC , 0x7000
.set hookDNum, 0
.align 4
hookT:
#patchtbl
.quad jb2pBASE,hooks-hookT,hook_data-hooks
.quad 0x8000000000520568,pt520568-hookT,8
.quad 0x80000000005205e8,pt5205e8-hookT,8
.quad 0
pt520568:
bl pt520568+((hook_520568-hooks)+jb2pBASE-0x8000000000520568)
#.long 0x48000001 | ((hook_520568-hooks)+jb2pBASE-0x8000000000520568)
lwz r4, 8(r11)
pt5205e8:
bl pt5205e8+((hook_520568-hooks)+jb2pBASE-0x80000000005205e8)
#.long 0x48000001 | ((hook_520568-hooks)+jb2pBASE-0x80000000005205e8)
lwz r4, 8(r11)


#jb2pBASE
.align 4
hooks:
hookDNum_ptr:
.quad hookDNum
hook_data_ptr:
.quad hook_data-hooks+jb2pBASE

hook_encKey_ptr:
.quad 0x8000000000533470
hook_encKey_callin_ptr:
.quad 0x800000000052056C

hook_encKey_ptr_n0:
.quad 0x8000000000523f14
hook_encKey_ptr_n1:
.quad 0x8000000000524004
hook_encKey_ptr_n2:
.quad 0x8000000000523fc0 # newcode
hook_encKey_ptr_tl0:
.quad 0x80000000005243e4
hook_encKey_ptr_tl1:
.quad 0x8000000000524428

hook_TEA_dec_ptr:
.quad 0x8000000000533450
hook_encTEA2_dec_ptr:
.quad 0x8000000000533220

encKeySi:.string "encKeyI"
encKeySo:.string "encKeyO"
TEAdecS: .string "TEAdec "
encTEA2S:.string "encTEA2"

# secret prg run before
hook_520568:
lis r8,-0x8000
sldi r8, r8, 32
oris r8, r8,(jb2pBASE+jb2pTOC)@h
ori r8, r8,(jb2pBASE+jb2pTOC)@l

ld r10, (hook_data_ptr-hooks-jb2pTOC)(r8)
ld r9, (hookDNum_ptr-hooks-jb2pTOC)(r8)
add r10, r10, r9

lis r11,0xc #r11 0xc00000

cmpld cr7,r9,r11
bgt cr7,hook_520568_exit

ld r11, 0x70(r1)

.if 0 # dis all call
std r11, 0(r10)
addi r10,r10,8
addi r9,r9,8
b hook_520568_exit
.endif
#####################################################
hook_encKey:
ld r4, (hook_encKey_ptr-hooks-jb2pTOC)(r8)
cmpld cr7,r4,r11
bne cr7,hook_TEA_dec
.if 1
################dis normal
ld r4,(hook_encKey_ptr_n0-hooks-jb2pTOC)(r8)
ld r5,0xa0(r1)
cmpld cr7,r4,r5 #dont hook hook_encKey_ptr_n0
beq cr7,hook_TEA_dec
.if 1
ld r4,(hook_encKey_ptr_n1-hooks-jb2pTOC)(r8)
ld r5,0xa0(r1)
cmpld cr7,r4,r5 #dont hook hook_encKey_ptr_n0
beq cr7,hook_TEA_dec
.endif
.if 1
ld r4,(hook_encKey_ptr_n2-hooks-jb2pTOC)(r8)
ld r5,0xa0(r1)
cmpld cr7,r4,r5 #dont hook hook_encKey_ptr_n0
beq cr7,hook_TEA_dec
.endif

.endif
...
b hook_520568_exit
#######################################################
hook_TEA_dec:
ld r4, (hook_TEA_dec_ptr-hooks-jb2pTOC)(r8)
cmpld cr7,r4,r11
bne cr7,hook_encTEA2
# wname
...
b hook_520568_exit
############################################################
hook_encTEA2:
ld r4, (hook_encTEA2_dec_ptr-hooks-jb2pTOC)(r8)
cmpld cr7,r4,r11
bne cr7,hook_520568_exit
# wname
......
hook_520568_exit:
std r9, (hookDNum_ptr-hooks-jb2pTOC)(r8)
ld r11, 0x70(r1)
blr

.align 4
hook_data:
hookTe:

PS3 News's Avatar
#858 - PS3 News - 37w ago
Reply
Today /GriFFin reports that OxweB has apparently leaked the True Blue PS3 disc BCA codes (although curiously a source wasn't specified), however, they are now conveniently deemed useless as the DRM-infected USB dongle itself.

To quote: When the True Blue dongle first launched last year, it was originally using 'special' blu-ray discs to play games, instead of just DRMencoded eboots on the HDD.

But even after all the Paradox releases, there was a few games that only were available still on 'special' blu-ray discs. Over the course of last year, various groups try to figure out how to copy these discs, as they were sadly pirate stores that wish to sell them to their customers. Finally have much research the BD-Rom marks called 'BCA Codes' were figured out so they could by copied on normal blu-ray burner.

And now an person by the name 'OxweB' has leaked them onto the 'net, as basically they are useless now, but still it is part of sad scene PS3 history!

These are BCA codes off the TB discs (the barcode on the inner part of the disc).

You to can read them off the disc yourself with a scanner or magnifying glass, they are in binary format (skinny line = 0, Fat line = 1). Binary to HEX and there you go, a code almost ready to be stamped on to a BD-R.

*Note - It's not that simple for regular retail games as there is still the PIC Zone to contend with.
**Note - I realize these aren't overly useful but it's information which is all worth it in the long run.

RESISTANCE 3


041E1015D0001520
11030800364995AE
041E1015D0001520
11030800364995AE
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

DISGEA 4


041E1015D0001620
110308101021C054
041E1015D0001620
110308101021C054
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

FIFA2012


041E1015D0001620
110310005010EBD2
041E1015D0001620
110310005010EBD2
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

PES2012


041E1015D0001520
110309053550B929
041E1015D0001520
110309053550B929
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

XMEN DESTINY


041E1015D0001520
1103070035337952
041E1015D0001520
1103070035337952
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

BATMAN ARKHAN CITY


041E100D00000000
0000000000230611
FC42445201120100
0000000000000000
041E100D00000000
0000000000230611
FC42445201120100
0000000000000000

Finally, in related news from GoD]oF[WaR (via nextgenupdate.com/forums/playstation-3-exploits-hacks/583397-bca.html#post4685403) to quote:

I have done more research on BCA codes, they seem to be the new protection put on games, meaning with these values they can be cracked, and possibly pirated to even non-jailbroken systems.

For those unaware, BCA is the new protection utilized in newer games and with a future editor you can have the BCA codes to use with the a loader which can patch games to run without the needed keys.

There will be a patch released for each game, which is basically 64 bytes of BCA data in the form of a separate text file, that will come with the ISO file (this obviously only applies to scene releases)

IF you have access to a retail copy of the game, then you can obtain the BCA code yourself to patch the game.

Changelog, roughly translated:

• New IOS 38 base. dev/mload with powerful features and EHCI driver based in interruptions and more stable
• Support for DVD USB Devices: It can run only DVD backups from .iso (original don't work because DVD drivers don't support the Wii format). Remember you must insert a DVD to work at start the program.
• Support for BCA datas. You can add it from .ISO offset 0x100 (64 bytes). If this area is filled with zeroes it use one BCA by default (NSMB compatible).
• New ioctl 0xda function supported in dip_plugin and new option added for
• DVD mode to read the BCA Datas from the original DVD
• Support to load games from DVD with alternative DOL (press '2' without
• USB device or press the DVD icon from the upper-right corner in the selection game screen)
• Support for SD and USB FAT/FAT32: Now you can use cheats codes and loads alternative .dol from the USB 2.0 device (FAT partition is required)
• Added alternative dol loader (now support for 5+ dols) for games as Red Steel and othrers (see readme.txt) , New error 002 patch and videomode autodetection patch (for PAL2NTSC, NTSC2PAL and NTSC2PAL60 (use F. PAL60 for this))
• Added direct access for Dol Alternative selection
• You can load differents ehcmodule.elf from sd:/apps/uloader/
• Parental control added: by default the password is 00000 (the last 0 is the 'ENTER', so you can program as new password as XXXX0 ). You can change it from special menu pressing HOME. You can exits from the password box pressing B. Parental control list the last 8 games launched with date/time, enables the password box and fix a new password. Now 00000 disables the Parental Control
• Support for covers (less than 200KB 160x224). You can download from internet or adquire covers from the curren tfolder in the SD automatically
• Added one option to delete PNG icons/covers
• Some bugs fixed (bug with no modchip game instal, for examplel)
• Support for multiples WBFS partitions (max 4).
• Possiblity to use the alternative cIOS 223 (only to launch games)
• Added one option to rename games
• Added one option to record the cheats selected from txt files
• New usb code and more!

The above thread gives information on BCA codes for the Wii, which could also apply to PS3 games in the same way. Meaning these BCA codes could lead to easily pirating games on all consoles who utilize the BCA algorithm.

After further research, I am under the suspicion that these BCA codes are in fact a lead to playing pirated games (3.60+ games burned to BD/Launched via USB or external HDD - played on 3.55 WITHOUT CFW) possibly on current firmwares with a real developer at hand.

Basically these BCA codes could lead to playing these burned ISO images on 3.55 (No CFW; without 3.60+ keys) and possibly current firmwares.

The BCA codes that True Blue "leaked" are actually the codes to games that have been tested and work on 3.55 OFW. With the use of a new true blue dongle (JB2/Jailbreak2), games played off the BD without 3.60+ keys.

The games that have been tested are the ones listed below;

• Fifa 2012
• Pes 2012
• Driver san Fransisco
• God of war Origin
• X-men Destiny
• Sniper ghost warrior

Games that are in process of being tested;

• Resistance 2
• Disgaea 2
• Batman Arkham City

POC:





More PlayStation 3 News...

StanSmith's Avatar
#857 - StanSmith - 38w ago
Reply
I just tried V2 and it doesn't work.

I load up Multiman, select Ghost Recon FS and it goes backt o XMB like normal.
I try to run GRFS and it black screens and locks up.
I reboot and load up multiman and it also black screens and locks up.
I reboot WITHOUT the dongle and it finally loads MM.
I copy the file over to the PC, convert from ELF to BIN, put it in GRFS folder.
I reboot WITH the dongle. goto MM select GRFS go back to XMB.
I run GRFS from DVD. It loads up Multiman.

I tried this 3 times and each time its the dump of Multiman NOT GRFS. And the file DOESN'T go, 00, 01, 02 etc, there is only 1 file and its 00. At least v1 gave multiple files but I couldn't get GRFS to work without the tb patched files.

imajei's Avatar
#856 - imajei - 38w ago
Reply
Can you do ghost recon eboot? please

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