Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.
I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.
I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).
WASD = Move
Mouse cursor = Aim
Right mouse button = Fire the rocket launcher
Left mouse button = Fire the machine gun
Left shift = Run
Space = Pause
Analog stick = Move
Pointer = Aim
Left = Fire the rocket launcher
Down = Fire the machine gun
Right = Fire the shotgun
A = Run
B = Fire the machine gun
Plus = Pause
Minus = Pause
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause
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I d/l this and how come it don't show zombie count, energy, health, and BLOOD? in the pic it does but what i am playing doesn't? Is that from a later unreleased version? This has the ability to be a really cool game, so thanks a million ThatOtherDev.
Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game entitled They Do Not Die 2 v0.1 alongside a http://thatotherdev.com/2011/08/08/they-do-not-die-v1-0-%E2%80%93-wii-windows/ of the original version for Nintendo Wii and Windows users as well.
To quote: So I'm making a sequel to my top down zombie shooter They Do Not Die. It is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.
This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.
One thing that I have working already that I'm really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.
There is collision detection that makes you bump into other people and prevents you from walking on water but there isn’t any yet for the building walls.
You are the orange circle, human survivors are pink and zombies are green. I know that not everybody likes them but the arrow circles will always be the default appearance for people in the game. But I will quickly put together some kind of a re skinned version if there are any color blind or partially color blind players that are finding it difficult to differentiate between them and there might eventually be built in support for alternate skins.