48w ago - Following up on his
previous release, this weekend PlayStation 3 developer
ThatOtherDev has updated his homebrew game They Do Not Die 2 to version 0.8 for Windows, Wii and the PS3 console.
Download:
They Do Not Die 2 v0.8 PS3 Homebrew Game PKG /
They Do Not Die 2 v0.8 PS3 Homebrew Game PKG (Mirror) /
They Do Not Die 2 v0.8 Wii Homebrew Game /
They Do Not Die 2 v0.8 Windows Homebrew Game
Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.
I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.
I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).
Windows controls:
- WASD = Move
- Mouse cursor = Aim
- Right mouse button = Fire the rocket launcher
- Left mouse button = Fire the machine gun
- Left shift = Run
- Space = Pause
Wii controls:
- Analog stick = Move
- Pointer = Aim
- Left = Fire the rocket launcher
- Down = Fire the machine gun
- Right = Fire the shotgun
- A = Run
- B = Fire the machine gun
- Plus = Pause
- Minus = Pause
PS3 controls:
- Left analog stick = Move
- Right analog stick = Aim
- L1 = Fire the rocket launcher
- R1 = Fire the machine gun
- L2 = Fire the shotgun
- L3 = Run
- Start = Pause
Download: http://www.multiupload.com/MLSML19HM6
To quote: Here is another update to They Do Not Die 2.
Notable changes:
Your health and energy are now displayed with progress bars instead of text.
There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
A shotgun has been added.
Running uses more energy.
Game saves are slightly smaller (although it is still fairly slow to create and load them).
PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause
X = Select something in the menu
More PlayStation 3 News...
Download: http://www.multiupload.com/0JANAN7N6H
To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.
I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)
On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?
What has changed:
You can save the game at any time and obviously also load that save.
The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
In addition to your gun you now have a rocket launcher.
Rockets explode when they are shot, hit a person or hit a wall.
Explosions destroy walls, push people back and hurt people.
You can now run which consumes energy.
Shooting momentarily prevents energy from regenerating.
If you try to consume energy when you have none left then you will instead lose health.
The speed that your health regenerates at directly correlates to how much energy you have.
The screen (specifically the edges of it) turn red when you are low on health.
The world is more densely populated.
PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Shoot the rocket launcher
R1 = Shoot the gun
L3 = Run
Select = Save
Start = Load
More PlayStation 3 News...
Download: http://www.multiupload.com/BG4YCHGYG9
To quote: Here is an update to They Do Not Die 2. I still haven't decided on a subtitle so if you have a suggestion then let me know.
What has changed:
The walls are solid.
The world is darker.
The zombies can hurt you and the other survivors.
When survivors die they turn into zombies.
On screen text shows how much health you have and how many zombies you have killed.
When you are hurt the camera zooms in.
When you die the game restarts (complete with a reset kill count and a newly generated city).
If you shoot a zombie it will then always consider you its target regardless of any other survivors that may be closer to it.
There are more zombies.
Everyone moves faster.
Buildings are now occasionally subdivided into multiple rooms.
The game pauses when the XMB is up.
PS3 controls:
Left analog stick = Move
Right analog stick = Aim
R1 = Shoot
More PlayStation 3 News...