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They Do Not Die 2 v0.8 PS3 Homebrew Game Update Arrives


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132w ago - Following up on his previous release, this weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to version 0.8 for Windows, Wii and the PS3 console.

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Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.

I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.

I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).

Windows controls:

  • WASD = Move
  • Mouse cursor = Aim
  • Right mouse button = Fire the rocket launcher
  • Left mouse button = Fire the machine gun
  • Left shift = Run
  • Space = Pause

Wii controls:

  • Analog stick = Move
  • Pointer = Aim
  • Left = Fire the rocket launcher
  • Down = Fire the machine gun
  • Right = Fire the shotgun
  • A = Run
  • B = Fire the machine gun
  • Plus = Pause
  • Minus = Pause

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause







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#19 - PS3 News - 170w ago
PS3 News's Avatar
Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

Download: [Register or Login to view links]

To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).

If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:

  • Added two player co-op play (shared screen).
  • There are now cars and boxes scattered around the city.
  • Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
  • The shotgun is more powerful.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause
  • X = Select something in the menu


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#18 - Jonky - 173w ago
Jonky's Avatar
thanks for the news

#17 - Tidusnake666 - 173w ago
Tidusnake666's Avatar
Quote Originally Posted by HeyManHRU View Post
I hope he adds sound to his next update.

I hope it won't be as in Cascade Beneath.

#16 - oVERSoLDiER - 173w ago
oVERSoLDiER's Avatar
Burn Zombie Burn, Dead Nation™ and Zombie Apocalypse are really great, and now this stuff with rocket launcher and shotgun. Looks definitely like we could have a lot of fun with this.

#15 - Natepig - 173w ago
Natepig's Avatar
Quote Originally Posted by elser1 View Post
add me to psn mate..

I played a game on the pc a bit like this where you look for survivors, I can't remember the name though.

 

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