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They Do Not Die 2 v0.5 PS3 Homebrew Game PKG is Released


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149w ago - Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

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To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).

If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:

  • Added two player co-op play (shared screen).
  • There are now cars and boxes scattered around the city.
  • Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
  • The shotgun is more powerful.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause
  • X = Select something in the menu





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Comments 24 Comments - Go to Forum Thread »

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HeyManHRU's Avatar
#9 - HeyManHRU - 152w ago
I hope he adds sound to his next update.

PS3 News's Avatar
#8 - PS3 News - 152w ago
Following up on his previous release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game They Do Not Die 2 to version 0.4.

Download: [Register or Login to view links]

To quote: Here is another update to They Do Not Die 2.

Notable changes:

  • Your health and energy are now displayed with progress bars instead of text.
  • There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
  • A shotgun has been added.
  • Running uses more energy.
  • Game saves are slightly smaller (although it is still fairly slow to create and load them).

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause
  • X = Select something in the menu




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PS3 News's Avatar
#7 - PS3 News - 153w ago
This weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to v0.3 for PS3 Custom Firmware and JailBreak users.

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To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)

On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?

What has changed:

  • You can save the game at any time and obviously also load that save.
  • The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
  • In addition to your gun you now have a rocket launcher.
  • Rockets explode when they are shot, hit a person or hit a wall.
  • Explosions destroy walls, push people back and hurt people.
  • You can now run which consumes energy.
  • Shooting momentarily prevents energy from regenerating.
  • If you try to consume energy when you have none left then you will instead lose health.
  • The speed that your health regenerates at directly correlates to how much energy you have.
  • The screen (specifically the edges of it) turn red when you are low on health.
  • The world is more densely populated.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Shoot the rocket launcher
  • R1 = Shoot the gun
  • L3 = Run
  • Select = Save
  • Start = Load


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PS3 News's Avatar
#6 - PS3 News - 154w ago
Following up on his initial release, today PlayStation 3 developer ThatOtherDev has released They Do Not Die 2 v0.2 for PS3 homebrew game fans.

Download: [Register or Login to view links]

To quote: Here is an update to They Do Not Die 2. I still haven't decided on a subtitle so if you have a suggestion then let me know.

What has changed:

  • The walls are solid.
  • The world is darker.
  • The zombies can hurt you and the other survivors.
  • When survivors die they turn into zombies.
  • On screen text shows how much health you have and how many zombies you have killed.
  • When you are hurt the camera zooms in.
  • When you die the game restarts (complete with a reset kill count and a newly generated city).
  • If you shoot a zombie it will then always consider you its target regardless of any other survivors that may be closer to it.
  • There are more zombies.
  • Everyone moves faster.
  • Buildings are now occasionally subdivided into multiple rooms.
  • The game pauses when the XMB is up.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim

R1 = Shoot

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TheShroomster's Avatar
#5 - TheShroomster - 155w ago
Oh ok maybe i'll have to dust off the old Wii and play around with it.

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